// Z80 CPU emulator // Game_Music_Emu 0.6-pre #ifndef Z80_CPU_H #define Z80_CPU_H #include "blargg_source.h" #include "blargg_endian.h" typedef int cpu_time_t; typedef int addr_t; enum { page_bits = 10 }; enum { page_size = 1 << page_bits }; enum { page_count = 0x10000 / page_size }; // Can read this far past end of memory enum { cpu_padding = 0x100 }; // Can read this many bytes past end of a page enum { page_padding = 4 }; #ifdef BLARGG_BIG_ENDIAN struct regs_t { byte b,c, d,e, h,l, flags,a; }; #else struct regs_t { byte c,b, e,d, l,h, a,flags; }; #endif // BOOST_STATIC_ASSERT( sizeof (regs_t) == 8 ); struct pairs_t { uint16_t bc, de, hl, fa; }; // Registers are not updated until run() returns struct registers_t { uint16_t pc; uint16_t sp; uint16_t ix; uint16_t iy; union { struct regs_t b; // b.b, b.c, b.d, b.e, b.h, b.l, b.flags, b.a struct pairs_t w; // w.bc, w.de, w.hl. w.fa }; union { struct regs_t b; struct pairs_t w; } alt; byte iff1; byte iff2; byte r; byte i; byte im; }; struct cpu_state_t { byte const* read [page_count + 1]; byte * write [page_count + 1]; cpu_time_t base; cpu_time_t time; }; struct Z80_Cpu { byte szpc [0x200]; cpu_time_t end_time_; struct cpu_state_t* cpu_state; // points to cpu_state_ or a local copy within run() struct cpu_state_t cpu_state_; struct registers_t r; }; void Z80_init( struct Z80_Cpu* this ); // Clears registers and maps all pages to unmapped void Z80_reset( struct Z80_Cpu* this, void* unmapped_write, void const* unmapped_read ); // TODO: split mapping out of CPU // Maps memory. Start and size must be multiple of page_size. void Z80_map_mem( struct Z80_Cpu* this, addr_t addr, int size, void* write, void const* read ); // Time of beginning of next instruction static inline cpu_time_t Z80_time( struct Z80_Cpu* this ) { return this->cpu_state->time + this->cpu_state->base; } // Alter current time static inline void Z80_set_time( struct Z80_Cpu* this, cpu_time_t t ) { this->cpu_state->time = t - this->cpu_state->base; } static inline void Z80_adjust_time( struct Z80_Cpu* this, int delta ) { this->cpu_state->time += delta; } #ifdef BLARGG_NONPORTABLE #define Z80_CPU_OFFSET( addr ) (addr) #else #define Z80_CPU_OFFSET( addr ) ((addr) & (page_size - 1)) #endif // Maps address to pointer to that byte static inline byte* Z80_write( struct Z80_Cpu* this, addr_t addr ) { return this->cpu_state->write [(unsigned) addr >> page_bits] + Z80_CPU_OFFSET( addr ); } static inline byte const* Z80_read( struct Z80_Cpu* this, addr_t addr ) { return this->cpu_state->read [(unsigned) addr >> page_bits] + Z80_CPU_OFFSET( addr ); } static inline void Z80_map_mem_rw( struct Z80_Cpu* this, addr_t addr, int size, void* p ) { Z80_map_mem( this, addr, size, p, p ); } static inline void Z80_set_end_time( struct Z80_Cpu* this, cpu_time_t t ) { cpu_time_t delta = this->cpu_state->base - t; this->cpu_state->base = t; this->cpu_state->time += delta; } #endif