Age | Commit message (Collapse) | Author |
|
This changes JPEG fill and invalid byte handling to be like
mozjpeg, and bases entropy data start on SOS marker location.
Thanks to Stefan Waldmann and Dean Tersigni for reporting.
Change-Id: I3c79cc6ac8d714fdc75c12b57ba427d611c99519
Chaange-Id: Ibc7c17d38d5be63642bdaf6adfd6acc2a6cf4450
|
|
seems more logical to me, and is more consistent, since
"SAMSUNG_YH92X_PAD" is already used in the tex files.
Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
|
|
Change-Id: I89a0c21f2ca09f65a4d0b3e06b4b8fed3c07bef6
|
|
Change-Id: I6a35d64d0859b7ef429919c260a69974d6fdfafb
|
|
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
|
|
Change-Id: I149c00fc6ba47d5134ad4f74c364bffd24079824
|
|
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.
It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.
lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.
All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).
Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
|
|
The code expected the color table at offset 54 (14+size of BITMAPINFOHEADER),
which was after the BITMAPINFOHEADER header. However, newer BITMAPINFOHEADER
versions exist which have more fields before the color table. Fix this by
explicitely seeking to the color table.
Change-Id: If1dfc77e7485e5a9e0bc0e7f577152da9358bd71
|
|
Change-Id: Ic37658ab8d81405e28a4097d38785900fd0951cd
|
|
system.h doesn't need it on its own and this change makes it less
dependant on Rockbox internals.
Change-Id: I4e1e4108a52a7b599627a829204eb82b392fc6d6
|
|
This reverts commit 61a096499b72f82dd8efc782e30cfeb1a31ef400.
The original issue was caused by a new structure member which caused
bmp_args::buf to be unaligned for 2-byte reads. Enforcing that alignment
should be the faster fix. Aligning to cache (while at it) should
improve bmp loading times even more.
Change-Id: I58a2caaf08c0ce46e2fb9666de628a30a36ea5f4
|
|
Change-Id: I3e1bf2434238835d2d2b8f5f2a8f44b0df97b33d
|
|
Change-Id: I30bbc5623d81ad7cbbee52a439fb5909af2761b7
|
|
Change-Id: Iecb1305dbd1519434e0f476d2199e728b96091f9
|
|
This fixes the radioart crash that was the result of buffering.c working
on a freed buffer at the same time as buflib (radioart uses buffering.c for the
images). With this change the buffer is owned by buflib exclusively so this
cannot happen.
As a result, audio_get_buffer() doesn't exist anymore. Callers should call
core_alloc_maximum() directly. This buffer needs to be protected as usual
against movement if necessary (previously it was not protected at all which
cased the radioart crash), To get most of it they can adjust the willingness of
the talk engine to give its buffer away (at the expense of disabling voice
interface) with the new talk_buffer_set_policy() function.
Change-Id: I52123012208d04967876a304451d634e2bef3a33
|
|
Change-Id: I3f65ca5347d08e1b77196c73ccb3a0951f14c850
|
|
Change-Id: I1d733b3d0bd17cc541218f9a2b7712712ad314dd
|
|
Change-Id: I7380ceeaf696b67e1641d24e7b932e3d74770932
|
|
In sansa clip + with virtual keyboard you can write/rename a stuff and move
your cursor in the filename field. But while your cursor reaches the end/start
of filename it just blocks the movement of cursor and beeps if you enabled the
"Voice Menu" feature. This patch swaps over cursor to the start/end of filename
instead of just blocking movement.
Change-Id: I37450df062df60ef4c0d747c13e448d0adbde05b
Reviewed-on: http://gerrit.rockbox.org/503
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
|
|
If CPU is not boosted for some reason already, then the stop flush
can take longer than it really ought to.
Change-Id: I0572cc83067749e9945b3eb825f976db21d914f9
|
|
Did grep fail me?
Change-Id: Id8254aa542d57204e265ef06829b4e034f032137
|
|
Those who have keyclick enabled and are really eagar to record upon
boot can get the samplerate messed up because who gets to set the sample
rate last (recording or mixer) is not currently deterministic.
Change-Id: Icc43ed789cf23f928ca49657cb146445b0c558cb
|
|
Change-Id: Ibd355ee1cf39d1a4b07def94634f0316468bf727
|
|
Basically, just give it a good rewrite.
Software codec recording can be implemented in a more straightforward
and simple manner and made more robust through the better codec
control now available.
Encoded audio buffer uses a packed format instead of fixed-size
chunks and uses smaller data headers leading to more efficient usage.
The greatest benefit is with a VBR format like wavpack which needs
to request a maximum size but only actually ends up committing part
of that request.
No guard buffers are used for either PCM or encoded audio. PCM is
read into the codec's provided buffer and mono conversion done at
that time in the core if required. Any highly-specialized sample
conversion is still done within the codec itself, such as 32-bit
(wavpack) or interleaved mono (mp3).
There is no longer a separate filename array. All metadata goes
onto the main encoded audio buffer, eliminating any predermined
file limit on the buffer as well as not wasting the space for
unused path queue slots.
The core and codec interface is less awkward and a bit more sensible.
Some less useful interface features were removed. Threads are kept
on narrow code paths ie. the audio thread never calls encoding
functions and the codec thread never calls file functions as before.
Codecs no longer call file functions directly. Writes are buffered
in the core and data written to storage in larger chunks to speed up
flushing of data. In fact, codecs are no longer aware of the stream
being a file at all and have no access to the fd.
