// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // $Id$ // // Copyright (C) 1993-1996 by id Software, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // $Log$ // Revision 1.1 2006/03/28 15:44:01 dave // Patch #2969 - Doom! Currently only working on the H300. // // // DESCRIPTION: // Put all global tate variables here. // //----------------------------------------------------------------------------- #ifdef __GNUG__ #pragma implementation "doomstat.h" #endif #include "doomstat.h" // Game Mode - identify IWAD as shareware, retail etc. GameMode_t gamemode IDATA_ATTR= indetermined; GameMission_t gamemission IDATA_ATTR = doom; // Language. Language_t language = english; // Set if homebrew PWAD stuff has been added. boolean modifiedgame; //----------------------------------------------------------------------------- // CPhipps - compatibility vars complevel_t compatibility_level=prboom_3_compatibility, default_compatibility_level=prboom_3_compatibility; int comp[COMP_TOTAL] IBSS_ATTR, default_comp[COMP_TOTAL]; // killough 10/98 // v1.1-like pitched sounds int pitched_sounds=0; // killough int default_translucency; // config file says // phares boolean general_translucency IBSS_ATTR; // true if translucency is ok // phares int demo_insurance, default_demo_insurance; // killough 1/16/98 int allow_pushers IDATA_ATTR = 1; // MT_PUSH Things // phares 3/10/98 int default_allow_pushers; // killough 3/1/98: make local to each game int variable_friction IDATA_ATTR = 1; // ice & mud // phares 3/10/98 int default_variable_friction; // killough 3/1/98: make local to each game int weapon_recoil IBSS_ATTR; // weapon recoil // phares int default_weapon_recoil; // killough 3/1/98: make local to each game int player_bobbing IBSS_ATTR; // whether player bobs or not // phares 2/25/98 int default_player_bobbing; // killough 3/1/98: make local to each game int monsters_remember IBSS_ATTR; // killough 3/1/98 int default_monsters_remember; int monster_infighting IDATA_ATTR=1; // killough 7/19/98: monster<=>monster attacks int default_monster_infighting=1; int monster_friction IDATA_ATTR=1; // killough 10/98: monsters affected by friction int default_monster_friction=1; #ifdef DOGS int dogs, default_dogs; // killough 7/19/98: Marine's best friend :) int dog_jumping, default_dog_jumping; // killough 10/98 #endif // killough 8/8/98: distance friends tend to move towards players int distfriend = 128, default_distfriend = 128; // killough 9/8/98: whether monsters are allowed to strafe or retreat int monster_backing IBSS_ATTR, default_monster_backing; // killough 9/9/98: whether monsters are able to avoid hazards (e.g. crushers) int monster_avoid_hazards IBSS_ATTR, default_monster_avoid_hazards; // killough 9/9/98: whether monsters help friends int help_friends IBSS_ATTR, default_help_friends; int flashing_hom; // killough 10/98 int doom_weapon_toggles; // killough 10/98 int monkeys IBSS_ATTR, default_monkeys; boolean nosfxparm=0; boolean rockblock=1;