/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 by Stuart Martin * RTC config saving code (C) 2002 by hessu@hes.iki.fi * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include #include "inttypes.h" #include "config.h" #include "action.h" #include "crc32.h" #include "settings.h" #include "wps.h" #include "file.h" #include "skin_engine/skin_engine.h" #include "skin_engine/skin_fonts.h" #include "statusbar-skinned.h" /* call this after loading a .wps/.rwps or other skin files, so that the * skin buffer is reset properly */ struct skin_load_setting { char* setting; char* suffix; void (*loadfunc)(enum screen_type screen, const char *buf, bool isfile); }; static const struct skin_load_setting skins[] = { /* This determins the load order. *sbs must be loaded before any other * skin on that screen */ #ifdef HAVE_LCD_BITMAP { global_settings.sbs_file, "sbs", sb_skin_data_load}, #endif { global_settings.wps_file, "wps", wps_data_load}, #ifdef HAVE_REMOTE_LCD { global_settings.rsbs_file, "rsbs", sb_skin_data_load}, { global_settings.rwps_file, "rwps", wps_data_load}, #endif }; void settings_apply_skins(void) { char buf[MAX_PATH]; /* re-initialize the skin buffer before we start reloading skins */ skin_buffer_init(); enum screen_type screen = SCREEN_MAIN; unsigned int i; #ifdef HAVE_LCD_BITMAP skin_backdrop_init(); skin_font_init(); #endif for (i=0; i 1 || defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1 FOR_NB_SCREENS(i) screens[i].backdrop_show(sb_get_backdrop(i)); #endif }