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-rw-r--r--apps/plugins/bitmaps/native/SOURCES19
1 files changed, 19 insertions, 0 deletions
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES
index 506ecc9451..6d3257608f 100644
--- a/apps/plugins/bitmaps/native/SOURCES
+++ b/apps/plugins/bitmaps/native/SOURCES
@@ -98,6 +98,9 @@ brickmania_bricks.160x128x2.bmp
#elif LCD_WIDTH >= 138
brickmania_ball.5x5x2.bmp
brickmania_bricks.138x110x2.bmp
+#elif LCD_WIDTH >= 128
+brickmania_ball.4x4x2.bmp
+brickmania_bricks.128x128x2.bmp
#else /* M3 currently */
brickmania_ball.4x4x2.bmp
brickmania_bricks.128x96x2.bmp
@@ -251,6 +254,14 @@ clock_segments.132x80x16.bmp
clock_smallsegments.132x80x16.bmp
clock_logo.132x80x16.bmp
clock_messages.132x80x16.bmp
+#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
+clock_binary.128x128x2.bmp
+clock_digits.128x128x2.bmp
+clock_smalldigits.128x128x2.bmp
+clock_segments.128x128x2.bmp
+clock_smallsegments.128x128x2.bmp
+clock_logo.128x128x2.bmp
+clock_messages.128x128x2.bmp
#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
clock_binary.112x64x1.bmp
clock_digits.112x64x1.bmp
@@ -494,6 +505,8 @@ rockblox_background.128x96x2.bmp
rockblox_background.160x128x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
rockblox_background.138x110x2.bmp
+#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
+rockblox_background.128x128x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
rockblox_background.128x96x2.bmp
#endif
@@ -698,6 +711,10 @@ sudoku_inverse.112x64x1.bmp
sudoku_start.128x96x2.bmp
sudoku_normal.128x96x2.bmp
sudoku_inverse.128x96x2.bmp
+#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
+sudoku_start.128x128x2.bmp
+sudoku_normal.128x128x2.bmp
+sudoku_inverse.128x128x2.bmp
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
sudoku_start.138x110x2.bmp
sudoku_normal.138x110x2.bmp
@@ -861,6 +878,8 @@ pitch_notes.160x128x2.bmp
pitch_notes.160x128x2.bmp
#elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
pitch_notes.132x80x16.bmp
+#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
+pitch_notes.128x128x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96) && (LCD_DEPTH >= 2)
pitch_notes.128x96x2.bmp
#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)