Age | Commit message (Collapse) | Author |
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hardware palette mode, screen can now be rotated left or right.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22214 a1c6a512-1295-4272-9138-f99709370657
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instead of 1<<n. Speeds up things on SH1, and also reduces core binsize. Most notable speedups: 1 bit lcd driver: drawpixel +20%, drawline + 27%, hline +5%; jpeg viewer: +8% for 1/8 scaling. Other targets are unaffected.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21205 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19095 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19094 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15144 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13708 a1c6a512-1295-4272-9138-f99709370657
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now plays at a steady 60 fps as long as the frameskip is set properly). If a new sample is not available a blank buffer is used. All devices use 44.1 kHz for gameboy sound now so no more high pitched sounds. Added a screen rotation option. Removed unscaled code for devices with a screensize smaller than the gameboy. All buttons are now configurable. Scroll wheel devices still have button configuration problems though.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13698 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13369 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12388 a1c6a512-1295-4272-9138-f99709370657
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1) Adapt Rockboy to smaller screens (H10, X5, and iPod Nano).
2) Add the ability to use a preset palette on color targets. Choose 'Set Palette' from the main menu.
3) Clean up the code to remove any unused code and variables.
4) Changed tabs to spaces.
5) Disable reading and writing sound when sound is disabled.
6) Disbable writing to the RTC since it is not implemented yet.
7) Minor optimizations from WAC gnuboy CE and iBoy.
8) Massive clean up of code to make it appear consistent.
9) Change all C++ style comments to C style.
10) Completely reorganize dynarec. Add fixmes to all unimplemented opcodes. Add debug writes for all opcodes. Attempt to implement a few opcodes myself.
11) Silence some warnings when built using dynarec.
12) Minor reshuffling of IRAM, may or not offer a speed increase.
13) Include fixes found in the short-lived gnuboy CVS.
All in all, there's about a 10% improvement on my test roms when sound is disabled and slight improvement with sound. Especially noticable when there are few sprites on screen and less action is occurring. See FS #6567.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12216 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10139 a1c6a512-1295-4272-9138-f99709370657
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menu rewrite to display choices properly - some small tweaks to code - some formatting updates
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10137 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9355 a1c6a512-1295-4272-9138-f99709370657
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fixes the colours for those players
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8860 a1c6a512-1295-4272-9138-f99709370657
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Here's another patch for rockboy that adds automatic frameskip (it's pretty
rough as I haven't figured out an accurate timer), fullscreen support on the
H300, and a bit of assembly and some IRAM stuff. I'm not sure if I'm doing the
IRAM stuff correct though as it doesn't seem to make much of a difference if
any. I've also added a statistics option that will show how many frames per
second the gameboy is seeing (not what the player is getting) and what the
frameskip is at. When you enable stats sometimes you have to go back into the
menu and then come out to clear erronous values.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8397 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8324 a1c6a512-1295-4272-9138-f99709370657
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plugins. Saves quite some disk space (and buffer space in case of codec changes during playback).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8308 a1c6a512-1295-4272-9138-f99709370657
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Some cleanup; killed a ton of TABs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7915 a1c6a512-1295-4272-9138-f99709370657
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pattern copy profits from burst mode (line aligned movem).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7509 a1c6a512-1295-4272-9138-f99709370657
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light grey background in splash() boxes. Simplified the splash() box creation as the new graphics core does clipping. Adapted screendump feature and added flexible preprocessing to construct the bmp header. Rockboy now uses 4-grey mode as well. 4-grey support for win32 simulator. Fixed win32 player sim to not use double bitmap conversion via a recorder-like framebuffer, and correctly display double-height text. X11 simulator temporarily adapted. The display won't be distorted, but it still shows b&w only.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7046 a1c6a512-1295-4272-9138-f99709370657
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and rockboy headers to avoid clashes with rockbox headers.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6991 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6136 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6135 a1c6a512-1295-4272-9138-f99709370657
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needs rockbox' internal framebuffer in 2 bit (4 pixels / byte) format.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6132 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6119 a1c6a512-1295-4272-9138-f99709370657
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git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6112 a1c6a512-1295-4272-9138-f99709370657
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but already playable on iRiver H1xx and the simulators. The archos recorder version is currently rather slow...
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@6104 a1c6a512-1295-4272-9138-f99709370657
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