Age | Commit message (Collapse) | Author |
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Both blitter_save() and blitter_load() functioned incorrectly when
zoomed in -- blitter_save() would copy from the wrong location, and
blitter_load() would ignore the y-coordinate of the destination.
Change-Id: I7c85debf5953575f72c4a81e3dbcf514202c3aed
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This adds no functionality, but instead cleans up the source and adds
some more substantial documentation.
Change-Id: I77328c171a61db7729bdf928ba094cfbed4ec0dd
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This fixes two separate bugs: The first was that the drawmode was not
reliably set when drawing the title, occasionally leading to a black
rectangle where the title should be; the second that the title bar's
space wasn't being cleared before drawing, leading to artifacts when
the length of the title string changed.
Change-Id: I3859125b14d568e1098b095ab134645a504b2d45
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This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.
Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
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This includes the fix for Map's incorrect cursor positioning when
zoomed in.
Change-Id: I7d7d1f3031bbe1390e89340039996f99efaa8ef5
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This adds colored font rendering, as well as a workaround for font
loading while zoomed. Additionally, the frontend has been modified to
match the new upstream API.
Change-Id: I8c3fe57e6854f176485bf792cf4778cd54a21674
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Should fix the build.
Change-Id: I68f06702570389c2c9d0d76acc064c324cac457b
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This adds a "Zoom In" option to the pause menu of each puzzle, which
displays the puzzle at triple size (subject to change). This should
help with tiny screens, modulo memory concerns associated with
allocating the temporary framebuffer to which drawing operations are
redirected. Coincidentally, there's an upstream bug with Map that
causes the cursor's positioning to be incorrectly displayed when
zoomed.
Change-Id: Ic8b7c2942acf558e295f4271dd7dc458cd336895
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This was changed upstream and slipped by when I was merging the
changes.
Change-Id: I3a53cd2db5a5cd2ffef52719a048b8ff4c80d1aa
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Change-Id: Idd911ac4ac6c2efa3c6b064be6058979d7a15447
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There have been some improvements with regard to small screen sizes,
which will be nice to have.
Change-Id: I30c740514156258d2818fde325c1a751500f7611
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They've been replaced by the one in apps/plugins/lib/
Change-Id: Icb54ec4caae1149dfddad8c754087686792a8bc2
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Aims to provide a lib/keymaps.h for plugins needing simple button
functionality beyond that provided by PLA. Currently used by puzzles
and xworld.
Change-Id: Icb3493aaf176d401762de834dd48fc76a3824c5a
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This brings puzzles to upstream commit 84d3fd2.
Change-Id: I808a197f868032d771fc101a15666c5ec4b9f94b
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This brings puzzles up-to-date with Simon's tree, along with the
rockbox-specific changes I made. Note that I also got rid of some
of the ugly floating-point code in rbwrappers.c and replaced it
with wrappers for our fixed-point library.
Change-Id: Ibfb79acb15517116a26de1c3ea89e025146b9e2e
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We don't really need it anymore.
Change-Id: I7c8149faa6b80807ca718b73483bdb2e41830cbd
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Change-Id: I18e170ee49bff131fe76fa4bb1b9e0f120818b82
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Change-Id: Ifb6d7938968a48a1492483b33c84050abcfb75e0
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Change-Id: Ibf9769f99d61581b184d0ffa4ef0614eb976f0e8
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This allows for stippling regions.
Change-Id: If8f271b66f6f350c843d6669918ea39712acd818
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Yet another hack to accommodate our polygon algorithm...
Change-Id: Ic5d304be23d30c380b19771ab68cf01c416261b4
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Fixes some annoying crashes.
Change-Id: If3c293bd90e301c3e697d1e5fcb1b0aa2ea320fb
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This is pretty ad-hoc, but the only other ways are to rewrite
sprintf (which would use too much memory on the c200v2), or
implement support for floats in rockbox's formatter, neither of
which are acceptable.
