// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // // DESCRIPTION: // System interface, sound. // //----------------------------------------------------------------------------- #ifndef __I_SOUND__ #define __I_SOUND__ #include "doomdef.h" // UNIX hack, to be removed. #ifdef SNDSERV extern FILE* sndserver; extern char* sndserver_filename; #endif #include "doomstat.h" #include "sounds.h" // Init at program start... void I_InitSound(void); // ... update sound buffer and audio device at runtime... void I_UpdateSound(void); void I_SubmitSound(void); // ... shut down and relase at program termination. void I_ShutdownSound(void); // // SFX I/O // // Initialize channels? void I_SetChannels(void); // Get raw data lump index for sound descriptor. int I_GetSfxLumpNum (sfxinfo_t* sfxinfo ); // Starts a sound in a particular sound channel. int I_StartSound ( int id, int vol, int cnum, int sep, int pitch, int priority ); // Stops a sound channel. void I_StopSound(int handle); // Called by S_*() functions // to see if a channel is still playing. // Returns 0 if no longer playing, 1 if playing. int I_SoundIsPlaying(int handle); // Updates the volume, separation, // and pitch of a sound channel. void I_UpdateSoundParams ( int handle, int vol, int sep, int pitch ); // // MUSIC I/O // void I_InitMusic(void); void I_ShutdownMusic(void); // Volume. void I_SetMusicVolume(int volume); // PAUSE game handling. void I_PauseSong(int handle); void I_ResumeSong(int handle); // Registers a song handle to song data. int I_RegisterSong(const void *data); // Called by anything that wishes to start music. // plays a song, and when the song is done, // starts playing it again in an endless loop. // Horrible thing to do, considering. void I_PlaySong ( int handle, int looping ); // Stops a song over 3 seconds. void I_StopSong(int handle); // See above (register), then think backwards void I_UnRegisterSong(int handle); #endif //----------------------------------------------------------------------------- // // $Log$ // Revision 1.1 2006/03/28 15:44:01 dave // Patch #2969 - Doom! Currently only working on the H300. // // //-----------------------------------------------------------------------------