/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Robert Hak * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" PLUGIN_HEADER void roll_credits(void); const char* const credits[] = { #include "credits.raw" /* generated list of names from docs/CREDITS */ }; static struct plugin_api* rb; enum plugin_status plugin_start(struct plugin_api* api, void* parameter) { int j = 0; int btn; (void)parameter; rb = api; /* Turn off backlight timeout */ rb->backlight_set_timeout(1); rb->show_logo(); #ifdef HAVE_LCD_CHARCELLS rb->lcd_double_height(false); #endif /* Show the logo for about 3 secs allowing the user to stop */ for (j = 0; j < 15; j++) { rb->sleep((HZ*2)/10); btn = rb->button_get(false); if (btn != BUTTON_NONE && !(btn & BUTTON_REL)) goto end_of_proc; } roll_credits(); end_of_proc: /* Restore the values we've changed */ rb->backlight_set_timeout(rb->global_settings->backlight_timeout); return PLUGIN_OK; } #ifdef HAVE_LCD_CHARCELLS void roll_credits(void) { int numnames = sizeof(credits)/sizeof(char*); int curr_name = 0; int curr_len = rb->utf8length(credits[0]); int curr_index = 0; int curr_line = 0; int name, len, new_len, line, x; while (1) { rb->lcd_clear_display(); name = curr_name; x = -curr_index; len = curr_len; line = curr_line; while (x < 11) { int x2; if (x < 0) rb->lcd_puts(0, line, credits[name] + rb->utf8seek(credits[name], -x)); else rb->lcd_puts(x, line, credits[name]); if (++name >= numnames) break; line ^= 1; x2 = x + len/2; if ((unsigned)x2 < 11) rb->lcd_putc(x2, line, '*'); new_len = rb->utf8length(credits[name]); x += MAX(len/2 + 2, len - new_len/2 + 1); len = new_len; } rb->lcd_update(); /* abort on keypress */ if (rb->button_get_w_tmo(HZ/8) & BUTTON_REL) return; if (++curr_index >= curr_len) { if (++curr_name >= numnames) break; new_len = rb->utf8length(credits[curr_name]); curr_index -= MAX(curr_len/2 + 2, curr_len - new_len/2 + 1); curr_len = new_len; curr_line ^= 1; } } } #else void roll_credits(void) { #if (CONFIG_KEYPAD == RECORDER_PAD) #define PAUSE_TIME 1.2 #define ANIM_SPEED 35 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) #define PAUSE_TIME 0 #define ANIM_SPEED 100 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD) #define PAUSE_TIME 0 #define ANIM_SPEED 35 #elif (CONFIG_KEYPAD == GIGABEAT_PAD) #define PAUSE_TIME 0 #define ANIM_SPEED 100 #else #define PAUSE_TIME 1 #define ANIM_SPEED 40 #endif #define NUM_VISIBLE_LINES (LCD_HEIGHT/font_h - 1) #define CREDITS_TARGETPOS ((LCD_WIDTH/2)-(credits_w/2)) int i=0, j=0, namepos=0, offset_dummy, btn; int name_w, name_h, name_targetpos=1, font_h; int credits_w, credits_pos; int numnames = (sizeof(credits)/sizeof(char*)); char name[40], elapsednames[20]; rb->lcd_setfont(FONT_UI); rb->lcd_clear_display(); rb->lcd_update(); rb->lcd_getstringsize("A", NULL, &font_h); /* snprintf "credits" text, and save the width and height */ rb->snprintf(elapsednames, sizeof(elapsednames), "[Credits] %d/%d", j+1, numnames); rb->lcd_getstringsize(elapsednames, &credits_w, NULL); /* fly in "credits" text from the left */ for(credits_pos = 0 - credits_w; credits_pos <= CREDITS_TARGETPOS; credits_pos += (CREDITS_TARGETPOS-credits_pos + 14) / 7) { rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(0, 0, LCD_WIDTH, font_h); rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_putsxy(credits_pos, 0, elapsednames); rb->lcd_update_rect(0, 