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2016-09-21zenxfi3: fix recording keymap and simulator keymapAmaury Pouly
Change-Id: I246834b5244d4e0f672633d2960db45278e12ec4
2016-01-25Replace SAMSUNG_YH920_PAD with YH92XSebastian Leonhardt
seems more logical to me, and is more consistent, since "SAMSUNG_YH92X_PAD" is already used in the tex files. Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
2015-11-15YH8xx,YH9xx: Keymap improvementSebastian Leonhardt
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-01-12Fix red/yellow round #2Marcin Bukat
Change-Id: Ife25eac11fc6f6cedeca8f3fa59536bce0efe2cd
2015-01-12Fix red/yellowMarcin Bukat
Change-Id: Ie01251af2cd843979b5fdefcfa541ba377d13bd7
2015-01-12Get rid of stupid _backlight_* function namesMarcin Bukat
_remote_backlight_* and _buttonlight_* are cleaned as well Change-Id: I73653752831bbe170c26ba95d3bc04c2e3a5cf30
2015-01-08Clarify usb_powered() and fix some code.Amaury Pouly
Either by mistake or because its meaning changed, usb_powered() doesn't mean what the name suggest, so clarify its meaning by renaming it to usb_powered_only. So use of usb_powered() are replaced by usb_inserted() when it makes more sense. Change-Id: I112887e2d8560e84587bee5f55c826dde8c806d8 Reviewed-on: http://gerrit.rockbox.org/1097 Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-08-30Get the last errors I hope!Michael Sevakis
Change-Id: Ia285b95480cc9ac6494b745d80892c4b1b912341
2014-08-30Rewrite filesystem code (WIP)Michael Sevakis
This patch redoes the filesystem code from the FAT driver up to the clipboard code in onplay.c. Not every aspect of this is finished therefore it is still "WIP". I don't wish to do too much at once (haha!). What is left to do is get dircache back in the sim and find an implementation for the dircache indicies in the tagcache and playlist code or do something else that has the same benefit. Leaving these out for now does not make anything unusable. All the basics are done. Phone app code should probably get vetted (and app path handling just plain rewritten as environment expansions); the SDL app and Android run well. Main things addressed: 1) Thread safety: There is none right now in the trunk code. Most of what currently works is luck when multiple threads are involved or multiple descriptors to the same file are open. 2) POSIX compliance: Many of the functions behave nothing like their counterparts on a host system. This leads to inconsistent code or very different behavior from native to hosted. One huge offender was rename(). Going point by point would fill a book. 3) Actual running RAM usage: Many targets will use less RAM and less stack space (some more RAM because I upped the number of cache buffers for large memory). There's very little memory lying fallow in rarely-used areas (see 'Key core changes' below). Also, all targets may open the same number of directory streams whereas before those with less than 8MB RAM were limited to 8, not 12 implying those targets will save slightly less. 4) Performance: The test_disk plugin shows markedly improved performance, particularly in the area of (uncached) directory scanning, due partly to more optimal directory reading and to a better sector cache algorithm. Uncached times tend to be better while there is a bit of a slowdown in dircache due to it being a bit heavier of an implementation. It's not noticeable by a human as far as I can say. Key core changes: 1) Files and directories share core code and data structures. 2) The filesystem code knows which descriptors refer to same file. This ensures that changes from one stream are appropriately reflected in every open descriptor for that file (fileobj_mgr.c). 3) File and directory cache buffers are borrowed from the main sector cache. This means that when they are not in use by a file, they are not wasted, but used for the cache. Most of the time, only a few of them are needed. It also means that adding more file and directory handles is less expensive. All one must do in ensure a large enough cache to borrow from. 4) Relative path components are supported and the namespace is unified. It does not support full relative paths to an implied current directory; what is does support is use of "." and "..". Adding the former would not be very difficult. The namespace is unified in the sense that volumes may be specified several times along with relative parts, e.g.: "/<0>/foo/../../<1>/bar" :<=> "/<1>/bar". 