/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Dave Chapman * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "codeclib.h" #include "libm4a/m4a.h" #include "libfaad/common.h" #include "libfaad/structs.h" #include "libfaad/decoder.h" CODEC_HEADER /* The maximum buffer size handled by faad. 12 bytes are required by libfaad * as headroom (see libfaad/bits.c). FAAD_BYTE_BUFFER_SIZE bytes are buffered * for each frame. */ #define FAAD_BYTE_BUFFER_SIZE (2048-12) /* this is the codec entry point */ enum codec_status codec_main(enum codec_entry_call_reason reason) { if (reason == CODEC_LOAD) { /* Generic codec initialisation */ ci->configure(DSP_SET_STEREO_MODE, STEREO_NONINTERLEAVED); ci->configure(DSP_SET_SAMPLE_DEPTH, 29); } return CODEC_OK; } /* this is called for each file to process */ enum codec_status codec_run(void) { /* Note that when dealing with QuickTime/MPEG4 files, terminology is * a bit confusing. Files with sound are split up in chunks, where * each chunk contains one or more samples. Each sample in turn * contains a number of "sound samples" (the kind you refer to with * the sampling frequency). */ size_t n; demux_res_t demux_res; stream_t input_stream; uint32_t sound_samples_done; uint32_t elapsed_time; int file_offset; int framelength; int lead_trim = 0; unsigned int frame_samples; unsigned int i; unsigned char* buffer; NeAACDecFrameInfo frame_info; NeAACDecHandle decoder; int err; uint32_t seek_idx = 0; uint32_t s = 0; uint32_t sbr_fac = 1; unsigned char c = 0; void *ret; intptr_t param; bool empty_first_frame = false; /* Clean and initialize decoder structures */ memset(&demux_res , 0, sizeof(demux_res)); if (codec_init()) { LOGF("FAAD: Codec init error\n"); return CODEC_ERROR; } file_offset = ci->id3->offset; ci->configure(DSP_SWITCH_FREQUENCY, ci->id3->frequency); codec_set_replaygain(ci->id3); stream_create(&input_stream,ci); ci->seek_buffer(ci->id3->first_frame_offset); /* if qtmovie_read returns successfully, the stream is up to * the movie data, which can be used directly by the decoder */ if (!qtmovie_read(&input_stream, &demux_res)) { LOGF("FAAD: File init error\n"); return CODEC_ERROR; } /* initialise the sound converter */ decoder = NeAACDecOpen(); if (!decoder) { LOGF("FAAD: Decode open error\n"); return CODEC_ERROR; } NeAACDecConfigurationPtr conf = NeAACDecGetCurrentConfiguration(decoder); conf->outputFormat = FAAD_FMT_24BIT; /* irrelevant, we don't convert */ NeAACDecSetConfiguration(decoder, conf); err = NeAACDecInit2(decoder, demux_res.codecdata, demux_res.codecdata_len, &s, &c); if (err) { LOGF("FAAD: DecInit: %d, %d\n", err, decoder->object_type); return CODEC_ERROR; } #ifdef SBR_DEC /* Check for need of special handling for seek/resume and elapsed time. */ if (ci->id3->needs_upsampling_correction) { sbr_fac = 2; } else { sbr_fac = 1; } #endif i = 0; if (file_offset > 0) { /* Resume the desired (byte) position. Important: When resuming SBR * upsampling files the resulting sound_samples_done must be expanded * by a factor of 2. This is done via using sbr_fac. */ if (m4a_seek_raw(&demux_res, &input_stream, file_offset, &sound_samples_done, (int*) &i)) { sound_samples_done *= sbr_fac; } else { sound_samples_done = 0; } NeAACDecPostSeekReset(decoder, i); } else { sound_samples_done = 0; } elapsed_time = (sound_samples_done * 10) / (ci->id3->frequency / 100); ci->set_elapsed(elapsed_time); if (i == 0) { lead_trim = ci->id3->lead_trim; } /* The main decoding loop */ while (i < demux_res.num_sample_byte_sizes) { enum codec_command_action action = ci->get_command(¶m); if (action == CODEC_ACTION_HALT) break; /* Deal with any pending seek requests */ if (action == CODEC_ACTION_SEEK_TIME) { /* Seek to the desired time position. Important: When seeking in SBR * upsampling files the seek_time must be divided by 2 when calling * m4a_seek and the resulting sound_samples_done must be expanded * by a factor 2. This is done via using sbr_fac. */ if (m4a_seek(&demux_res, &input_stream, (param/10/sbr_fac)*(ci->id3->frequency/100), &sound_samples_done, (int*) &i)) { sound_samples_done *= sbr_fac; elapsed_time = (sound_samples_done * 10) / (ci->id3->frequency / 100); ci->set_elapsed(elapsed_time); seek_idx = 0; if (i == 0) { lead_trim = ci->id3->lead_trim; } } NeAACDecPostSeekReset(decoder, i); ci->seek_complete(); } /* There can be gaps between chunks, so skip ahead if needed. It * doesn't seem to happen much, but it probably means that a * "proper" file can have chunks out of order. Why one would want * that an good question (but files with gaps do exist, so who * knows?), so we don't support that - for now, at least. */ file_offset = m4a_check_sample_offset(&demux_res, i, &seek_idx); if (file_offset > ci->curpos) { ci->advance_buffer(file_offset - ci->curpos); } else if (file_offset == 0) { LOGF("AAC: get_sample_offset error\n"); return CODEC_ERROR; } /* Request the required number of bytes from the input buffer */ buffer=ci->request_buffer(&n, FAAD_BYTE_BUFFER_SIZE); /* Decode one block - returned samples will be host-endian */ ret = NeAACDecDecode(decoder, &frame_info, buffer, n); /* NeAACDecDecode may sometimes return NULL without setting error. */ if (ret == NULL || frame_info.error > 0) { LOGF("FAAD: decode error '%s'\n", NeAACDecGetErrorMessage(frame_info.error)); return CODEC_ERROR; } /* Advance codec buffer (no need to call set_offset because of this) */ ci->advance_buffer(frame_info.bytesconsumed); /* Output the audio */ ci->yield(); frame_samples = frame_info.samples >> 1; if (empty_first_frame) { /* Remove the first frame from lead_trim, under the assumption * that it had the same size as this frame */ empty_first_frame = false; lead_trim -= frame_samples; if (lead_trim < 0) { lead_trim = 0; } } /* Gather number of samples for the decoded frame. */ framelength = frame_samples - lead_trim; if (i == demux_res.num_sample_byte_sizes - 1) { // Size of the last frame const uint32_t sample_duration = (demux_res.num_time_to_samples > 0) ? demux_res.time_to_sample[demux_res.num_time_to_samples - 1].sample_duration : frame_samples; /* Currently limited to at most one frame of tail_trim. * Seems to be enough. */ if (ci->id3->tail_trim == 0 && sample_duration < frame_samples) { /* Subtract lead_trim just in case we decode a file with only * one audio frame with actual data (lead_trim is usually zero * here). */ framelength = sample_duration - lead_trim; } else { framelength -= ci->id3->tail_trim; } } if (framelength > 0) { ci->pcmbuf_insert(&decoder->time_out[0][lead_trim], &decoder->time_out[1][lead_trim], framelength); sound_samples_done += framelength; /* Update the elapsed-time indicator */ elapsed_time = (sound_samples_done * 10) / (ci->id3->frequency / 100); ci->set_elapsed(elapsed_time); } if (lead_trim > 0) { /* frame_info.samples can be 0 for frame 0. We still want to * remove it from lead_trim, so do that during frame 1. */ if (0 == i && 0 == frame_info.samples) { empty_first_frame = true; } lead_trim -= frame_samples; if (lead_trim < 0) { lead_trim = 0; } } ++i; } LOGF("AAC: Decoded %lu samples\n", (unsigned long)sound_samples_done); return CODEC_OK; }