Age | Commit message (Collapse) | Author |
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15010 a1c6a512-1295-4272-9138-f99709370657
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including the sims. Perform lockout of audio callback when changing states. Weird new playback or recording trouble? Check before and after this revision first though things seem quite sound.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15006 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14098 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14097 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13322 a1c6a512-1295-4272-9138-f99709370657
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all pcm functions available there as well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13320 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13215 a1c6a512-1295-4272-9138-f99709370657
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Might come in handy anyhow. Use sound.h instead of the conditional includes for audio hardware headers. If someone doesn't like that, yell at my evil twin. :)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12718 a1c6a512-1295-4272-9138-f99709370657
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the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11916 a1c6a512-1295-4272-9138-f99709370657
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SDL implement it?
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11880 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9191 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9080 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8998 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8818 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8815 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8796 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8793 a1c6a512-1295-4272-9138-f99709370657
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file, use --debugaudio command line option.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8770 a1c6a512-1295-4272-9138-f99709370657
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doesn't work right, but is closer to how the actual Rockbox system does it. Move some stub functions in to Win32 and X11 sims to keep them compiling.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8686 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8546 a1c6a512-1295-4272-9138-f99709370657
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SDL sim. Patch by Andrew Pilley with some changes by me.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8347 a1c6a512-1295-4272-9138-f99709370657
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simulator with the hope that once it works fine, we can remove the other two
and only have one unified simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8312 a1c6a512-1295-4272-9138-f99709370657
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