/*************************************************************************** * Copyright (C) 2008-2014 by Andrzej Rybczak * * electricityispower@gmail.com * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. * ***************************************************************************/ #ifndef NCMPCPP_WINDOW_H #define NCMPCPP_WINDOW_H #include "config.h" #ifdef USE_PDCURSES # define NCURSES_MOUSE_VERSION 1 #endif #include "curses.h" #include "gcc.h" #include #include #include #include #include #include // define some Ctrl-? keys #define KEY_CTRL_A 1 #define KEY_CTRL_B 2 #define KEY_CTRL_C 3 #define KEY_CTRL_D 4 #define KEY_CTRL_E 5 #define KEY_CTRL_F 6 #define KEY_CTRL_G 7 #define KEY_CTRL_H 8 #define KEY_CTRL_I 9 #define KEY_CTRL_J 10 #define KEY_CTRL_K 11 #define KEY_CTRL_L 12 #define KEY_CTRL_M 13 #define KEY_CTRL_N 14 #define KEY_CTRL_O 15 #define KEY_CTRL_P 16 #define KEY_CTRL_Q 17 #define KEY_CTRL_R 18 #define KEY_CTRL_S 19 #define KEY_CTRL_T 20 #define KEY_CTRL_U 21 #define KEY_CTRL_V 22 #define KEY_CTRL_W 23 #define KEY_CTRL_X 24 #define KEY_CTRL_Y 25 #define KEY_CTRL_Z 26 // define F? keys #define KEY_F1 265 #define KEY_F2 266 #define KEY_F3 267 #define KEY_F4 268 #define KEY_F5 269 #define KEY_F6 270 #define KEY_F7 271 #define KEY_F8 272 #define KEY_F9 273 #define KEY_F10 274 #define KEY_F11 275 #define KEY_F12 276 // other handy keys #define KEY_SHIFT_TAB 353 #define KEY_SPACE 32 #define KEY_TAB 9 // define alternative KEY_BACKSPACE (used in some terminal emulators) #define KEY_BACKSPACE_2 127 // KEY_ENTER is 343, which doesn't make any sense. This makes it useful. #undef KEY_ENTER #define KEY_ENTER 10 // undefine scroll macro as it collides with Window::scroll #undef scroll #ifndef USE_PDCURSES // NOTICE: redefine BUTTON2_PRESSED as it doesn't always work, I noticed // that it sometimes returns 134217728 (2^27) instead of expected mask, so the // modified define does it right but is rather experimental. # undef BUTTON2_PRESSED # define BUTTON2_PRESSED (NCURSES_MOUSE_MASK(2, NCURSES_BUTTON_PRESSED) | (1U << 27)) #endif // USE_PDCURSES // workaraund for win32 #ifdef WIN32 # define wcwidth(x) int(!iscntrl(x)) #endif /// NC namespace provides set of easy-to-use /// wrappers over original curses library namespace NC {// /// Colors used by NCurses enum class Color { Default, Black, Red, Green, Yellow, Blue, Magenta, Cyan, White, End }; /// Format flags used by NCurses enum class Format { None, Bold, NoBold, Underline, NoUnderline, Reverse, NoReverse, AltCharset, NoAltCharset }; /// Available border colors for window enum class Border { None, Black, Red, Green, Yellow, Blue, Magenta, Cyan, White }; /// This indicates how much the window has to be scrolled enum class Scroll { Up, Down, PageUp, PageDown, Home, End }; /// Helper function that is invoked each time one will want /// to obtain string from Window::getString() function /// @see Window::getString() typedef std::function GetStringHelper; /// Initializes curses screen and sets some additional attributes /// @param window_title title of the window (has an effect only if pdcurses lib is used) /// @param enable_colors enables colors void initScreen(const char *window_title, bool enable_colors); /// Destroys the screen void destroyScreen(); /// Struct used to set color of both foreground and background of window /// @see Window::operator<<() struct Colors { Colors(Color one, Color two = Color::Default) : fg(one), bg(two) { } Color fg; Color bg; }; /// Struct used for going to given coordinates /// @see Window::operator<<() struct XY { XY(int xx, int yy) : x(xx), y(yy) { } int x; int y; }; /// Main class of NCurses namespace, used as base for other specialized windows struct Window { Window() : m_window(0), m_border_window(0) { } /// Constructs an empty window with given parameters /// @param startx X position of left upper corner of constructed window /// @param starty Y position of left upper corner of constructed window /// @param width width of constructed window /// @param height height of constructed window /// @param title title of constructed window /// @param color base color of constructed window /// @param border border of constructed window Window(size_t startx, size_t starty, size_t width, size_t height, const std::string &title, Color color, Border border); Window(const Window &rhs); Window(Window &&rhs); Window &operator=(Window w); virtual ~Window(); /// Allows for direct access to internal WINDOW pointer in case there /// is no wrapper for a function from curses library one may want to use /// @return internal WINDOW pointer WINDOW *raw() const { return m_window; } /// @return window's width size_t getWidth() const; /// @return window's height size_t getHeight() const; /// @return X position of left upper window's corner size_t getStartX() const; /// @return