// Nes_Snd_Emu 0.1.8. http://www.slack.net/~ant/ #include "nes_namco_apu.h" /* Copyright (C) 2003-2006 Shay Green. This module is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This module is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this module; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #include "blargg_source.h" void Namco_init( struct Nes_Namco_Apu* this ) { Synth_init( &this->synth ); Namco_output( this, NULL ); Namco_volume( this, 1.0 ); Namco_reset( this ); } void Namco_reset( struct Nes_Namco_Apu* this ) { this->last_time = 0; this->addr_reg = 0; int i; for ( i = 0; i < namco_reg_count; i++ ) this->reg [i] = 0; for ( i = 0; i < namco_osc_count; i++ ) { struct Namco_Osc* osc = &this->oscs [i]; osc->delay = 0; osc->last_amp = 0; osc->wave_pos = 0; } } void Namco_output( struct Nes_Namco_Apu* this, struct Blip_Buffer* buf ) { int i; for ( i = 0; i < namco_osc_count; i++ ) Namco_osc_output( this, i, buf ); } void Namco_end_frame( struct Nes_Namco_Apu* this, blip_time_t time ) { if ( time > this->last_time ) Namco_run_until( this, time ); assert( this->last_time >= time ); this->last_time -= time; } void Namco_run_until( struct Nes_Namco_Apu* this, blip_time_t nes_end_time ) { int active_oscs = (this->reg [0x7F] >> 4 & 7) + 1; int i; for ( i = namco_osc_count - active_oscs; i < namco_osc_count; i++ ) { struct Namco_Osc* osc = &this->oscs [i]; struct Blip_Buffer* output = osc->output; if ( !output ) continue; /* output->set_modified(); */ Blip_set_modified( output ); blip_resampled_time_t time = Blip_resampled_time( output, this->last_time ) + osc->delay; blip_resampled_time_t end_time = Blip_resampled_time( output, nes_end_time ); osc->delay = 0; if ( time < end_time ) { const uint8_t* osc_reg = &this->reg [i * 8 + 0x40]; if ( !(osc_reg [4] & 0xE0) ) continue; int volume = osc_reg [7] & 15; if ( !volume ) continue; blargg_long freq = (osc_reg [4] & 3) * 0x10000 + osc_reg [2] * 0x100L + osc_reg [0]; if ( freq < 64 * active_oscs ) continue; // prevent low frequencies from excessively delaying freq changes blip_resampled_time_t period = /* output->resampled_duration( 983040 ) / freq * active_oscs; */ Blip_resampled_duration( output, 983040 ) / freq * active_oscs; int wave_size = 32 - (osc_reg [4] >> 2 & 7) * 4; if ( !wave_size ) continue; int last_amp = osc->last_amp; int wave_pos = osc->wave_pos; do { // read wave sample int addr = wave_pos + osc_reg [6]; int sample = this->reg [addr >> 1] >> (addr << 2 & 4); wave_pos++; sample = (sample & 15) * volume; // output impulse if amplitude changed int delta = sample - last_amp; if ( delta ) { last_amp = sample; Synth_offset_resampled( &this->synth, time, delta, output ); } // next sample time += period; if ( wave_pos >= wave_size ) wave_pos = 0; } while ( time < end_time ); osc->wave_pos = wave_pos; osc->last_amp = last_amp; } osc->delay = time - end_time; } this->last_time = nes_end_time; }