#ifdef HAVE_LCD_BITMAP /* Brickmania */ #ifdef HAVE_LCD_COLOR brickmania_gameover.112x54x16.bmp #if LCD_WIDTH >= 220 /* common to all big lcds */ brickmania_ball.5x5x16.bmp brickmania_menu_items.220x176x16.bmp #if LCD_WIDTH >= 320 /* Ipod Video */ brickmania_menu_bg.320x240x16.bmp brickmania_bricks.320x240x16.bmp brickmania_pads.320x240x16.bmp brickmania_break.320x240x16.bmp brickmania_powerups.320x240x16.bmp #else brickmania_bricks.220x176x16.bmp brickmania_pads.220x176x16.bmp brickmania_break.220x176x16.bmp brickmania_powerups.220x176x16.bmp #if LCD_HEIGHT == 320 brickmania_menu_bg.240x320x16.bmp #elif LCD_HEIGHT == 176 brickmania_menu_bg.220x176x16.bmp #endif #endif #elif LCD_WIDTH >= 176 brickmania_ball.5x5x16.bmp brickmania_menu_items.176x132x16.bmp brickmania_bricks.176x132x16.bmp brickmania_menu_bg.176x132x16.bmp brickmania_pads.176x132x16.bmp brickmania_powerups.176x132x16.bmp brickmania_break.176x132x16.bmp #elif LCD_WIDTH >= 160 brickmania_ball.5x5x16.bmp brickmania_menu_items.160x128x16.bmp brickmania_bricks.160x128x16.bmp brickmania_menu_bg.160x128x16.bmp brickmania_pads.160x128x16.bmp brickmania_powerups.160x128x16.bmp brickmania_break.160x128x16.bmp #elif LCD_WIDTH >= 132 brickmania_ball.4x4x16.bmp brickmania_menu_items.132x80x16.bmp brickmania_bricks.132x80x16.bmp brickmania_menu_bg.132x80x16.bmp brickmania_pads.132x80x16.bmp brickmania_powerups.132x80x16.bmp brickmania_break.132x80x16.bmp #elif LCD_WIDTH >= 128 brickmania_ball.4x4x16.bmp brickmania_menu_items.132x80x16.bmp brickmania_bricks.128x128x16.bmp brickmania_menu_bg.128x128x16.bmp brickmania_pads.132x80x16.bmp brickmania_powerups.132x80x16.bmp brickmania_break.132x80x16.bmp #endif /* different colour displays */ #elif LCD_DEPTH > 1 brickmania_gameover.86x43x2.bmp brickmania_menu_items.160x128x2.bmp brickmania_ball.5x5x2.bmp brickmania_menu_bg.160x128x2.bmp brickmania_pads.160x128x2.bmp brickmania_powerups.160x128x2.bmp brickmania_break.160x128x2.bmp #if (LCD_WIDTH >= 160) brickmania_bricks.160x128x2.bmp #else /* Mini currently */ brickmania_bricks.138x110x2.bmp #endif #else /* mono */ brickmania_gameover.59x30x1.bmp brickmania_menu_items.112x64x1.bmp brickmania_bricks.112x64x1.bmp brickmania_ball.3x3x1.bmp brickmania_pads.112x64x1.bmp brickmania_powerups.112x64x1.bmp #endif /* Jackpot */ jackpot_slots.30x420x1.bmp /* Bubbles */ #ifdef HAVE_LCD_COLOR #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) bubbles_emblem.320x240x16.bmp bubbles_background.320x240x16.bmp #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) bubbles_emblem.320x240x16.bmp bubbles_background.240x320x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) bubbles_emblem.220x176x16.bmp bubbles_background.220x176x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220) bubbles_emblem.220x176x16.bmp bubbles_background.176x220x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) bubbles_emblem.160x128x16.bmp bubbles_background.176x132x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) bubbles_emblem.160x128x16.bmp bubbles_background.160x128x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) bubbles_emblem.160x128x16.bmp bubbles_background.128x128x16.bmp #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) bubbles_emblem.132x80x16.bmp bubbles_background.132x80x16.bmp #endif #elif LCD_DEPTH <= 2 /* greyscale, mono */ #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) bubbles_emblem.160x128x2.bmp #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) bubbles_emblem.138x110x2.bmp #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) bubbles_emblem.112x64x1.bmp #endif #endif /* ChessBox */ #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) & (LCD_DEPTH >= 16) chessbox_pieces.240x240x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) & (LCD_DEPTH >= 16) chessbox_pieces.176x176x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) & (LCD_DEPTH > 1) chessbox_pieces.128x128x2.bmp #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) & (LCD_DEPTH > 1) chessbox_pieces.104x104x2.bmp #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) & (LCD_DEPTH > 1) chessbox_pieces.80x80x16.bmp #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) & (LCD_DEPTH == 1) chessbox_pieces.80x64x1.bmp #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64) chessbox_pieces.64x64x1.bmp #endif /* Clock */ #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16) clock_binary.320x240x16.bmp clock_digits.320x240x16.bmp clock_smalldigits.320x240x16.bmp clock_segments.320x240x16.bmp clock_smallsegments.320x240x16.bmp clock_logo.320x240x16.bmp clock_messages.320x240x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16) clock_binary.220x176x16.bmp clock_digits.220x176x16.bmp clock_smalldigits.220x176x16.bmp clock_segments.220x176x16.bmp clock_smallsegments.220x176x16.bmp clock_logo.220x176x16.bmp clock_messages.220x176x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16) clock_binary.160x128x16.bmp clock_digits.160x128x16.bmp clock_smalldigits.160x128x16.bmp clock_segments.160x128x16.bmp clock_smallsegments.160x128x16.bmp clock_logo.176x132x16.bmp clock_messages.176x132x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) clock_binary.160x128x16.bmp clock_digits.160x128x16.bmp clock_smalldigits.160x128x16.bmp clock_segments.160x128x16.bmp clock_smallsegments.160x128x16.bmp clock_logo.160x128x16.bmp clock_messages.160x128x16.bmp #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) clock_binary.128x128x16.bmp clock_digits.128x128x16.bmp clock_smalldigits.128x128x16.bmp clock_segments.128x128x16.bmp clock_smallsegments.128x128x16.bmp clock_logo.128x128x16.bmp clock_messages.128x128x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2) clock_binary.160x128x2.bmp clock_digits.160x128x2.bmp clock_smalldigits.160x128x2.bmp clock_segments.160x128x2.bmp clock_smallsegments.160x128x2.bmp clock_logo.160x128x2.bmp clock_messages.160x128x2.bmp #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2) clock_binary.138x110x2.bmp clock_digits.138x110x2.bmp clock_smalldigits.160x128x2.bmp clock_segments.138x110x2.bmp clock_smallsegments.160x128x2.bmp clock_logo.138x110x2.bmp clock_messages.138x110x2.bmp #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16) clock_binary.132x80x16.bmp clock_digits.132x80x16.bmp clock_smalldigits.132x80x16.bmp clock_segments.132x80x16.bmp clock_smallsegments.132x80x16.bmp clock_logo.132x80x16.bmp clock_messages.132x80x16.bmp #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1) clock_binary.112x64x1.bmp clock_digits.112x64x1.bmp clock_smalldigits.112x64x1.bmp clock_segments.112x64x1.bmp clock_smallsegments.112x64x1.bmp clock_logo.112x64x1.bmp clock_messages.112x64x1.bmp #endif /* Flipit */ #ifdef HAVE_LCD_COLOR #if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234 flipit_cursor.56x56x16.bmp flipit_tokens.56x112x16.bmp #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170 flipit_cursor.40x40x16.bmp flipit_tokens.40x80x16.bmp #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122 flipit_cursor.28x28x16.bmp flipit_tokens.28x56x16.bmp #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110 flipit_cursor.25x25x16.bmp flipit_tokens.25x50x16.bmp #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78 flipit_cursor.17x17x16.bmp flipit_tokens.17x34x16.bmp #endif #elif LCD_DEPTH > 1 /* greyscale */ #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122 flipit_tokens.28x56x2.bmp #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110 flipit_tokens.25x50x2.bmp #endif #else /* monochrome */ #if LCD_WIDTH >= 80 && LCD_HEIGHT >= 62 flipit_tokens.16x26x1.bmp #endif #endif /* Invadrox */ #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) invadrox.320x240x16.bmp invadrox_left.320x240x16.bmp invadrox_right.320x240x16.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) /* Use iPod Video character bitmap */ invadrox.320x240x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) /* Use iPod Video character bitmap */ invadrox.320x240x16.bmp invadrox_logo.240x320x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) invadrox.176x132x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 8) /* Use iPod Nano character bitmap */ invadrox.176x132x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) /* Grayscale */ invadrox.160x128x2.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) /* Use iPod Nano character bitmap */ invadrox.176x132x16.bmp invadrox_logo.176x220x16.bmp #endif /* Jewels */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) jewels.