SPDIF frequency detection no longer requires a restart of recording
or plugging the source before entering the screen. It will poll
for changes and update when stopped or prerecording (which does
discard now-invalid prerecorded data).
I've seen to it that writing a proper header on full disk works
when the format makes it reasonably practical to do so. Other cases
may have incorrect data sizes but sample info will be in tact. File
left that way may play anyway.
mp3_enc.codec acquires the ability to write 'Info' headers with LAME
tags to make it gapless (bonus).
Change-Id: I670685166d5eb32ef58ef317f50b8af766ceb653
Reviewed-on: http://gerrit.rockbox.org/493
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
|
|
Change-Id: Ie3f43e43076e0dcae9a10f1b0b9e4698b398acee
Reviewed-on: http://gerrit.rockbox.org/492
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
|
|
Playback needs to receive a couple of settings-related messages even
when not playing.
Put the message reply back where it was when loading an encoder for
recording.
Change-Id: I8cc80f46e42a0afd119991d698510e1ebef38ead
|
|
Eliminates the pcmrec thread and keeps playback and recording engine
operation mutually-exclusive.
audio_thread.c contains the audio thread which branches to the
correct engine depending upon the request. It also handles the main
audio initialization.
Moves pcm_init into main.c just before dsp_init because I don't want
that one in audio_init in the new file.
(Also makes revision df6e1bc pointless ;)
Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
|
|
It should not access audio hardware and change settings unless it has
been initialized first and given control of it.
Change-Id: I5004602d7caa604ded751f6838b792d1ff24b3fb
|
|
font files.
The comment about the format was actually incorrect. The alpha information
is now negated during conversion to native format, according to the
corrected comment.
Change-Id: Ifdb9ffdf9b55e39e64983eec2d9d60339e570bd9
|
|
Mixer needn't keep peak data around that will never be used. Just
pass pcm_peaks structure to it instead of allocating for every
channel. Plugin API becomes incompatible.
vu_meter digital mode was still using global peak calculation;
switch it to playback channel like the rest.
Remove some accumulated soil peaks inside pcm.c and make it more
generic.
Change-Id: Ib4d268d80b6a9d09915eea1c91eab483c1a2c009
|
|
Change-Id: If8d6e3669dca3ba8351e949ef901809e87f94366
|
|
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording uses "void **addr".
"const" is put in place throughout where appropriate.
Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.
Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31387 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31370 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31366 a1c6a512-1295-4272-9138-f99709370657
|
|
When a global pointer is not declared as constant, gcc will put it in
memory. Getting the address of the string it points to requires loading
the address of the pointer and then loading the pointer. When the pointer
is declared constant, the address of the string is loaded directly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31345 a1c6a512-1295-4272-9138-f99709370657
|
|
data for reference or future use.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31256 a1c6a512-1295-4272-9138-f99709370657
|
|
also interfere with playback. Remove audio_close_recording call upon first entering recording screen.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31209 a1c6a512-1295-4272-9138-f99709370657
|
|
the recording engine interface. Leave the low-level DMA error defines in pcm.h.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31184 a1c6a512-1295-4272-9138-f99709370657
|
|
when 75% full or more. This is especially important for small memory when the 1-second condition frequency cannot be reached.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31183 a1c6a512-1295-4272-9138-f99709370657
|
|
Fix problems with volume of recorded material by converting 14-bit samples to
16-bit. Remove duplicate samples from recorded data and support proper
samplerate since ADC runs 1/2 the codec clock. Support monitoring mono on both
output channels by feeding data manually to I2SOUT under the right conditions.
DMA is no longer used for recording since frames must be processed as described
above but it does allow full-duplex audio.
Miscellaneous change includes a proper constant (HW_SAMPR_DEFAULT) to reset the
hardware samplerate when recording is closed. PP5024 and AS3525 have different
default recording rates (22kHz and 44kHz respectively) but both have half-speed
ADC.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31180 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31090 a1c6a512-1295-4272-9138-f99709370657
|
|
core_alloc, and move buffer setup code to core_alloc.c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31088 a1c6a512-1295-4272-9138-f99709370657
|
|
Massive thanks to Michael Chicoine and other testers for finding the early bugs.
This removes all skin memory limitations
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657
|
|
This is what gimp does when opening such a file.
Tt saves the alpha channel with all-0xff, but other programs might use 0x00.
As a fully transparent image doesn't make sense this should be OK.
Also split the 32bit and 24bit case in the bmp reader, they're sufficiently different.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30968 a1c6a512-1295-4272-9138-f99709370657
|
|
bitmaps.
For images, rows need to be even (this is not true for anti-aliased font files).
Fix stride and size calculation. This makes images that have odd pixel rows display properly and fixes buffer overflows.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30966 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30948 a1c6a512-1295-4272-9138-f99709370657
|
|
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30942 a1c6a512-1295-4272-9138-f99709370657
|
|
Now 32bit BMPs with alpha channel can be up- and downscaled without losing
transparency information.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30938 a1c6a512-1295-4272-9138-f99709370657
|
|
This uses the alpha blending capabilities introduced with anti-aliased fonts
to draw bitmaps with transparency information. The bmp loader is extended to read
this information (pass FORMAT_TRANSPARENT in format). The alpha information will
be used when drawing the bitmap.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30937 a1c6a512-1295-4272-9138-f99709370657
|