/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) Daniel Stenberg (2002) * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "stdarg.h" #include "string.h" #include "stdio.h" #include "kernel.h" #include "screen_access.h" #ifdef HAVE_LCD_BITMAP #define SPACE 3 /* pixels between words */ #define MAXLETTERS 128 /* 16*8 */ #define MAXLINES 10 #else #define SPACE 1 /* one letter space */ #define MAXLETTERS 22 /* 11 * 2 */ #define MAXLINES 2 #endif static void splash(struct screen * screen, bool center, const char *fmt, va_list ap) { char *next; char *store=NULL; int x=0; int y=0; int w, h; unsigned char splash_buf[MAXLETTERS]; unsigned char widths[MAXLINES]; int line=0; bool first=true; #ifdef HAVE_LCD_BITMAP int maxw=0; #endif #ifdef HAVE_LCD_CHARCELLS screen->double_height (false); #endif vsnprintf( splash_buf, sizeof(splash_buf), fmt, ap ); if(center) { /* first a pass to measure sizes */ next = strtok_r(splash_buf, " ", &store); while (next) { #ifdef HAVE_LCD_BITMAP screen->getstringsize(next, &w, &h); #else w = strlen(next); h = 1; /* store height in characters */ #endif if(!first) { if(x+w> screen->width) { /* Too wide, wrap */ y+=h; line++; if((y > (screen->height-h)) || (line > screen->nb_lines)) /* STOP */ break; x=0; first=true; } } else first = false; /* think of it as if the text was written here at position x,y being w pixels/chars wide and h high */ x += w+SPACE; widths[line]=x-SPACE; /* don't count the trailing space */ #ifdef HAVE_LCD_BITMAP /* store the widest line */ if(widths[line]>maxw) maxw = widths[line]; #endif next = strtok_r(NULL, " ", &store); } #ifdef HAVE_LCD_BITMAP /* Start displaying the message at position y. The reason for the added h here is that it isn't added until the end of lines in the loop above and we always break the loop in the middle of a line. */ y = (screen->height - (y+h) )/2; #else y = 0; /* vertical center on 2 lines would be silly */ #endif first=true; /* Now recreate the string again since the strtok_r() above has ruined the one we already have! Here's room for improvements! */ vsnprintf( splash_buf, sizeof(splash_buf), fmt, ap ); } va_end( ap ); if(center) { x = (screen->width-widths[0])/2; if(x < 0) x = 0; } #ifdef HAVE_LCD_BITMAP /* If we center the display, then just clear the box we need and put a nice little frame and put the text in there! */ if(center && (y > 2)) { int xx = (screen->width-maxw)/2 - 2; /* The new graphics routines handle clipping, so no need to check */ #if LCD_DEPTH > 1 if(screen->depth>1) screen->set_background(LCD_LIGHTGRAY); #endif screen->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); screen->fillrect(xx, y-2, maxw+4, screen->height-y*2+4); screen->set_drawmode(DRMODE_SOLID); screen->drawrect(xx, y-2, maxw+4, screen->height-y*2+4); } else #endif screen->clear_display(); line=0; next = strtok_r(splash_buf, " ", &store); while (next) { #ifdef HAVE_LCD_BITMAP screen->getstringsize(next, &w, &h); #else w = strlen(next); h = 1; #endif if(!first) { if(x+w> screen->width) { /* too wide */ y+=h; line++; /* goto next line */ first=true; if(y > (screen->height-h)) /* STOP */ break; if(center) { x = (screen->width-widths[line])/2; if(x < 0) x = 0; } else x=0; } } else first=false; #ifdef HAVE_LCD_BITMAP screen->putsxy(x, y, next); #else screen->puts(x, y, next); #endif x += w+SPACE; /* pixels space! */ next = strtok_r(NULL, " ", &store); } #if defined(HAVE_LCD_BITMAP) && (LCD_DEPTH > 1) if(screen->depth > 1) screen->set_background(LCD_DEFAULT_BG); #endif #if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR) screen->update(); #endif } void gui_splash(struct screen * screen, int ticks, bool center, const char *fmt, ...) { va_list ap; va_start( ap, fmt ); splash(screen, center, fmt, ap); va_end( ap ); if(ticks) sleep(ticks); } void gui_syncsplash(int ticks, bool center, const char *fmt, ...) { va_list ap; int i; va_start( ap, fmt ); FOR_NB_SCREENS(i) splash(&(screens[i]), center, fmt, ap); va_end( ap ); if(ticks) sleep(ticks); }