/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id:$ * * Copyright (C) 2010 Marcin Bukat * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "action.h" #include "button.h" #include "settings.h" /* * The format of the list is as follows * { Action Code, Button code, Prereq button code } * if there's no need to check the previous button's value, use BUTTON_NONE * Insert LAST_ITEM_IN_LIST at the end of each mapping */ /* CONTEXT_CUSTOM's used in this file... CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions) */ static const struct button_mapping button_context_standard[] = { { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC|BUTTON_REL, BUTTON_REC }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_MENU, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, { ACTION_STD_QUICKSCREEN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, LAST_ITEM_IN_LIST }; /* button_context_standard */ static const struct button_mapping button_context_tree[] = { { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_tree */ static const struct button_mapping button_context_tree_scroll_lr[] = { { ACTION_NONE, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_TREE_ROOT_INIT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV }, { ACTION_TREE_PGLEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, { ACTION_NONE, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), }; /* button_context_tree_scroll_lr */ static const struct button_mapping button_context_wps[] = { { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC }, { ACTION_WPS_QUICKSCREEN, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, LAST_ITEM_IN_LIST, }; /* button_context_wps */ static const struct button_mapping button_context_settings[] = { { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC|BUTTON_REL, BUTTON_REC }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_settings */ static const struct button_mapping button_context_yesno[] = { { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, LAST_ITEM_IN_LIST }; /* button_context_yesno */ static const struct button_mapping button_context_bmark[] = { { ACTION_BMS_DELETE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), }; /* button_context_bmark */ static const struct button_mapping button_context_quickscreen[] = { { ACTION_QS_TOP, BUTTON_SELECT, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_PLAY, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_quickscreen */ static const struct button_mapping button_context_pitchscreen[] = { { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_PREV|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_REC, BUTTON_NONE }, { ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) }; /* button_context_pitchscreen */ static const struct button_mapping button_context_radio[] = { { ACTION_FM_MENU, BUTTON_SELECT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_FM_PRESET, BUTTON_SELECT | BUTTON_REL, BUTTON_SELECT }, { ACTION_FM_MODE, BUTTON_SELECT, BUTTON_NONE }, { ACTION_FM_STOP, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_PLAY }, { ACTION_FM_EXIT, BUTTON_REC | BUTTON_REL, BUTTON_REC }, { ACTION_FM_PLAY, BUTTON_PLAY | BUTTON_REL, BUTTON_PLAY }, { ACTION_FM_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC }, { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) }; const struct button_mapping* get_context_mapping(int context) { switch (context) { case CONTEXT_STD: return button_context_standard; case CONTEXT_WPS: return button_context_wps; #if CONFIG_TUNER case CONTEXT_FM: return button_context_radio; #endif case CONTEXT_TREE: case CONTEXT_LIST: case CONTEXT_MAINMENU: case CONTEXT_SETTINGS: case CONTEXT_SETTINGS|CONTEXT_REMOTE: default: return button_context_standard; } return button_context_standard; }