5) Stack usage is down due to sharing of data, static allocation and less duplication of strings on the stack. This requires more serialization than I would like but since the number of threads is limited to a low number, the tradoff in favor of the stack seems reasonable. 6) Separates and heirarchicalizes (sic) the SIM and APP filesystem code. SIM path and volume handling is just like the target. Some aspects of the APP file code get more straightforward (e.g. no path hashing is needed). Dircache: Deserves its own section. Dircache is new but pays homage to the old. The old one was not compatible and so it, since it got redone, does all the stuff it always should have done such as: 1) It may be update and used at any time during the build process. No longer has one to wait for it to finish building to do basic file management (create, remove, rename, etc.). 2) It does not need to be either fully scanned or completely disabled; it can be incomplete (i.e. overfilled, missing paths), still be of benefit and be correct. 3) Handles mounting and dismounting of individual volumes which means a full rebuild is not needed just because you pop a new SD card in the slot. Now, because it reuses its freed entry data, may rebuild only that volume. 4) Much more fundamental to the file code. When it is built, it is the keeper of the master file list whether enabled or not ("disabled" is just a state of the cache). Its must always to ready to be started and bind all streams opened prior to being enabled. 5) Maintains any short filenames in OEM format which means that it does not need to be rebuilt when changing the default codepage. Miscellaneous Compatibility: 1) Update any other code that would otherwise not work such as the hotswap mounting code in various card drivers. 2) File management: Clipboard needed updating because of the behavioral changes. Still needs a little more work on some finer points. 3) Remove now-obsolete functionality such as the mutex's "no preempt" flag (which was only for the prior FAT driver). 4) struct dirinfo uses time_t rather than raw FAT directory entry time fields. I plan to follow up on genericizing everything there (i.e. no FAT attributes). 5) unicode.c needed some redoing so that the file code does not try try to load codepages during a scan, which is actually a problem with the current code. The default codepage, if any is required, is now kept in RAM separarately (bufalloced) from codepages specified to iso_decode() (which must not be bufalloced because the conversion may be done by playback threads). Brings with it some additional reusable core code: 1) Revised file functions: Reusable code that does things such as safe path concatenation and parsing without buffer limitations or data duplication. Variants that copy or alter the input path may be based off these. To do: 1) Put dircache functionality back in the sim. Treating it internally as a different kind of file system seems the best approach at this time. 2) Restore use of dircache indexes in the playlist and database or something effectively the same. Since the cache doesn't have to be complete in order to be used, not getting a hit on the cache doesn't unambiguously say if the path exists or not. Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8 Reviewed-on: http://gerrit.rockbox.org/566 Reviewed-by: Michael Sevakis <jethead71@rockbox.org> Tested: Michael Sevakis <jethead71@rockbox.org>
2014-05-24Fix the simulators.Szymon Dziok
Change-Id: I9663f709b5979fffea3962e2062de3821a264c23
2014-02-23Fix redsThomas Martitz
Change-Id: Ib2036d0786bd6fa39c5dadeeed83d74c7bd5c273
2014-02-23simulator: Fully simulate external storage.Thomas Martitz
The external storage will be created during make install, as simext folder in the build directory. Upon pressing the e key the sim will mount (virtually ) this into the root directory. It can be accessed in the same way as an sd/mmc card on real targets. This requires quite some path trickery in io.c. Change-Id: I2fa9070a3146101ec5655b5b4115ca349d1d4bf4
2014-02-23RaaA: Move directory related stuff from filesystem-unix.c into rbpaths.c.Thomas Martitz
