/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Dave Chapman, 2011 Andree Buschmann * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "m4a.h" /* Implementation of the stream.h functions used by libalac */ #define _Swap32(v) do { \ v = (((v) & 0x000000FF) << 0x18) | \ (((v) & 0x0000FF00) << 0x08) | \ (((v) & 0x00FF0000) >> 0x08) | \ (((v) & 0xFF000000) >> 0x18); } while(0) #define _Swap16(v) do { \ v = (((v) & 0x00FF) << 0x08) | \ (((v) & 0xFF00) >> 0x08); } while (0) /* A normal read without any byte-swapping */ void stream_read(stream_t *stream, size_t size, void *buf) { stream->ci->read_filebuf(buf,size); if (stream->ci->curpos >= stream->ci->filesize) { stream->eof=1; } } int32_t stream_read_int32(stream_t *stream) { int32_t v; stream_read(stream, 4, &v); #ifdef ROCKBOX_LITTLE_ENDIAN _Swap32(v); #endif return v; } int32_t stream_tell(stream_t *stream) { return stream->ci->curpos; } uint32_t stream_read_uint32(stream_t *stream) { uint32_t v; stream_read(stream, 4, &v); #ifdef ROCKBOX_LITTLE_ENDIAN _Swap32(v); #endif return v; } int16_t stream_read_int16(stream_t *stream) { int16_t v; stream_read(stream, 2, &v); #ifdef ROCKBOX_LITTLE_ENDIAN _Swap16(v); #endif return v; } uint16_t stream_read_uint16(stream_t *stream) { uint16_t v; stream_read(stream, 2, &v); #ifdef ROCKBOX_LITTLE_ENDIAN _Swap16(v); #endif return v; } int8_t stream_read_int8(stream_t *stream) { int8_t v; stream_read(stream, 1, &v); return v; } uint8_t stream_read_uint8(stream_t *stream) { uint8_t v; stream_read(stream, 1, &v); return v; } void stream_skip(stream_t *stream, size_t skip) { stream->ci->advance_buffer(skip); } void stream_seek(stream_t *stream, size_t offset) { stream->ci->seek_buffer(offset); } int stream_eof(stream_t *stream) { return stream->eof; } void stream_create(stream_t *stream,struct codec_api* ci) { stream->ci=ci; stream->eof=0; } /* Check if there is a dedicated byte position contained for the given frame. * Return this byte position in case of success or return -1. This allows to * skip empty samples. * During standard playback the search result (index i) will always increase. * Therefor we save this index and let the caller set this value again as start * index when calling m4a_check_sample_offset() for the next frame. This * reduces the overall loop count significantly. */ int m4a_check_sample_offset(demux_res_t *demux_res, uint32_t frame, uint32_t *start) { uint32_t i = *start; for (i=0; inum_lookup_table; ++i) { if (demux_res->lookup_table[i].sample > frame || demux_res->lookup_table[i].offset == 0) return -1; if (demux_res->lookup_table[i].sample == frame) break; } *start = i; return demux_res->lookup_table[i].offset; } /* Find the exact or preceding frame in lookup_table[]. Return both frame * and byte position of this match. */ static void gather_offset(demux_res_t *demux_res, uint32_t *frame, uint32_t *offset) { uint32_t i = 0; for (i=0; inum_lookup_table; ++i) { if (demux_res->lookup_table[i].offset == 0) break; if (demux_res->lookup_table[i].sample > *frame) break; } i = (i>0) ? i-1 : 0; /* We want the last chunk _before_ *frame. */ *frame = demux_res->lookup_table[i].sample; *offset = demux_res->lookup_table[i].offset; } /* Seek to desired sound sample location. Return 1 on success (and modify * sound_samples_done and current_sample), 0 if failed. * * Find the sample (=frame) that contains the given sound sample, find a best * fit for this sample in the lookup_table[], seek to the byte position. */ unsigned int m4a_seek(demux_res_t* demux_res, stream_t* stream, uint32_t sound_sample_loc, uint32_t* sound_samples_done, int* current_sample) { uint32_t i = 0; uint32_t tmp_var, tmp_cnt, tmp_dur; uint32_t new_sample = 0; /* Holds the amount of chunks/frames. */ uint32_t new_sound_sample = 0; /* Sums up total amount of samples. */ uint32_t new_pos; /* Holds the desired chunk/frame index. */ /* First check we have the appropriate metadata - we should always * have it. */ if (!demux_res->num_time_to_samples || !demux_res->num_sample_byte_sizes) { return 0; } /* Find the destination block from time_to_sample array */ time_to_sample_t *tab = demux_res->time_to_sample; while (i < demux_res->num_time_to_samples) { tmp_cnt = tab[i].sample_count; tmp_dur = tab[i].sample_duration; tmp_var = tmp_cnt * tmp_dur; if (sound_sample_loc <= new_sound_sample + tmp_var) { tmp_var = (sound_sample_loc - new_sound_sample); new_sample += tmp_var / tmp_dur; new_sound_sample += tmp_var; break; } new_sample += tmp_cnt; new_sound_sample += tmp_var; ++i; } /* We know the new sample (=frame), now calculate the file position. */ gather_offset(demux_res, &new_sample, &new_pos); /* We know the new file position, so let's try to seek to it */ if (stream->ci->seek_buffer(new_pos)) { *sound_samples_done = new_sound_sample; *current_sample = new_sample; return 1; } return 0; } /* Seek to the sample containing file_loc. Return 1 on success (and modify * sound_samples_done and current_sample), 0 if failed. * * Seeking uses the following arrays: * * 1) the lookup_table array contains the file offset for the first sample * of each chunk. * * 2) the time_to_sample array contains the duration (in sound samples) * of each sample of data. * * Locate the chunk containing location (using lookup_table), find the first * sample of that chunk (using lookup_table). Then use time_to_sample to * calculate the sound_samples_done value. */ unsigned int m4a_seek_raw(demux_res_t* demux_res, stream_t* stream, uint32_t file_loc, uint32_t* sound_samples_done, int* current_sample) { uint32_t i; uint32_t chunk_sample = 0; uint32_t total_samples = 0; uint32_t new_sound_sample = 0; uint32_t tmp_dur; uint32_t tmp_cnt; uint32_t new_pos; /* We know the desired byte offset, search for the chunk right before. * Return the associated sample to this chunk as chunk_sample. */ for (i=0; i < demux_res->num_lookup_table; ++i) { if (demux_res->lookup_table[i].offset > file_loc) break; } i = (i>0) ? i-1 : 0; /* We want the last chunk _before_ file_loc. */ chunk_sample = demux_res->lookup_table[i].sample; new_pos = demux_res->lookup_table[i].offset; /* Get sound sample offset. */ i = 0; time_to_sample_t *tab2 = demux_res->time_to_sample; while (i < demux_res->num_time_to_samples) { tmp_dur = tab2[i].sample_duration; tmp_cnt = tab2[i].sample_count; total_samples += tmp_cnt; new_sound_sample += tmp_cnt * tmp_dur; if (chunk_sample <= total_samples) { new_sound_sample += (chunk_sample - total_samples) * tmp_dur; break; } ++i; } /* Go to the new file position. */ if (stream->ci->seek_buffer(new_pos)) { *sound_samples_done = new_sound_sample; *current_sample = chunk_sample; return 1; } return 0; }