/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Enemy thinking, AI. * Action Pointer Functions * that are associated with states/frames. * *-----------------------------------------------------------------------------*/ #ifndef __P_ENEMY__ #define __P_ENEMY__ #include "p_mobj.h" void P_NoiseAlert (mobj_t *target, mobj_t *emmiter); void P_SpawnBrainTargets(void); /* killough 3/26/98: spawn icon landings */ /* proff 11/22/98: Andy Baker's stealth monsters */ void P_BecomeVisible (mobj_t *actor); void P_IncreaseVisibility (mobj_t *actor); void P_DecreaseVisibility (mobj_t *actor); extern struct brain_s { /* killough 3/26/98: global state of boss brain */ int easy, targeton; } brain; #endif // __P_ENEMY__