#ifdef HAVE_LCD_BITMAP /* Bubbles */ #if (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) bubbles_bubble.160x128x1.bmp #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) bubbles_bubble.160x128x1.bmp #elif ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) || \ ((LCD_WIDTH == 240) && (LCD_HEIGHT == 320)) bubbles_bubble.220x176x1.bmp #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) bubbles_bubble.320x240x1.bmp #endif /* BrickMania */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) brickmania_bricks.112x64x1.bmp brickmania_ball.112x64x1.bmp brickmania_help.112x64x1.bmp brickmania_no_resume.112x64x1.bmp brickmania_pads.112x64x1.bmp brickmania_powerups.112x64x1.bmp brickmania_quit.112x64x1.bmp brickmania_resume.112x64x1.bmp brickmania_sel_help.112x64x1.bmp brickmania_sel_resume.112x64x1.bmp brickmania_sel_quit.112x64x1.bmp brickmania_sel_start.112x64x1.bmp brickmania_start.112x64x1.bmp #endif /* Tetrox */ #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) tetrox_background.112x64x1.bmp #endif #endif /* HAVE_LCD_BITMAP */