/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2009 Thomas Martitz * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "config.h" #include "system.h" #include "settings.h" #include "appevents.h" #include "screens.h" #include "screen_access.h" #include "skin_engine/skin_engine.h" #include "skin_engine/wps_internals.h" #include "viewport.h" #include "statusbar.h" #include "statusbar-skinned.h" #include "debug.h" /* currently only one wps_state is needed */ extern struct wps_state wps_state; /* from wps.c */ static struct gui_wps sb_skin[NB_SCREENS] = {{ .data = NULL }}; static struct wps_data sb_skin_data[NB_SCREENS] = {{ .wps_loaded = 0 }}; static struct wps_sync_data sb_skin_sync_data = { .do_full_update = false }; /* initial setup of wps_data */ static bool loaded_ok[NB_SCREENS] = { false }; static int update_delay = DEFAULT_UPDATE_DELAY; void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile) { struct wps_data *data = sb_skin[screen].data; int success; success = buf && skin_data_load(screen, data, buf, isfile); if (success) { /* hide the sb's default viewport because it has nasty effect with stuff * not part of the statusbar, * hence .sbs's without any other vps are unsupported*/ struct skin_viewport *vp = find_viewport(VP_DEFAULT_LABEL, data); struct skin_token_list *next_vp = data->viewports->next; if (!next_vp) { /* no second viewport, let parsing fail */ success = false; } /* hide this viewport, forever */ vp->hidden_flags = VP_NEVER_VISIBLE; } loaded_ok[screen] = success; } /* temporary viewport structs while the non-skinned bar is in the build */ static struct viewport inbuilt[NB_SCREENS]; struct viewport *sb_skin_get_info_vp(enum screen_type screen) { int bar_setting = statusbar_position(screen); if (bar_setting == STATUSBAR_CUSTOM) return &find_viewport(VP_INFO_LABEL, sb_skin[screen].data)->vp; else if (bar_setting == STATUSBAR_OFF) return NULL; else { viewport_set_fullscreen(&inbuilt[screen], screen); /* WE need to return the UI area.. NOT the statusbar area! */ if (bar_setting == STATUSBAR_TOP) inbuilt[screen].y = STATUSBAR_HEIGHT; inbuilt[screen].height -= STATUSBAR_HEIGHT; return &inbuilt[screen]; } } inline bool sb_skin_get_state(enum screen_type screen) { /* Temp fix untill the hardcoded bar is removed */ int bar_setting = global_settings.statusbar; #if NB_SCREENS > 1 if (screen == SCREEN_REMOTE) bar_setting = global_settings.remote_statusbar; #endif switch (bar_setting) { case STATUSBAR_CUSTOM: return loaded_ok[screen]; case STATUSBAR_TOP: case STATUSBAR_BOTTOM: return true; case STATUSBAR_OFF: return false; } return false; /* Should never actually get here */ } void sb_skin_update(enum screen_type screen, bool force) { static long next_update = 0; int i = screen; if (TIME_AFTER(current_tick, next_update) || force) { if (sb_skin_get_state(i)) { #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP) /* currently, all remotes are readable without backlight * so still update those */ if (lcd_active() || (i != SCREEN_MAIN)) #endif skin_update(&sb_skin[i], force? WPS_REFRESH_ALL : WPS_REFRESH_NON_STATIC); } next_update = current_tick + update_delay; /* don't update too often */ sb_skin[SCREEN_MAIN].sync_data->do_full_update = false; } } void do_sbs_update_callback(void *param) { (void)param; /* the WPS handles changing the actual id3 data in the id3 pointers * we imported, we just want a full update */ sb_skin_sync_data.do_full_update = true; /* force timeout in wps main loop, so that the update is instantly */ queue_post(&button_queue, BUTTON_NONE, 0); } void sb_skin_set_update_delay(int delay) { update_delay = delay; } void sb_skin_init(void) { int i; FOR_NB_SCREENS(i) { #ifdef HAVE_ALBUMART sb_skin_data[i].albumart = NULL; sb_skin_data[i].playback_aa_slot = -1; #endif sb_skin[i].data = &sb_skin_data[i]; sb_skin[i].display = &screens[i]; /* Currently no seperate wps_state needed/possible so use the only available ( "global" ) one */ sb_skin[i].state = &wps_state; sb_skin[i].sync_data = &sb_skin_sync_data; } }