Part of this change is to align sdlapp builds to other application targets in that the sim_* wrappers are not used anymore (except for sim_read/write). Path mangling is now done in rbpaths.c as well. Change-Id: I9726da73b50a83d9e1a1840288de16ec01ea029d
2014-02-23simulator: Simulate external storage for HAVE_MULTIDRIVE.Thomas Martitz
The virtual external storage can be inserted/extracted with the e key. This has little effect because there is no way to access the storage (yet, a later commit will change this). Except on ondio where the mmc needs to be extracted before entering USB (like on real target). Change-Id: I523402832f3b4ae71e0603b281aba4fb8592a897
2014-02-23storage: Add STORAGE_HOSTFSThomas Martitz
CONFIG_STORAGE & STORAGE_HOSTFS allows to use parts of the storage_* API to be compiled for application targets without compiling storage.c or performing actually raw storage access. This is primarily to enable application targets to implement HAVE_MULTIVOMULE/HAVE_HOTSWAP (in a later commit). SIMULATOR uses the same mechanism without explicitely defining STORAGE_HOSTFS (how to add a bit to an existing preprocessor token?). Change-Id: Ib3f8ee0d5231e2ed21ff00842d51e32bc4fc7292
2014-02-16zenxfistyle: add simulator bitmap and button mapAmaury Pouly
Change-Id: I68a107887e6b1563b6c5ab425e98be7e012e7976
2014-01-16sansaclipzip: Correct simulator buttonmap for the different button layout.Thomas Martitz
Change-Id: I1b4cc257e8d85822177c377cc0fda14e8904fddb
2013-11-08zenmozaic: add keymap and bitmap for simulatorAmaury Pouly
Change-Id: I1be76d5b82ef585d2146d12aacad456071341827
2013-11-08zenxfi: add simulator keymap and bitmapAmaury Pouly
Change-Id: Ic82ad39234d3056c3cc06d9f8f0ba6f28892e15f
2013-11-07Add Creative ZEN simulator bitmap and button mapAmaury Pouly
Change-Id: I15fad76fe48d9736be9e4cdbc9ae8fdc96cc9ac3
2013-09-29Simulator for Samsung YP-R0Lorenzo Miori
Enable simulator for the target ypr0 to be built and used. Change-Id: I1b080f07ab90f5c4856881d08ad70e1053bbb0c0 Reviewed-on: http://gerrit.rockbox.org/618 Reviewed-by: Frank Gevaerts <frank@gevaerts.be>
2013-09-26sonynwze370: fix simulatorAmaury Pouly
Change-Id: I23cd8ce8549119868011e2a05341f3cb6335fad6
2013-09-25sonynwze360: fix simulatorAmaury Pouly
Change-Id: Ib63d5aceeafb1078013599616cb6dcec3a2b8598
2013-09-05fix redAmaury Pouly
Change-Id: Ibca5879553a87e77014f850308d9b54cc339d474
2013-09-05touch devices: Disable touch on softlock.Jean-Louis Biasini
Target that have a touchpad/touchscreen should disable it while being locked (In order to avoid LCD to drain battery power due to "key locked" constant reporting messages. If they a have a keylock button this was already handled at driver level. If not (e.g. fuze+), they will have to implement a switch at driver level that action.c can operate on softlock. This patch does the following for any target having a touchpad or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target) 1) it implements the code to call button_enable_touch(bool en) in action.c. 2) button_enable_touch is implemented in button.c and call either touchpad_enable or touchscreen_enable 3) those two function are implemented respectively in touchscreen.c and a new touchpad.c file. They provide a generic way to silents touch's device and call a function at driver level where target specific code can be implemented if possible/needed (for power saving for instance). Those function name are touchpad_enable_device and touchscreen_enable_device 4) we implement an empty function at driver level of targets that need it to have them still being able to compiled. Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49 Reviewed-on: http://gerrit.rockbox.org/569 Reviewed-by: Thomas Martitz <kugel@rockbox.org> Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2013-08-28zenxfi2: use sensible keymap and simulator keysAmaury Pouly
Change-Id: Icd718b34924e1d228bbd6662617152646ef0c3a5
2013-08-17Cleanup MV/MD macros a little.Michael Sevakis
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal with function parameters. IF_MD/IF_MV are enough. Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0 if not. Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
2013-04-15Keep fixing 0c7b787 stuffMichael Sevakis
Change-Id: I0678d3307fbcad32156f9f4e0f8b90eed5a20d92
2013-01-15zenxfi2: forgot a simulator fileAmaury Pouly
Change-Id: I5c42fc57286440c45ce08396ac1b232d611b30b1
2013-01-15zenxfi2: update sim imageAmaury Pouly
