Age | Commit message (Collapse) | Author |
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The upstream code changed a little bit with regard to the request_keys()
API. Also, we save some bytes (especially on the c200v2) by compiling with
-ffunction-sections and -fdata-sections, which allows Net to fit once again.
Change-Id: I3ab30127169c73e4cd8996f0c12e1223ee18d79f
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This includes an upstream change to the Galaxies help text. `genhelp.sh'
no longer leaves temporary files sitting around, and the self-test feature
of lz4tiny.c works again.
Change-Id: I787f4cb3c258baade31638d6be18f95b7aa0705e
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This brings the upstream version to b3da238 (though some of my own
changes are included on top of that).
Change-Id: Ida73e8cd86765413147ce891af3cc2b7aeda2b2a
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Change-Id: Id6fd9d8dd3021f5e2cb93565d7e419aaf07f9af0
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This should cut just enough size off the binary to let Net still compile
for the c200v2. This is probably close to the last time I'll be able to do
this; I'm already resorting to dirty hacks like writing super terse error
messages.
Change-Id: I43344b9a601696d7ca56fc02af4a611fd9d1a150
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Disabled vprintf() call in Filling, and reordered vertices in Unequal.
Change-Id: Ia3d8cd46ae3a7909b7dc2a8de762aa3173634d1e
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They all work now :). I merged in part of Chris Boyle's Android port of
Puzzles to give the front end a way to know what keys the back end needs.
This also re-syncs to the latest upstream sources.
Change-Id: Ie0409bbb32f617ae5abf4f81be3b45d1552db9bb
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Change-Id: I6b8c18472749248508d4e5b1595b8903e687f67c
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The help text is now processed to generate a style array to pass to the
display_text library in addition to the text itself. The help text is still
compressed using LZ4, and still fits on the c200v2.
Change-Id: I7a3a664f90f67a1a018956c72d2b62d92b8ffd17
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Nobody to blame except myself for this one...
Change-Id: I8446b564c3c060411c46675e9baac1c72437c39a
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Reduces lag when dragging. Also throws some comments in.
Change-Id: Ibd0d95e94200ae6de8258ce8d2e001c931161385
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Change-Id: I09d065574a02a541c43c1a78d92e50a80b5e2ae0
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These are really not needed.
Change-Id: I8aa8d648c363c657ca104fc9876b3c63558c5608
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This brings a various small changes to the drawing and input code,
as well as a brand new "mouse mode", where input goes to a virtual
mouse cursor. Only Loopy has this mouse mode enabled by default,
while other games have it hidden away under the debug menu. Some
changes by me to Palisade were required to make it playable; those
are included here as well. Right now, sgt-net is pushing the c200v2's
upper limit on size and may have to be dropped in a future commit.
Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
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Both blitter_save() and blitter_load() functioned incorrectly when
zoomed in -- blitter_save() would copy from the wrong location, and
blitter_load() would ignore the y-coordinate of the destination.
Change-Id: I7c85debf5953575f72c4a81e3dbcf514202c3aed
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This adds no functionality, but instead cleans up the source and adds
some more substantial documentation.
Change-Id: I77328c171a61db7729bdf928ba094cfbed4ec0dd
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This fixes two separate bugs: The first was that the drawmode was not
reliably set when drawing the title, occasionally leading to a black
rectangle where the title should be; the second that the title bar's
space wasn't being cleared before drawing, leading to artifacts when
the length of the title string changed.
Change-Id: I3859125b14d568e1098b095ab134645a504b2d45
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This makes it possible to play the game while zoomed in. Read the
manual entry if you want to know more.
Change-Id: Iff8bab12f92ebd2798047c25d1fde7740aa543ce
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This includes the fix for Map's incorrect cursor positioning when
zoomed in.
Change-Id: I7d7d1f3031bbe1390e89340039996f99efaa8ef5
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This adds colored font rendering, as well as a workaround for font
loading while zoomed. Additionally, the frontend has been modified to
match the new upstream API.
Change-Id: I8c3fe57e6854f176485bf792cf4778cd54a21674
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Should fix the build.
Change-Id: I68f06702570389c2c9d0d76acc064c324cac457b
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This adds a "Zoom In" option to the pause menu of each puzzle, which
displays the puzzle at triple size (subject to change). This should
help with tiny screens, modulo memory concerns associated with
allocating the temporary framebuffer to which drawing operations are
redirected. Coincidentally, there's an upstream bug with Map that
causes the cursor's positioning to be incorrectly displayed when
zoomed.
