/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Globally defined strings. * *----------------------------------------------------------------------------- */ #ifdef __GNUG__ #pragma implementation "dstrings.h" #endif #include "dstrings.h" // killough 1/18/98: remove hardcoded limit, add const: const char *const endmsg[]= { // DOOM1 QUITMSG, "please don't leave, there's more\ndemons to toast!", "let's beat it -- this is turning\ninto a bloodbath!", "i wouldn't leave if i were you.\ndos is much worse.", "you're trying to say you like dos\nbetter than me, right?", "don't leave yet -- there's a\ndemon around that corner!", "ya know, next time you come in here\ni'm gonna toast ya.", "go ahead and leave. see if i care.", // 1/15/98 killough // QuitDOOM II messages "you want to quit?\nthen, thou hast lost an eighth!", "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!", "get outta here and go back\nto your boring programs.", "if i were your boss, i'd \n deathmatch ya in a minute!", "look, bud. you leave now\nand you forfeit your body count!", "just leave. when you come\nback, i'll be waiting with a bat.", "you're lucky i don't smack\nyou for thinking about leaving.", // 1/15/98 killough // FinalDOOM? // Note that these ending "bad taste" strings were commented out // in the original id code as the #else case of an #if 1 // Obviously they were internal playthings before the release of // DOOM2 and were not intended for public use. // // Following messages commented out for now. Bad taste. // phares // "fuck you, pussy!\nget the fuck out!", // "you quit and i'll jizz\nin your cystholes!", // "if you leave, i'll make\nthe lord drink my jizz.", // "hey, ron! can we say\n'fuck' in the game?", // "i'd leave: this is just\nmore monsters and levels.\nwhat a load.", // "suck it down, asshole!\nyou're a fucking wimp!", // "don't quit now! we're \nstill spending your money!", // Internal debug. Different style, too. "THIS IS NO MESSAGE!\nPage intentionally left blank.", // 1/15/98 killough }; // killough 1/18/98: remove hardcoded limit and replace with var (silly hack): const size_t NUM_QUITMESSAGES = sizeof(endmsg)/sizeof(*endmsg) - 1;