diff options
Diffstat (limited to 'manual/plugins')
-rwxr-xr-x | manual/plugins/images/ss-minesweeper-160x128x16.png | bin | 0 -> 663 bytes | |||
-rw-r--r-- | manual/plugins/main.tex | 2 | ||||
-rw-r--r-- | manual/plugins/minesweeper.tex | 46 |
3 files changed, 39 insertions, 9 deletions
diff --git a/manual/plugins/images/ss-minesweeper-160x128x16.png b/manual/plugins/images/ss-minesweeper-160x128x16.png Binary files differnew file mode 100755 index 0000000000..b47eff87a5 --- /dev/null +++ b/manual/plugins/images/ss-minesweeper-160x128x16.png diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex index 910d44fe2c..e00aa998f8 100644 --- a/manual/plugins/main.tex +++ b/manual/plugins/main.tex @@ -36,7 +36,7 @@ will carry on playing whilst plugins are being run. \opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/jewels.tex}} -\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/minesweeper.tex}} +\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,x5}{\input{plugins/minesweeper.tex}} \opt{player}{\input{plugins/nim.tex}} diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex index e74aab6fe3..58e334ab34 100644 --- a/manual/plugins/minesweeper.tex +++ b/manual/plugins/minesweeper.tex @@ -1,9 +1,16 @@ \subsection{Minesweeper} \screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper} -The classic game of minesweeper. Use the UP and DOWN keys to select the -required percentage of mines to set the difficulty then press the MENU -key to begin. +The classic game of minesweeper. Use +\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys} +\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack } +to select the required percentage of mines to set the difficulty +then press the +\opt{RECORDER_PAD}{\ButtonOn} +\opt{ONDIO_PAD}{\ButtonMenu} +\opt{h1xx,h300}{\ButtonSelect} +\opt{IPOD_4G_PAD}{\ButtonSelect} +\opt{x5}{\ButtonRec}key to begin. The aim of the game is to uncover all of the squares on the board. If a mine is uncovered then the game is over. If a mine is not uncovered, @@ -14,10 +21,33 @@ the location of a mine, it can be tagged to avoid accidentally ``stepping'' on it. \begin{table} -\begin{btnmap}{}{} -UP/DOWN/LEFT/RIGHT & Move the cursor across the minefield \\ -PLAY / F1 & Toggle flag on / off \\ -MENU / F2 & Reveal the contents of the current square \\ -STOP & Exit the game \\ + \begin{btnmap}{}{} + \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight} + \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight} + & Move the cursor across the minefield \\ + % + \opt{RECORDER_PAD}{\ButtonFOne} + \opt{ONDIO_PAD}{\ButtonMenu} + \opt{h1xx,h300}{\ButtonOn} + \opt{IPOD_4G_PAD,x5}{\ButtonPlay} + & Toggle flag on / off \\ + % + \opt{RECORDER_PAD}{\ButtonFTwo} + \opt{ONDIO_PAD}{Hold \ButtonMenu} + \opt{h1xx,h300,x5}{\ButtonSelect} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay} + & Reveal the contents of the current square \\ + % + \opt{RECORDER_PAD}{\ButtonFThree} + \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff} + \opt{h1xx,h300}{\ButtonMode} + \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu} + \opt{x5}{\ButtonRec+\ButtonPlay} + & Display the current game status \\ + % + \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff} + \opt{x5}{\ButtonPower} + \opt{IPOD_4G_PAD}{\ButtonMenu} + & Exit the game \\ \end{btnmap} \end{table} |