Change-Id: Ic8b7c2942acf558e295f4271dd7dc458cd336895
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This was changed upstream and slipped by when I was merging the
changes.
Change-Id: I3a53cd2db5a5cd2ffef52719a048b8ff4c80d1aa
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Change-Id: Idd911ac4ac6c2efa3c6b064be6058979d7a15447
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There have been some improvements with regard to small screen sizes,
which will be nice to have.
Change-Id: I30c740514156258d2818fde325c1a751500f7611
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They've been replaced by the one in apps/plugins/lib/
Change-Id: Icb54ec4caae1149dfddad8c754087686792a8bc2
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Aims to provide a lib/keymaps.h for plugins needing simple button
functionality beyond that provided by PLA. Currently used by puzzles
and xworld.
Change-Id: Icb3493aaf176d401762de834dd48fc76a3824c5a
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This brings puzzles to upstream commit 84d3fd2.
Change-Id: I808a197f868032d771fc101a15666c5ec4b9f94b
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This brings puzzles up-to-date with Simon's tree, along with the
rockbox-specific changes I made. Note that I also got rid of some
of the ugly floating-point code in rbwrappers.c and replaced it
with wrappers for our fixed-point library.
Change-Id: Ibfb79acb15517116a26de1c3ea89e025146b9e2e
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We don't really need it anymore.
Change-Id: I7c8149faa6b80807ca718b73483bdb2e41830cbd
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Change-Id: I18e170ee49bff131fe76fa4bb1b9e0f120818b82
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Change-Id: Ifb6d7938968a48a1492483b33c84050abcfb75e0
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Change-Id: Ibf9769f99d61581b184d0ffa4ef0614eb976f0e8
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This allows for stippling regions.
Change-Id: If8f271b66f6f350c843d6669918ea39712acd818
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Yet another hack to accommodate our polygon algorithm...
Change-Id: Ic5d304be23d30c380b19771ab68cf01c416261b4
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Fixes some annoying crashes.
Change-Id: If3c293bd90e301c3e697d1e5fcb1b0aa2ea320fb
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This is pretty ad-hoc, but the only other ways are to rewrite
sprintf (which would use too much memory on the c200v2), or
implement support for floats in rockbox's formatter, neither of
which are acceptable.
Change-Id: I70d59fd3e90a16e2db9ae0a84cd8c14807f50b46
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This is only really needed to save a few bytes on the c200v2, but
since it adds negligible overhead, so it's implemented for all
targets.
A stripped down version of the LZ4 reference implementation is found
in lz4tiny.c.
Change-Id: Ib914ba71c84e04da282328662c752e533912e197
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- font caching is disabled
- font table is dynamically allocated
- side effect: tlsf isn't reset between runs anymore, memory leaks will have a bigger impact
Change-Id: I0b25c22665d956895e8007883d522256010d04ab
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It should work now that arm memset() has been fixed for negative
values. This is the last puzzle that was disabled due to a crash.
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Both these puzzles now have long press mapped to spacebar.
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This lets puzzles remember which fonts were loaded previously so
they can be preloaded when the puzzle is started (and the disk is
spinning), instead of while the game is being played.
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Sure beats typing on the virtual keyboard.
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Add an option to visualize polygon rendering to aid in diagnosing
artifacts.
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Yet another workaround to accomodate our polygon
drawing "algorithm" (if you can call it that).
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- change point ordering to make concave polygon rendering work
- also enables an "Easter egg" of sorts
Change-Id: I3b4044a374dce1cff889d5f3744de9e634978591
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Up to now, we'd just ignore whatever font size the puzzle asked for,
and instead just go with either the UI font or system font regardless
of their size, which led to some horrible-looking puzzles. This patch
adds the ability to automatically load fonts of the proper size when
they are available, which makes text-based puzzles such as Pattern and
Slant function correctly with any UI font.
The font pack, which should be extracted to the system-wide fonts
directory consists of 3 small bitmap fonts from 7px to 10px and then
anti-aliased Deja Vu fonts from 10px to 36px. It is available in the
source tree (apps/plugins/puzzles/fonts.zip), or from
<http://download.rockbox.org/useful/sgt-fonts.zip>.
Change-Id: I05c8fe7bd6d867e14de9b941deb91e8c642ee4a8
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This maps the select button to the "h" key for Fifteen only.
Change-Id: I7a5a61cec46e86254218fabfb191974f98c12319
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