/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Ceiling aninmation (lowering, crushing, raising) * *-----------------------------------------------------------------------------*/ #include "doomstat.h" #include "r_main.h" #include "p_spec.h" #include "p_tick.h" #include "s_sound.h" #include "sounds.h" #include "z_zone.h" #include "doomdef.h" #define PU_LEVSPEC 51 // a special thinker in a level #include "rockmacros.h" // the list of ceilings moving currently, including crushers ceilinglist_t *activeceilings; ///////////////////////////////////////////////////////////////// // // Ceiling action routine and linedef type handler // ///////////////////////////////////////////////////////////////// // // T_MoveCeiling // // Action routine that moves ceilings. Called once per tick. // // Passed a ceiling_t structure that contains all the info about the move. // see P_SPEC.H for fields. No return. // // jff 02/08/98 all cases with labels beginning with gen added to support // generalized line type behaviors. // void T_MoveCeiling (ceiling_t* ceiling) { result_e res; switch(ceiling->direction) { case 0: // If ceiling in stasis, do nothing break; case 1: // Ceiling is moving up res = T_MovePlane ( ceiling->sector, ceiling->speed, ceiling->topheight, false, 1, ceiling->direction ); // if not a silent crusher, make moving sound if (!(leveltime&7)) { switch(ceiling->type) { case silentCrushAndRaise: case genSilentCrusher: break; default: S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_stnmov); break; } } // handle reaching destination height if (res == pastdest) { switch(ceiling->type) { // plain movers are just removed case raiseToHighest: case genCeiling: P_RemoveActiveCeiling(ceiling); break; // movers with texture change, change the texture then get removed case genCeilingChgT: case genCeilingChg0: ceiling->sector->special = ceiling->newspecial; //jff 3/14/98 transfer old special field as well ceiling->sector->oldspecial = ceiling->oldspecial; case genCeilingChg: ceiling->sector->ceilingpic = ceiling->texture; P_RemoveActiveCeiling(ceiling); break; // crushers reverse direction at the top case silentCrushAndRaise: S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_pstop); /* fallthrough */ case genSilentCrusher: case genCrusher: case fastCrushAndRaise: case crushAndRaise: ceiling->direction = -1; break; default: break; } } break; case -1: // Ceiling moving down res = T_MovePlane ( ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, 1, ceiling->direction ); // if not silent crusher type make moving sound if (!(leveltime&7)) { switch(ceiling->type) { case silentCrushAndRaise: case genSilentCrusher: break; default: S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_stnmov); } } // handle reaching destination height if (res == pastdest) { switch(ceiling->type) { // 02/09/98 jff change slow crushers' speed back to normal // start back up case genSilentCrusher: case genCrusher: if (ceiling->oldspeedspeed = ceiling->oldspeed; ceiling->direction = 1; //jff 2/22/98 make it go back up! break; // make platform stop at bottom of all crusher strokes // except generalized ones, reset speed, start back up case silentCrushAndRaise: S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_pstop); /* fallthrough */ case crushAndRaise: ceiling->speed = CEILSPEED; /* fallthrough */ case fastCrushAndRaise: ceiling->direction = 1; break; // in the case of ceiling mover/changer, change the texture // then remove the active ceiling case genCeilingChgT: case genCeilingChg0: ceiling->sector->special = ceiling->newspecial; //jff add to fix bug in special transfers from changes ceiling->sector->oldspecial = ceiling->oldspecial; case genCeilingChg: ceiling->sector->ceilingpic = ceiling->texture; P_RemoveActiveCeiling(ceiling); break; // all other case, just remove the active ceiling case lowerAndCrush: case lowerToFloor: case lowerToLowest: case lowerToMaxFloor: case genCeiling: P_RemoveActiveCeiling(ceiling); break; default: break; } } else // ( res != pastdest ) { // handle the crusher encountering an obstacle if (res == crushed) { switch(ceiling->type) { //jff 02/08/98 slow down slow crushers on obstacle case genCrusher: case genSilentCrusher: if (ceiling->oldspeed < CEILSPEED*3) ceiling->speed = CEILSPEED / 8; break; case silentCrushAndRaise: case crushAndRaise: case lowerAndCrush: ceiling->speed = CEILSPEED / 8; break; default: break; } } } break; } } // // EV_DoCeiling // // Move a ceiling up/down or start a crusher // // Passed the linedef activating the function and the type of function desired // returns true if a thinker started // int EV_DoCeiling ( line_t* line, ceiling_e type ) { int secnum; int rtn; sector_t* sec; ceiling_t* ceiling; secnum = -1; rtn = 0; // Reactivate in-stasis ceilings...for certain types. // This restarts a crusher after it has been stopped switch(type) { case fastCrushAndRaise: case silentCrushAndRaise: case crushAndRaise: //jff 4/5/98 return if activated rtn = P_ActivateInStasisCeiling(line); default: break; } // affects all sectors with the same tag as the linedef while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = §ors[secnum]; // if ceiling already moving, don't start a second function on it if (P_SectorActive(ceiling_special,sec)) //jff 2/22/98 continue; // create a new ceiling thinker rtn = 1; ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0); P_AddThinker (&ceiling->thinker); sec->ceilingdata = ceiling; //jff 2/22/98 ceiling->thinker.function = T_MoveCeiling; ceiling->sector = sec; ceiling->crush = false; // setup ceiling structure according to type of function switch(type) { case fastCrushAndRaise: ceiling->crush = true; ceiling->topheight = sec->ceilingheight; ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); ceiling->direction = -1; ceiling->speed = CEILSPEED * 2; break; case silentCrushAndRaise: case crushAndRaise: ceiling->crush = true; ceiling->topheight = sec->ceilingheight; case lowerAndCrush: case lowerToFloor: ceiling->bottomheight = sec->floorheight; if (type != lowerToFloor) ceiling->bottomheight += 8*FRACUNIT; ceiling->direction = -1; ceiling->speed = CEILSPEED; break; case raiseToHighest: ceiling->topheight = P_FindHighestCeilingSurrounding(sec); ceiling->direction = 1; ceiling->speed = CEILSPEED; break; case lowerToLowest: ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec); ceiling->direction = -1; ceiling->speed = CEILSPEED; break; case lowerToMaxFloor: ceiling->bottomheight = P_FindHighestFloorSurrounding(sec); ceiling->direction = -1; ceiling->speed = CEILSPEED; break; default: break; } // add the ceiling to the active list ceiling->tag = sec->tag; ceiling->type = type; P_AddActiveCeiling(ceiling); } return rtn; } ////////////////////////////////////////////////////////////////////// // // Active ceiling list primitives // ///////////////////////////////////////////////////////////////////// // jff 2/22/98 - modified Lee's plat code to work for ceilings // // The following were all rewritten by Lee Killough // to use the new structure which places no limits // on active ceilings. It also avoids spending as much // time searching for active ceilings. Previously a // fixed-size array was used, with NULL indicating // empty entries, while now a doubly-linked list // is used. // // P_ActivateInStasisCeiling() // // Reactivates all stopped crushers with the right tag // // Passed the line reactivating the crusher // Returns true if a ceiling reactivated // //jff 4/5/98 return if activated int P_ActivateInStasisCeiling(line_t *line) { ceilinglist_t *cl; int rtn=0; for (cl=activeceilings; cl; cl=cl->next) { ceiling_t *ceiling = cl->ceiling; if (ceiling->tag == line->tag && ceiling->direction == 0) { ceiling->direction = ceiling->olddirection; ceiling->thinker.function = T_MoveCeiling; //jff 4/5/98 return if activated rtn=1; } } return rtn; } // // EV_CeilingCrushStop() // // Stops all active ceilings with the right tag // // Passed the linedef stopping the ceilings // Returns true if a ceiling put in stasis // int EV_CeilingCrushStop(line_t* line) { int rtn=0; ceilinglist_t *cl; for (cl=activeceilings; cl; cl=cl->next) { ceiling_t *ceiling = cl->ceiling; if (ceiling->direction != 0 && ceiling->tag == line->tag) { ceiling->olddirection = ceiling->direction; ceiling->direction = 0; ceiling->thinker.function = NULL; rtn=1; } } return rtn; } // // P_AddActiveCeiling() // // Adds a ceiling to the head of the list of active ceilings // // Passed the ceiling motion structure // Returns nothing // void P_AddActiveCeiling(ceiling_t* ceiling) { ceilinglist_t *list = malloc(sizeof *list); list->ceiling = ceiling; ceiling->list = list; if ((list->next = activeceilings)) list->next->prev = &list->next; list->prev = &activeceilings; activeceilings = list; } // // P_RemoveActiveCeiling() // // Removes a ceiling from the list of active ceilings // // Passed the ceiling motion structure // Returns nothing // void P_RemoveActiveCeiling(ceiling_t* ceiling) { ceilinglist_t *list = ceiling->list; ceiling->sector->ceilingdata = NULL; //jff 2/22/98 P_RemoveThinker(&ceiling->thinker); if ((*list->prev = list->next)) list->next->prev = list->prev; free(list); } // // P_RemoveAllActiveCeilings() // // Removes all ceilings from the active ceiling list // // Passed nothing, returns nothing // void P_RemoveAllActiveCeilings(void) { while (activeceilings) { ceilinglist_t *next = activeceilings->next; free(activeceilings); activeceilings = next; } }