Change-Id: Ia8a3f9a345d99c85f04d72555b8ca0d8c540b5be
2013-01-15zenxfi2: add simulator defines and imageAmaury Pouly
Change-Id: I87498ed09a952586cb84a44bc391b5a0aa149c2e
2013-01-03Tidy up the sim x5 image by Martin SägmüllerAlex Parker
Change-Id: I70394e9b81964605d5af32df6dd87a8ca29c78e7
2012-11-25Fix building the iPod 6G UI sim by reusing the iPod Video bitmap.Michael Giacomelli
Ideally someone will go through and make a graphic for the 6G, but as it looks nearly identical to the Video its not a huge deal. Change-Id: If507c6d4f01eb0b1e5fc2f15f6a0e5a3195006c6
2012-07-31Fix database tool.Thomas Martitz
It was also broken functionally, probably since a while.So restore the functionality. Run it on the dap, the tcd files will be placed into .rockbox folder. Change-Id: Id7a6ce4389dfaf99799258902be80d630af0601c
2012-07-18Fix warnings and errors in sdl builds.Thomas Martitz
Change-Id: Ia8fb00739fb2083d57257d0a3b08cbab9e5a18ff
2012-07-18Call call_storage_idle_notifys() to make storage idle callbacks work inThomas Martitz
the sim. Change-Id: I40cdf0fd8881a6041b116a687602e231097ba732
2012-07-03Use -Wl,--start-group and -Wl,--end-group for linking the simulator.Frank Gevaerts
This makes linking always work regardless of symbol order. Change-Id: I620f55cbfaaff498d4ca095a99e1412f5fbad4e5
2012-06-23Fix a bug introduced in 91b52a1, broken icons in the Archos Player simulator.Szymon Dziok
Change-Id: I2c4ef0828a9e44084f35b82ea71e430d0c14ecfb
2012-06-18Remove #ifdef USB_FULL_INIT from sim_tasks.c to make usb_wait_for_disconnect ↵Bertrik Sikken
work Change-Id: I5976da266c60501820a359be8e3e40a3edb738c7
2012-05-26load_code: Get rid of win32 specific code in favor SDL_LoadFunction & ↵Thomas Martitz
friends APIs. Refactor native/hosted implementation seperation while at it (no wrappers starting with _ anymore). Change-Id: If68ae89700443bb3be483c1cace3d6739409560a
2012-05-20Fuze+ simulator: update image with keys indicationJean-Louis Biasini
1) Change the image with a clean one 2) add keymaps indication Change-Id: I0d3fff317406809523fb34282df058fe2e074a2c Reviewed-on: http://gerrit.rockbox.org/173 Reviewed-by: Peter D'Hoye <peter.dhoye@gmail.com> Tested-by: Peter D'Hoye <peter.dhoye@gmail.com>
2012-05-19Initial commit for the Creative ZEN X-Fi2 and X-Fi3 portsAmaury Pouly
These are really similar devices so one commit for both is ok. Change-Id: I8bd1d3fef1eb6d00aaadfb7af56c771f62d0c9c3
2012-05-17fuze+: correct UI simulator button mapFred Bauer
Change-Id: I0df1b5f937305f1a0bc0568ee056edb1dd77f734 Signed-off-by: Amaury Pouly <amaury.pouly@gmail.com>
2012-04-04Refactor and unify objcopy calls in the build system. Also now properly ↵Thomas Martitz
handles DEBUG builds on hosted targets to keep debug symbols if necessary. Change-Id: I884031b79c6d49479e4d95752f35ced68872dd5d
2012-03-26Fix sim/checkwps build failure.Thomas Martitz
Change-Id: Iefd533fe26495a29f8e79113b38748b504d94213
2012-03-26build system: unify/simplify library handling a bit.Thomas Martitz
libs in $ROOT/lib now add to $(CORE_LIBS) and $(EXTRA_LIBS) and are automatically linked by the core and codecs/plugins respectively. Change-Id: Iff482c792a8c8142718f6a16a450c6e2f1497c9a
2012-03-18Build librbcodec with DSP and metadata.Sean Bartell
All associated files are moved to /lib/rbcodec. Change-Id: I572ddd2b8a996aae1e98c081d06b1ed356dce222
2012-03-04Tweak paramters of mp3_play_data and callback.Michael Sevakis
Use generic void * and size_t and make mp3_play_data and its callback agree on types. Use mp3_play_callback_t instead of prototyping right in the function call (so it's not so messy to look at). Change doesn't appear to require plugin API version increment. Change-Id: Idcab2740ee316a2beb6e0a87b8f4934d9d6b3dd8
2012-03-03Fix __PCTOOL__ dependencies on SIMULATORFrank Gevaerts
* filesize() is not POSIX, so it doesn't need stubbing or redirecting * make the various directory functions use the sim_ versions for PCTOOL * PCTOOL needs generic byteswap functions * fix the database makefile to not use -DSIMULATOR anymore Change-Id: Ic6abc4f662830b85626c751a472fa4a03e844871
2012-02-22Arm stack unwinderMarcin Bukat
Simplified stack unwinder for ARM. This is port of http://www.mcternan.me.uk/ArmStackUnwinding/ backtrace() is called from UIE() on native targets and from panicf() on both native and ARM RaaA. Change-Id: I8e4b3c02490dd60b30aa372fe842d193b8929ce0