#ifndef _GNUCHESS_H_ #define _GNUCHESS_H_ #define neutral 2 #define white 0 #define black 1 #define no_piece 0 #define pawn 1 #define knight 2 #define bishop 3 #define rook 4 #define queen 5 #define king 6 #define valueP 100 #define valueN 350 #define valueB 355 #define valueR 550 #define valueQ 1100 #define valueK 1200 /* ---- chess engine global types ---- */ struct GameRec { unsigned short gmove; short score,depth,time,piece,color; long nodes; }; struct TimeControlRec { short moves[2]; long clock[2]; }; /* ---- chess engine global variables ---- */ extern short mate,opponent,computer,Sdepth; extern short locn[8][8]; extern short board[64]; extern short color[64]; extern bool withbook; extern long Level; extern short TCflag,TCmoves,TCminutes; extern short timeout; extern short GameCnt,Game50,castld[2],kingmoved[2],OperatorTime; extern struct TimeControlRec TimeControl; extern struct GameRec GameList[240]; /* ---- The beginning of a GNUChess v2 APIfication ---- */ void SetTimeControl(void); void GNUChess_Initialize(void); int VerifyMove(short player, char s[],short iop,unsigned short *mv, char *move_buffer); int SelectMove ( short side, short iop , void (*callback)(void), char *move_buffer ); void InitializeStats ( void ); void ElapsedTime ( short iop ); #endif