0, LCD_WIDTH, font_h); rb->sleep(HZ/ANIM_SPEED); } /* first screen's worth of lines fly in */ for(i=0; isnprintf(name, sizeof(name), "%s", credits[i]); rb->lcd_getstringsize(name, &name_w, &name_h); rb->snprintf(elapsednames, sizeof(elapsednames), "[Credits] %d/%d", i+1, numnames); rb->lcd_getstringsize(elapsednames, &credits_w, NULL); rb->lcd_putsxy(CREDITS_TARGETPOS, 0, elapsednames); for(namepos = 0-name_w; namepos <= name_targetpos; namepos += (name_targetpos - namepos + 14) / 7) { rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(0, font_h*(i+1), LCD_WIDTH, font_h); /* clear any trails left behind */ rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_putsxy(namepos, font_h*(i+1), name); rb->lcd_update_rect(0, font_h*(i+1), LCD_WIDTH, font_h); rb->lcd_update_rect(CREDITS_TARGETPOS, 0, credits_w, font_h); /* exit on keypress */ btn = rb->button_get_w_tmo(HZ/ANIM_SPEED); if (btn != BUTTON_NONE && !(btn & BUTTON_REL)) return; } } j+=i; /* pause for a bit if needed */ btn = rb->button_get_w_tmo(HZ*PAUSE_TIME); /* exit on keypress */ if (btn != BUTTON_NONE && !(btn & BUTTON_REL)) return; /* now begin looping the in-out animation */ while(j < numnames) { /* just a screen's worth at a time */ for(i=0; i= numnames) break; offset_dummy=1; rb->snprintf(name, sizeof(name), "%s", credits[j+i-NUM_VISIBLE_LINES]); rb->lcd_getstringsize(name, &name_w, &name_h); /* fly out an existing line.. */ while(nameposlcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(0, font_h*(i+1), LCD_WIDTH, font_h); /* clear trails */ rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_putsxy(namepos, font_h*(i+1), name); rb->lcd_update_rect(0, font_h*(i+1), LCD_WIDTH, font_h); /* exit on keypress */ btn = rb->button_get_w_tmo(HZ/ANIM_SPEED); if (btn != BUTTON_NONE && !(btn & BUTTON_REL)) return; namepos += offset_dummy; offset_dummy++; } rb->snprintf(name, sizeof(name), "%s", credits[j+i]); rb->lcd_getstringsize(name, &name_w, &name_h); rb->snprintf(elapsednames, sizeof(elapsednames), "[Credits] %d/%d", j+i+1, numnames); rb->lcd_getstringsize(elapsednames, &credits_w, NULL); rb->lcd_putsxy(CREDITS_TARGETPOS, 0, elapsednames); for(namepos = 0-name_w; namepos <= name_targetpos; namepos += (name_targetpos - namepos + 14) / 7) { rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(0, font_h*(i+1), LCD_WIDTH, font_h); rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_putsxy(namepos, font_h*(i+1), name); rb->lcd_update_rect(0, font_h*(i+1), LCD_WIDTH, font_h); rb->lcd_update_rect(CREDITS_TARGETPOS, 0, credits_w, font_h); /* exit on keypress */ btn = rb->button_get_w_tmo(HZ/ANIM_SPEED); if (btn != BUTTON_NONE && !(btn & BUTTON_REL)) return; } namepos = name_targetpos; /* ..and repeat. */ } j+=i; btn = rb->button_get_w_tmo(HZ*PAUSE_TIME); /* exit on keypress */ if (btn != BUTTON_NONE && !(btn & BUTTON_REL)) return; } btn = rb->button_get_w_tmo(HZ*2.5); /* exit on keypress */ if (btn != BUTTON_NONE && !(btn & BUTTON_REL)) return; offset_dummy = 1; /* now make the text exit to the right */ for(credits_pos = (LCD_WIDTH/2)-(credits_w/2); credits_pos <= LCD_WIDTH+offset_dummy; credits_pos += offset_dummy, offset_dummy++) { rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_fillrect(0, 0, LCD_WIDTH, font_h); rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_putsxy(credits_pos, 0, elapsednames); rb->lcd_update(); } } #endif