Change-Id: I70d59fd3e90a16e2db9ae0a84cd8c14807f50b46
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This is only really needed to save a few bytes on the c200v2, but
since it adds negligible overhead, so it's implemented for all
targets.
A stripped down version of the LZ4 reference implementation is found
in lz4tiny.c.
Change-Id: Ib914ba71c84e04da282328662c752e533912e197
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- font caching is disabled
- font table is dynamically allocated
- side effect: tlsf isn't reset between runs anymore, memory leaks will have a bigger impact
Change-Id: I0b25c22665d956895e8007883d522256010d04ab
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It should work now that arm memset() has been fixed for negative
values. This is the last puzzle that was disabled due to a crash.
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Both these puzzles now have long press mapped to spacebar.
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This lets puzzles remember which fonts were loaded previously so
they can be preloaded when the puzzle is started (and the disk is
spinning), instead of while the game is being played.
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Sure beats typing on the virtual keyboard.
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Add an option to visualize polygon rendering to aid in diagnosing
artifacts.
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Yet another workaround to accomodate our polygon
drawing "algorithm" (if you can call it that).
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- change point ordering to make concave polygon rendering work
- also enables an "Easter egg" of sorts
Change-Id: I3b4044a374dce1cff889d5f3744de9e634978591
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Up to now, we'd just ignore whatever font size the puzzle asked for,
and instead just go with either the UI font or system font regardless
of their size, which led to some horrible-looking puzzles. This patch
adds the ability to automatically load fonts of the proper size when
they are available, which makes text-based puzzles such as Pattern and
Slant function correctly with any UI font.
The font pack, which should be extracted to the system-wide fonts
directory consists of 3 small bitmap fonts from 7px to 10px and then
anti-aliased Deja Vu fonts from 10px to 36px. It is available in the
source tree (apps/plugins/puzzles/fonts.zip), or from
<http://download.rockbox.org/useful/sgt-fonts.zip>.
Change-Id: I05c8fe7bd6d867e14de9b941deb91e8c642ee4a8
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This maps the select button to the "h" key for Fifteen only.
Change-Id: I7a5a61cec46e86254218fabfb191974f98c12319
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It used to be that each puzzle had a complete copy of the entire
puzzles manual and the "quick help" text for every single puzzle. This
was obviously a waste, so now each puzzle only has the sections of the
manual that apply to it, saving about 100KB or so per puzzle. This
also has the added benefit of shrinking binary size enough to allow
full help support on the c200v2, which has been enabled.
Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
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DRMODE_FG should be used instead of DRMODE_COMPLEMENT to allow text to
be drawn in color, benefitting puzzles such as Slant and Pattern.
Change-Id: I292216490a58344cb93dc5c2ec1780229735313a
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Change-Id: I0541485af087d0bea845e05fbcf61b01be91bf6f
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Change-Id: I1f68f25a557bb2daa5e83a6d6f02711abeec5165
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- small screen could lead to invalid viewport coordinates
Change-Id: I1f2a323554e4ed31f250218220b464a02bffa308
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- disables help on c200v2
- renames conflicting function
Change-Id: I0c4ff1bb40e7e3cafd0170090f22b80bf0656741
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- embeds the upstream halibut documentation for plugin use
- currently every plugin has a copy of the help text, but in the
future a centralized system using overlays might be better
Change-Id: Idb6eb9accc2fa786a4c6bc2b704e7cf5fd3f78dd
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Change-Id: I22c84257a3aa9b19bf5e94f9de51204bbade08c5
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Change-Id: Ib0524fd4594e9524612eca0da54b3d13dc79b22c
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Change-Id: I14b4bda7e706e73d2d4475c9d536fbef9e2b9577
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Change-Id: Iec6159b095b29b5ffb3ef5a46d068012fbe10f00
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Change-Id: Icb7320f9233f2c121a8487d5b5c4cbcb483e9345
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Change-Id: Ibba738b8179c166f680dee0ce7536890fca1c0e4
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Change-Id: I014ace22f0b83d8e407bd46df361532207f984bc
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