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64) jewels.112x64x1.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) jewels.128x128x16.bmp #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) jewels.132x80x16.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) jewels.138x110x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) jewels.160x128x2.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) jewels.160x128x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) jewels.160x128x16.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) jewels.220x176x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) jewels.220x176x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) jewels.320x240x16.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) jewels.320x240x16.bmp #endif /* Minesweeper */ #ifdef HAVE_LCD_COLOR #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130 minesweeper_tiles.16x16x24.bmp #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130 minesweeper_tiles.12x12x24.bmp #else minesweeper_tiles.10x10x24.bmp #endif #elif LCD_DEPTH > 1 minesweeper_tiles.12x12x2.bmp #else minesweeper_tiles.8x8x1.bmp #endif /* Rockblox */ #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16) rockblox_background.320x240x16.bmp #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) && (LCD_DEPTH == 16) rockblox_background.240x320x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) rockblox_background.220x176x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16) rockblox_background.176x132x16.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16) rockblox_background.176x220x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16) rockblox_background.160x128x16.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16) rockblox_background.128x128x16.bmp #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH == 16) rockblox_background.132x80x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2) rockblox_background.160x128x2.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2) rockblox_background.138x110x2.bmp #endif /* Rockpaint */ #ifdef HAVE_LCD_COLOR rockpaint.8x8x24.bmp rockpaint_hsvrgb.8x10x24.bmp #endif /* Snake2 */ #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16) snake2_header1.320x240x16.bmp snake2_header2.320x240x16.bmp snake2_left.320x240x16.bmp snake2_right.320x240x16.bmp snake2_bottom.320x240x16.bmp #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16) snake2_header1.240x320x16.bmp snake2_header2.240x320x16.bmp snake2_left.240x320x16.bmp snake2_right.240x320x16.bmp snake2_bottom.240x320x16.bmp #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16) snake2_header1.220x176x16.bmp snake2_header2.220x176x16.bmp snake2_left.220x176x16.bmp snake2_right.220x176x16.bmp snake2_bottom.220x176x16.bmp #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16) snake2_header1.176x132x16.bmp snake2_header2.176x132x16.bmp snake2_left.176x132x16.bmp snake2_right.176x132x16.bmp snake2_bottom.176x132x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16) snake2_header1.160x128x16.bmp snake2_header2.160x128x16.bmp snake2_left.160x128x16.bmp snake2_right.160x128x16.bmp snake2_bottom.160x128x16.bmp #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1) snake2_header1.160x128x2.bmp snake2_header2.160x128x2.bmp snake2_left.160x128x2.bmp snake2_right.160x128x2.bmp snake2_bottom.160x128x2.bmp #endif /* Sokoban*/ #ifdef HAVE_LCD_COLOR #if (LCD_HEIGHT >= 224) && (LCD_WIDTH >= 312) || \ (LCD_HEIGHT >= 249) && (LCD_WIDTH >= 280) sokoban_tiles.14x14.bmp #elif (LCD_HEIGHT >= 144) && (LCD_WIDTH >= 212) || \ (LCD_HEIGHT >= 169) && (LCD_WIDTH >= 180-4) sokoban_tiles.9x9.bmp #elif (LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \ (LCD_HEIGHT >= 121 && LCD_WIDTH >= 120) sokoban_tiles.6x6.bmp #endif #elif LCD_DEPTH >= 2 && \ ((LCD_HEIGHT >= 96 && LCD_WIDTH >= 152) || \ (LCD_HEIGHT >= 121 && LCD_WIDTH >= 120)) sokoban_tiles.6x6x2.bmp #endif /* Solitaire and Blackjack */ #ifdef HAVE_LCD_COLOR #if LCD_WIDTH >= 320 card_back.37x49x16.bmp card_deck.481x196x16.bmp solitaire_suitsi.37x196x16.bmp #elif LCD_WIDTH >= 220 card_back.26x33x16.bmp card_deck.338x132x16.bmp solitaire_suitsi.26x132x16.bmp #elif LCD_WIDTH >= 160 card_back.18x23x16.bmp card_deck.234x92x16.bmp solitaire_suitsi.18x92x16.bmp #elif LCD_WIDTH >= 128 card_back.15x20x16.bmp card_deck.195x80x16.bmp solitaire_suitsi.15x80x16.bmp #endif #elif LCD_DEPTH > 1 /* greyscale */ #if LCD_WIDTH >= 160 card_back.18x23x2.bmp card_deck.234x92x2.bmp solitaire_suitsi.18x92x2.bmp #elif LCD_WIDTH >= 128 card_back.15x20x2.bmp card_deck.195x80x2.bmp solitaire_suitsi.15x80x2.bmp #endif #else /* monochrome */ #if LCD_WIDTH >= 112 card_back.13x13x1.bmp card_deck.169x52x1.bmp solitaire_suitsi.13x52x1.bmp #endif #endif /* Star */ #ifdef HAVE_LCD_COLOR #if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188 star_tiles.20x20.bmp #elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143 star_tiles.15x15.bmp #elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125 star_tiles.13x13.bmp #elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107 star_tiles.11x11.bmp #elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98 star_tiles.10x10.bmp #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80 star_tiles.8x8.bmp #endif #elif LCD_DEPTH > 1 /* grey */ #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98 star_tiles.10x10.grey.bmp #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80 star_tiles.8x8.grey.bmp #endif #else /* monochrome */ #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62 star_tiles.6x7.mono.bmp #endif #endif /* Sudoku */ #if LCD_WIDTH >= LCD_HEIGHT #if (LCD_WIDTH == 112) && (LCD_HEIGHT==64) && (LCD_DEPTH == 1) sudoku_start.112x64x1.bmp sudoku_normal.112x64x1.bmp sudoku_inverse.112x64x1.bmp #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2) sudoku_start.138x110x2.bmp sudoku_normal.138x110x2.bmp sudoku_inverse.138x110x2.bmp #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16) sudoku_start.132x80x16.bmp sudoku_normal.132x80x16.bmp sudoku_inverse.132x80x16.bmp #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16) sudoku_start.128x128x16.bmp sudoku_normal.128x128x16.bmp sudoku_inverse.128x128x16.bmp #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \ ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)) sudoku_start.160x128x16.bmp sudoku_normal.160x128x16.bmp sudoku_inverse.160x128x16.bmp #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2) sudoku_start.160x128x2.bmp sudoku_normal.160x128x2.bmp sudoku_inverse.160x128x2.bmp #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16) sudoku_start.220x176x16.bmp sudoku_normal.220x176x16.bmp sudoku_inverse.220x176x16.bmp #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2) /* Temporary bitmaps for Archos AV300 */ sudoku_start.320x240x16.bmp sudoku_normal.320x240x16.bmp sudoku_inverse.320x240x16.bmp #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16) sudoku_start.320x240x16.bmp sudoku_normal.320x240x16.bmp sudoku_inverse.320x240x16.bmp #endif #else #if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)) sudoku_start.220x176x16.bmp sudoku_normal.220x176x16.bmp sudoku_inverse.220x176x16.bmp #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16) sudoku_start.320x240x16.bmp sudoku_normal.320x240x16.bmp sudoku_inverse.320x240x16.bmp #endif #endif /* Superdom */ #if LCD_DEPTH == 16 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) superdom_boarditems.220x176x16.bmp #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \ ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \ ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220)) superdom_boarditems.176x132x16.bmp #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240) superdom_boarditems.320x240x16.bmp #elif (LCD_WIDTH == 240 && LCD_HEIGHT == 320) superdom_boarditems.240x320x16.bmp #endif #endif #if LCD_DEPTH > 1 /* matrix */ matrix_bold.bmp matrix_normal.bmp #endif /* pictureflow */ #if defined(HAVE_LCD_COLOR) && defined(HAVE_ALBUMART) && defined(HAVE_TAGCACHE) #if (LCD_WIDTH < 200) pictureflow_logo.100x18x16.bmp #else pictureflow_logo.193x34x16.bmp #endif #if (LCD_HEIGHT < 100 ) pictureflow_emptyslide.50x50x16.bmp #else pictureflow_emptyslide.100x100x16.bmp #endif #endif #endif /* HAVE_LCD_BITMAP */