/* Emacs style mode select -*- C++ -*- *----------------------------------------------------------------------------- * * * PrBoom a Doom port merged with LxDoom and LSDLDoom * based on BOOM, a modified and improved DOOM engine * Copyright (C) 1999 by * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman * Copyright (C) 1999-2000 by * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * DESCRIPTION: * Main startup and splash screenstuff. * *-----------------------------------------------------------------------------*/ #ifndef __D_MAIN__ #define __D_MAIN__ #include "d_event.h" #include "w_wad.h" #include "doomdef.h" #ifdef __GNUG__ #pragma interface #endif // jff make startskill globally visible extern skill_t startskill; //jff 1/24/98 make command line copies of play modes available extern boolean clnomonsters; // checkparm of -nomonsters extern boolean clrespawnparm; // checkparm of -respawn extern boolean clfastparm; // checkparm of -fast //jff end of external declaration of command line playmode extern boolean nosfxparm; extern boolean nomusicparm; extern int ffmap; // Called by IO functions when input is detected. void D_PostEvent(event_t* ev); // Demo stuff extern boolean advancedemo; void D_AdvanceDemo(void); void D_DoAdvanceDemo (void); // // BASE LEVEL // void D_PageTicker(void); void D_PageDrawer(void); void D_StartTitle(void); void D_DoomMain(void); void D_AddFile (const char *file, wad_source_t source); #endif