/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2007 Mauricio Peccorini * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" #include "gnuchess.h" /* structure to represent the plies */ struct pgn_ply_node { unsigned short player; char pgn_text[9]; unsigned short row_from; unsigned short column_from; unsigned short row_to; unsigned short column_to; unsigned short taken_piece; unsigned short promotion_piece; bool enpassant; bool castle; bool promotion; struct pgn_ply_node* prev_node; struct pgn_ply_node* next_node; }; /* structure to list the games */ struct pgn_game_node { unsigned short game_number; char white_player[20]; char black_player[20]; char game_date[11]; char result[8]; int pgn_line; struct pgn_ply_node* first_ply; struct pgn_game_node* next_node; }; /* Return the list of games in a PGN file. * Parsing of the games themselves is postponed until * the user selects a game, that obviously saves processing * and speeds up response when the user selects the file */ struct pgn_game_node* pgn_list_games(struct plugin_api* api, const char* filename); /* Show the list of games found in a file and allow the user * to select a game to be parsed and showed */ struct pgn_game_node* pgn_show_game_list(struct plugin_api* api, struct pgn_game_node* first_game); /* Parse the pgn string of a game and assign it to the move * list in the structure */ void pgn_parse_game(struct plugin_api* api, const char* filename, struct pgn_game_node* selected_game);