/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2021 Aidan MacDonald * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ /* Button Code Definitions for Shanling Q1 target */ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* {Action Code, Button code, Prereq button code } */ static const struct button_mapping button_context_standard[] = { {ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE}, {ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE}, {ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY}, {ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_wps[] = { {ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY}, {ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE}, {ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE}, {ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT}, {ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV}, {ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT}, {ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE}, {ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT}, {ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER}, LAST_ITEM_IN_LIST }; /* button_context_wps */ static const struct button_mapping button_context_list[] = { {ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE}, {ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE}, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_list */ static const struct button_mapping button_context_yesno[] = { /* note: touchscreen buttons are usable in addition to physical keys */ {ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE}, {ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE}, LAST_ITEM_IN_LIST }; /* button_context_yesno */ const struct button_mapping* target_get_context_mapping(int context) { switch (context) { default: case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; case CONTEXT_TREE: case CONTEXT_CUSTOM|CONTEXT_TREE: case CONTEXT_MAINMENU: case CONTEXT_BOOKMARKSCREEN: //return button_context_tree; case CONTEXT_LIST: return button_context_list; case CONTEXT_YESNOSCREEN: return button_context_yesno; } }