/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2010 Marcin Bukat * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ /***************************************************************************** * Main control mappings *****************************************************************************/ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER }, { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, /* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */ /* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */ /* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */ /* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */ LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_tree[] = { /* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */ /* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */ /* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */ { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, /* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_tree */ static const struct button_mapping button_context_wps[] = { { ACTION_WPS_BROWSE, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER }, { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF }, { ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, /* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */ /* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */ { ACTION_WPS_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER }, { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, /* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */ /* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */ /* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */ /* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */ /* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */ /* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */ LAST_ITEM_IN_LIST, }; /* button_context_wps */ static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, /* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */ { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, /* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */ { ACTION_STD_PREV, BUTTON_REW, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_FF, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings */ static const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_ENTER, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_yesno */ static const struct button_mapping button_context_bmark[] = { { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_bmark */ /* static const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) };*/ /* button_context_quickscreen */ static const struct button_mapping button_context_pitchscreen[] = { /* { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE }, */ /* { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, */ /* { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE }, */ /* { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, */ { ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_ENTER, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE }, { ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_FASTER, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_pitchscreen */ static const struct button_mapping button_context_radio[] = { { ACTION_FM_MENU, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_FM_PRESET, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER }, /* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */ /* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */ { ACTION_FM_STOP, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_FM_MODE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_FM_EXIT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, /* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */ { ACTION_FM_NEXT_PRESET, BUTTON_FF, BUTTON_NONE }, { ACTION_FM_PREV_PRESET, BUTTON_REW, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; /* button_context_radio */ static const struct button_mapping button_context_recscreen[] = { /* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */ { ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_REC_NEWFILE, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER }, /* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */ /* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */ LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; /* button_context_recscreen */ static const struct button_mapping button_context_keyboard[] = { { ACTION_KBD_LEFT, BUTTON_REW , BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_FF, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE }, /* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */ /* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */ { ACTION_KBD_SELECT, BUTTON_ENTER, BUTTON_NONE }, { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_KBD_ABORT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_KBD_BACKSPACE, BUTTON_REC, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_KBD_MORSE_SELECT, BUTTON_ENTER|BUTTON_REL, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_keyboard */ const struct button_mapping* get_context_mapping(int context) { switch (context) { case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; #if CONFIG_TUNER case CONTEXT_FM: return button_context_radio; #endif #ifdef HAVE_RECORDING case CONTEXT_RECSCREEN: return button_context_recscreen; #endif case CONTEXT_YESNOSCREEN: return button_context_yesno; case CONTEXT_BOOKMARKSCREEN: return button_context_bmark; /* case CONTEXT_QUICKSCREEN: return button_context_quickscreen; */ case CONTEXT_PITCHSCREEN: return button_context_pitchscreen; case CONTEXT_KEYBOARD: case CONTEXT_MORSE_INPUT: return button_context_keyboard; case CONTEXT_SETTINGS: case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_TIME: case CONTEXT_SETTINGS_RECTRIGGER: return button_context_settings; case CONTEXT_TREE: case CONTEXT_MAINMENU: case CONTEXT_CUSTOM|CONTEXT_TREE: return button_context_tree; case CONTEXT_LIST: default: return button_context_standard; } return button_context_standard; }