Age | Commit message (Collapse) | Author |
|
Change-Id: Ibc4aac79e6fce92ad4414ed50122c2d4d6295f89
|
|
* Editing a bunch of drivers' thread routines in order to
implement a new feature is tedious.
* No matter the number of storage drivers, they share one thread.
No extra threads needed for CONFIG_STORAGE_MULTI.
* Each has an event callback called by the storage thread.
* A default callback is provided to fake sleeping in order to
trigger idle callbacks. It could also do other default processing.
Changes to it will be part of driver code without editing each
one.
* Drivers may sleep and wake as they please as long as they give
a low pulse on their storage bit to ask to go into sleep mode.
Idle callback is called on its behalf and driver immediately put
into sleep mode.
* Drivers may indicate they are to continue receiving events in
USB mode, otherwise they receve nothing until disconnect (they
do receive SYS_USB_DISCONNECTED no matter what).
* Rework a few things to keep the callback implementation sane
and maintainable. ata.c was dreadful with all those bools; make
it a state machine and easier to follow. Remove last_user_activity;
it has no purpose that isn't served by keeping the disk active
through last_disk_activity instead.
* Even-out stack sizes partly because of a lack of a decent place
to define them by driver or SoC or whatever; it doesn't seem too
critical to do that anyway. Many are simply too large while at
least one isn't really adequate. They may be individually
overridden if necessary (figure out where). The thread uses the
greatest size demanded. Newer file code is much more frugal with
stack space. I barely see use crack 50% after idle callbacks
(usually mid-40s). Card insert/eject doesn't demand much.
* No forcing of idle callbacks. If it isn't necessary for one or
more non-disk storage types, it really isn't any more necessary for
disk storage. Besides, it makes the whole thing easier to implement.
Change-Id: Id30c284d82a8af66e47f2cfe104c52cbd8aa7215
|
|
HAVE_IO_PRIORITY was defined for native targets with dircache.
It is already effectively disabled for the most part since dircache no
longer lowers its thread's I/O priority. It existed primarily for the
aforementioned configuration.
Change-Id: Ia04935305397ba14df34647c8ea29c2acaea92aa
|
|
Change-Id: I1a466b2d55f120796910039a0296ca324c58e891
|
|
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
|
|
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.
Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.
Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
|
|
ata_removable() and ata_present() no longer exist (ATA drives are never
removable with our current drivers), so storage.c shouldn't try to call
them from the wrapper functions. This was never noticed because these
wrapper functions are only used for multidriver code, which happens not
to be used with ATA currently.
Change-Id: Icb5e8cb27cdbef3edc0e51c35dc40dadf4f9de29
|
|
* Remove THREAD_ID_CURRENT macro in favor of a thread_self() function, this allows thread functions to be simpler.
* thread_self_entry() shortcut for kernel.c.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29521 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27634 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26398 a1c6a512-1295-4272-9138-f99709370657
|
|
were buggy for targets with a hotswappable drive *and* more than one storage driver (i.e. only the D2 was probably affected)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26395 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25463 a1c6a512-1295-4272-9138-f99709370657
|
|
dircache scanning thread which is lower. This fixes the slow boot problem for me, with the added benefit that actual audio playback also starts faster.
Lots of the changes are due to changing storage_(read|write)sectors() from macros to wrapper functions. This means that they have to be called with IF_MD2(drive,) again.
Flyspray: FS#11167
Author: Frank Gevaerts
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25459 a1c6a512-1295-4272-9138-f99709370657
|
|
Nano 2G shutdown code rework (FS#10668)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23057 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21936 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21934 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21933 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18975 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18961 a1c6a512-1295-4272-9138-f99709370657
|