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-rwxr-xr-xmanual/plugins/images/ss-minesweeper-160x128x16.pngbin0 -> 663 bytes
-rw-r--r--manual/plugins/main.tex2
-rw-r--r--manual/plugins/minesweeper.tex46
3 files changed, 39 insertions, 9 deletions
diff --git a/manual/plugins/images/ss-minesweeper-160x128x16.png b/manual/plugins/images/ss-minesweeper-160x128x16.png
new file mode 100755
index 0000000000..b47eff87a5
--- /dev/null
+++ b/manual/plugins/images/ss-minesweeper-160x128x16.png
Binary files differ
diff --git a/manual/plugins/main.tex b/manual/plugins/main.tex
index 910d44fe2c..e00aa998f8 100644
--- a/manual/plugins/main.tex
+++ b/manual/plugins/main.tex
@@ -36,7 +36,7 @@ will carry on playing whilst plugins are being run.
\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/jewels.tex}}
-\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD}{\input{plugins/minesweeper.tex}}
+\opt{recorder,recorderv2fm,ondio,h1xx,h300,IPOD_4G_PAD,x5}{\input{plugins/minesweeper.tex}}
\opt{player}{\input{plugins/nim.tex}}
diff --git a/manual/plugins/minesweeper.tex b/manual/plugins/minesweeper.tex
index e74aab6fe3..58e334ab34 100644
--- a/manual/plugins/minesweeper.tex
+++ b/manual/plugins/minesweeper.tex
@@ -1,9 +1,16 @@
\subsection{Minesweeper}
\screenshot{plugins/images/ss-minesweeper}{Minesweeper plugin}{img:minesweeper}
-The classic game of minesweeper. Use the UP and DOWN keys to select the
-required percentage of mines to set the difficulty then press the MENU
-key to begin.
+The classic game of minesweeper. Use
+\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{the \ButtonUp\ and \ButtonDown\ keys}
+\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack }
+to select the required percentage of mines to set the difficulty
+then press the
+\opt{RECORDER_PAD}{\ButtonOn}
+\opt{ONDIO_PAD}{\ButtonMenu}
+\opt{h1xx,h300}{\ButtonSelect}
+\opt{IPOD_4G_PAD}{\ButtonSelect}
+\opt{x5}{\ButtonRec}key to begin.
The aim of the game is to uncover all of the squares on the board. If a
mine is uncovered then the game is over. If a mine is not uncovered,
@@ -14,10 +21,33 @@ the location of a mine, it can be tagged to avoid accidentally
``stepping'' on it.
\begin{table}
-\begin{btnmap}{}{}
-UP/DOWN/LEFT/RIGHT & Move the cursor across the minefield \\
-PLAY / F1 & Toggle flag on / off \\
-MENU / F2 & Reveal the contents of the current square \\
-STOP & Exit the game \\
+ \begin{btnmap}{}{}
+ \opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
+ \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5}{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
+ & Move the cursor across the minefield \\
+ %
+ \opt{RECORDER_PAD}{\ButtonFOne}
+ \opt{ONDIO_PAD}{\ButtonMenu}
+ \opt{h1xx,h300}{\ButtonOn}
+ \opt{IPOD_4G_PAD,x5}{\ButtonPlay}
+ & Toggle flag on / off \\
+ %
+ \opt{RECORDER_PAD}{\ButtonFTwo}
+ \opt{ONDIO_PAD}{Hold \ButtonMenu}
+ \opt{h1xx,h300,x5}{\ButtonSelect}
+ \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
+ & Reveal the contents of the current square \\
+ %
+ \opt{RECORDER_PAD}{\ButtonFThree}
+ \opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
+ \opt{h1xx,h300}{\ButtonMode}
+ \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
+ \opt{x5}{\ButtonRec+\ButtonPlay}
+ & Display the current game status \\
+ %
+ \opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300}{\ButtonOff}
+ \opt{x5}{\ButtonPower}
+ \opt{IPOD_4G_PAD}{\ButtonMenu}
+ & Exit the game \\
\end{btnmap}
\end{table}