diff options
Diffstat (limited to 'apps/plugins')
-rw-r--r-- | apps/plugins/solitaire.c | 75 |
1 files changed, 30 insertions, 45 deletions
diff --git a/apps/plugins/solitaire.c b/apps/plugins/solitaire.c index 007f80d28b..c30bda9803 100644 --- a/apps/plugins/solitaire.c +++ b/apps/plugins/solitaire.c @@ -741,9 +741,9 @@ unsigned char rem; /* upper visible card from the remains' stack */ unsigned char cur_rem; /* number of cards drawn from the remains stack - 1 */ -unsigned char count_rem; +char count_rem; /* number of cards per draw of the remains' stack */ -int cards_per_draw; +char cards_per_draw; /* the 7 game columns */ unsigned char cols[COL_NUM]; @@ -917,7 +917,6 @@ unsigned char find_last_card( unsigned char col ) } else { - //c = rem; c = cur_rem; } @@ -973,7 +972,8 @@ enum move move_card( unsigned char dest_col, unsigned char src_card ) /* this is a winning combination */ cols[dest_col] = src_card; } - /* ... or check if the cards follow one another and have same suit */ + /* ... or check if the cards follow one another and have + * different colorsuit */ else if(( deck[dest_card].suit + deck[src_card].suit)%2==1 && deck[dest_card].num == deck[src_card].num + 1 ) { @@ -1012,7 +1012,7 @@ enum move move_card( unsigned char dest_col, unsigned char src_card ) /* ... or, well that's not good news */ else { - /* this is not a winnong combination */ + /* this is not a winning combination */ return MOVE_NOT_OK; } } @@ -1031,7 +1031,6 @@ enum move move_card( unsigned char dest_col, unsigned char src_card ) if( src_card_prev == NOT_A_CARD ) { rem = deck[src_card].next; - //count_rem--; } /* if src card is not the first card from the stack */ else @@ -1260,25 +1259,30 @@ int solitaire( void ) deck[rem].known = true; } - if( rem != NOT_A_CARD ) + if( rem != NOT_A_CARD && cur_rem != NOT_A_CARD ) { - if( count_rem >= cards_per_draw ) - count_rem = cards_per_draw-1; - if( cur_rem != NOT_A_CARD ) + if( count_rem < 0 ) { - prevcard = cur_rem; - j = CARD_WIDTH+2*MARGIN+1; - for( i = 0; i < count_rem; i++ ) - prevcard = find_prev_card(prevcard); - for( i = 0; i <= count_rem; i++ ) + prevcard = rem; + count_rem = 0; + while( prevcard != cur_rem && count_rem < cards_per_draw-1 ) { - draw_card( deck[prevcard], j, - MARGIN, sel_card == prevcard, - cur_card == prevcard, i < count_rem ); prevcard = deck[prevcard].next; - j += NUMBER_WIDTH+2; + count_rem++; } } + prevcard = cur_rem; + j = CARD_WIDTH+2*MARGIN+1; + for( i = 0; i < count_rem; i++ ) + prevcard = find_prev_card(prevcard); + for( i = 0; i <= count_rem; i++ ) + { + draw_card( deck[prevcard], j, + MARGIN, sel_card == prevcard, + cur_card == prevcard, i < count_rem ); + prevcard = deck[prevcard].next; + j += NUMBER_WIDTH+2; + } } if( ( cur_rem == NOT_A_CARD || rem == NOT_A_CARD ) && cur_col == REM_COL ) @@ -1419,11 +1423,7 @@ int solitaire( void ) if( lastbutton != SOL_CUR2STACK_PRE ) break; #endif - if( cur_card != NOT_A_CARD ) - { - move_card( deck[cur_card].suit + STACKS_COL, cur_card ); - sel_card = NOT_A_CARD; - } + move_card( deck[cur_card].suit + STACKS_COL, cur_card ); break; /* Move cards arround, Uncover cards, ... */ @@ -1458,20 +1458,17 @@ int solitaire( void ) { /* unselect card or try putting card on * one of the 4 stacks */ - move_card( deck[sel_card].suit + COL_NUM, sel_card ); - sel_card = NOT_A_CARD; - if( cur_col == REM_COL ) + if( move_card( deck[sel_card].suit + COL_NUM, sel_card ) + == MOVE_OK && cur_col == REM_COL ) { cur_card = cur_rem; } + sel_card = NOT_A_CARD; } else { /* try moving cards */ - if( move_card( cur_col, sel_card ) == MOVE_OK ) - { - sel_card = NOT_A_CARD; - } + move_card( cur_col, sel_card ); } break; @@ -1482,11 +1479,7 @@ int solitaire( void ) if( lastbutton != SOL_REM2CUR_PRE ) break; #endif - if( move_card( cur_col, cur_rem ) == MOVE_OK ) - { - //count_rem--; - sel_card = NOT_A_CARD; - } + move_card( cur_col, cur_rem ); break; /* If the card on top of the remains can be put on one @@ -1496,15 +1489,7 @@ int solitaire( void ) if( lastbutton != SOL_REM2STACK_PRE ) break; #endif - if( cur_rem != NOT_A_CARD ) - { - if( move_card( deck[cur_rem].suit + COL_NUM, cur_rem ) - == MOVE_OK ) - { - sel_card = NOT_A_CARD; - //count_rem--; - } - } + move_card( deck[cur_rem].suit + COL_NUM, cur_rem ); break; #ifdef SOL_REM |