From d91e67acc97263504a7338856b055d565e14c99a Mon Sep 17 00:00:00 2001 From: Bertrik Sikken Date: Sat, 17 Sep 2011 17:20:27 +0000 Subject: plugins: make local functions static for a subset of plugins git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30564 a1c6a512-1295-4272-9138-f99709370657 --- apps/plugins/solitaire.c | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) (limited to 'apps/plugins/solitaire.c') diff --git a/apps/plugins/solitaire.c b/apps/plugins/solitaire.c index 7ff75537aa..42069d813f 100644 --- a/apps/plugins/solitaire.c +++ b/apps/plugins/solitaire.c @@ -802,7 +802,7 @@ void solitaire_init(void); enum { MENU_RESUME, MENU_SAVE_AND_QUIT, MENU_QUIT, MENU_USB }; static bool _ingame; -int solitaire_menu_cb(int action, const struct menu_item_ex *this_item) +static int solitaire_menu_cb(int action, const struct menu_item_ex *this_item) { int i = (intptr_t)this_item; if( action == ACTION_REQUEST_MENUITEM ) @@ -813,7 +813,7 @@ int solitaire_menu_cb(int action, const struct menu_item_ex *this_item) return action; } -int solitaire_menu(bool in_game) +static int solitaire_menu(bool in_game) { int selected = 0; int result = -1; @@ -907,7 +907,7 @@ int stacks[SUITS]; * Card handling routines */ -int next_random_card( card_t *deck ) +static int next_random_card( card_t *deck ) { int i,r; @@ -1012,7 +1012,7 @@ void solitaire_init( void ) } /* find the column number in which 'card' can be found */ -int find_card_col( int card ) +static int find_card_col( int card ) { int i; int c; @@ -1044,7 +1044,7 @@ int find_card_col( int card ) /* find the card preceding 'card' */ /* if it doesn't exist, return NOT_A_CARD */ -int find_prev_card( int card ){ +static int find_prev_card( int card ){ int i; for( i=0; i < NUM_CARDS; i++ ) @@ -1056,7 +1056,7 @@ int find_prev_card( int card ){ } /* find the last card of a given column */ -int find_last_card( int col ) +static int find_last_card( int col ) { int c; @@ -1085,7 +1085,7 @@ int find_last_card( int col ) enum move { MOVE_OK, MOVE_NOT_OK }; -enum move move_card( int dest_col, int src_card ) +static enum move move_card( int dest_col, int src_card ) { /* the column on which to take src_card */ int src_col; @@ -1238,7 +1238,7 @@ enum { SOLITAIRE_WIN, SOLITAIRE_SAVE_AND_QUIT, SOLITAIRE_QUIT, SOLITAIRE_USB }; #define BC_MYSPEED (6*BC_ACCEL) #define BC_MXSPEED (6*LCD_HEIGHT/128) -int bouncing_cards( void ) +static int bouncing_cards( void ) { int i, j, x, vx, y, fp_y, fp_vy, button; @@ -1299,7 +1299,7 @@ int bouncing_cards( void ) /** * Game save/load routines */ -void get_save_filename( char *buf ) +static void get_save_filename( char *buf ) { #ifdef APPLICATION rb->snprintf(buf, sizeof(buf), PLUGIN_DATA_DIR "/sol.save"); @@ -1312,14 +1312,14 @@ void get_save_filename( char *buf ) #endif } -int open_save_file( int flags ) +static int open_save_file( int flags ) { char buf[MAX_PATH]; get_save_filename( buf ); return rb->open( buf, flags, 0666); } -void delete_save_file( void ) +static void delete_save_file( void ) { char buf[MAX_PATH]; get_save_filename( buf ); @@ -1329,7 +1329,7 @@ void delete_save_file( void ) #ifdef write # undef write #endif -int save_write( int fd, const void *buf, size_t count, int *checksum ) +static int save_write( int fd, const void *buf, size_t count, int *checksum ) { size_t i; if( rb->write( fd, buf, count ) < (ssize_t)count ) @@ -1342,7 +1342,7 @@ int save_write( int fd, const void *buf, size_t count, int *checksum ) #ifdef read # undef read #endif -int save_read( int fd, void *buf, size_t count, int *checksum ) +static int save_read( int fd, void *buf, size_t count, int *checksum ) { size_t i; if( rb->read( fd, buf, count ) < (ssize_t)count ) @@ -1352,7 +1352,7 @@ int save_read( int fd, void *buf, size_t count, int *checksum ) return 0; } -int save_game( void ) +static int save_game( void ) { int fd = open_save_file( O_CREAT|O_WRONLY|O_TRUNC ); int checksum = 42; @@ -1378,7 +1378,7 @@ int save_game( void ) return 0; } -int load_game( void ) +static int load_game( void ) { int checksum, retval; @@ -1422,7 +1422,7 @@ int load_game( void ) * game will resume. */ -int solitaire( int skipmenu ) +static int solitaire( int skipmenu ) { int i,j; -- cgit v1.2.3