Changelog: Fixed Nightmare mode Fixed end game Fixed quit crash Added more prboom rendering code -> speedup expanded rendering code -> speedup Rewrote lowquality renderer and moved option to loader -> adds 1 fps to speed Changed Default Keys: DOOM PLAYER ------ ------ UP REC DOWN DOWN LEFT LEFT RIGHT RIGHT SHOOT MODE OPEN DOWN ESC ON ENTER SELECT WEAPON OFF Menu Keys now work independent of ingame keys All code reformatted and warnings reduced (only 6 now) New Menu code to select options and Base game doom shareware doom1.wad doom registered doom.wad doom retail (ultimate doom) doomu.wad doom 2 doom2.wad plutonia plutonia.wad tnt tnt.wad Doom directory is now /games/doom/ Disabled mouse calls -> speedup Finally have the right timer. -> run is actually usable now Added a timedemo option for speed testing, only runs with doom shareware, Ultimate doom, or registered doom saves timedemo information in /games/doom/timedemo.txt Merged Paul's Ipod changes, hopefully it works now Added addon code so that additional wadfiles can be added to the startup. # Version 0.8 Extended the addon code to automatically search for wads in /games/doom/addons/ Changed the memory allocation to use doom's block allocator exclusively this can be used in other plugins that need malloc, realloc, and calloc (include z_zone.c, z_zone.h) Included linuxstb's code for the Ipod Redid the sound code partially from prboom -> caches all sound at startup -> helped reduce the number of pauses in the game All new renderer from prboom -> translucent sprites, dynamic palettes FASTER more wads work properly (no more graphical errors in halflife)