Y position of left upper window's corner size_t getStarty() const; /// @return window's title const std::string &getTitle() const; /// @return current window's color Color getColor() const; /// @return current window's border Border getBorder() const; /// @return current window's timeout int getTimeout() const; /// Reads the string from standard input. Note that this is much more complex /// function than getstr() from curses library. It allows for moving through /// letters with arrows, supports scrolling if string's length is bigger than /// given area, supports history of previous strings and each time it receives /// an input from the keyboard or the timeout is reached, it calls helper function /// (if it's set) that takes as an argument currently edited string. /// @param base base string that has to be edited /// @param length max length of string, unlimited by default /// @param width width of area that entry field can take. if it's reached, string /// will be scrolled. if value is 0, field will be from cursor position to the end /// of current line wide. /// @param encrypted if set to true, '*' characters will be displayed instead of /// actual text. /// @return edited string /// /// @see setGetStringHelper() /// @see SetTimeout() /// @see CreateHistory() std::string getString(const std::string &base, size_t width = 0, bool encrypted = 0); /// Wrapper for above function that doesn't take base string (it will be empty). /// Taken parameters are the same as for above. std::string getString(size_t width = 0, bool encrypted = 0) { return getString("", width, encrypted); } /// Moves cursor to given coordinates /// @param x given X position /// @param y given Y position void goToXY(int x, int y); /// @return x window coordinate int getX(); /// @return y windows coordinate int getY(); /// Used to indicate whether given coordinates of main screen lies within /// window area or not and if they do, transform them into in-window coords. /// Otherwise function doesn't modify its arguments. /// @param x X position of main screen to be checked /// @param y Y position of main screen to be checked /// @return true if it transformed variables, false otherwise bool hasCoords(int &x, int &y); /// Sets helper function used in getString() /// @param helper pointer to function that matches getStringHelper prototype /// @see getString() void setGetStringHelper(GetStringHelper helper) { m_get_string_helper = helper; } /// Run current GetString helper function (if defined). /// @see getString() /// @return true if helper was run, false otherwise bool runGetStringHelper(const char *arg, bool *done) const; /// Sets window's base color /// @param fg foregound base color /// @param bg background base color void setBaseColor(Color fg, Color bg = Color::Default); /// Sets window's border /// @param border new window's border void setBorder(Border border); /// Sets window's timeout /// @param timeout window's timeout void setTimeout(int timeout); /// Sets window's title /// @param new_title new title for window void setTitle(const std::string &new_title); /// Refreshed whole window and its border /// @see refresh() void display(); /// Refreshes whole window, but not the border /// @see display() virtual void refresh(); /// Moves the window to new coordinates /// @param new_x new X position of left upper corner of window /// @param new_y new Y position of left upper corner of window virtual void moveTo(size_t new_x, size_t new_y); /// Resizes the window /// @param new_width new window's width /// @param new_height new window's height virtual void resize(size_t new_width, size_t new_height); /// Cleares the window virtual void clear(); /// Adds given file descriptor to the list that will be polled in /// ReadKey() along with stdin and callback that will be invoked /// when there is data waiting for reading in it /// @param fd file descriptor /// @param callback callback void addFDCallback(int fd, void (*callback)()); /// Clears list of file descriptors and their callbacks void clearFDCallbacksList(); /// Checks if list of file descriptors is empty /// @return true if list is empty, false otherwise bool FDCallbacksListEmpty() const; /// Reads key from standard input (or takes it from input queue) /// and writes it into read_key variable int readKey(); /// Push single character into input queue, so it can get consumed by ReadKey void pushChar(int ch); /// @return const reference to internal input queue const std::queue &inputQueue() { return m_input_queue; } /// Scrolls the window by amount of lines given in its parameter /// @param where indicates how many lines it has to scroll virtual void scroll(Scroll where); /// Applies function of compatible prototype to internal WINDOW pointer /// The mostly used function in this case seem to be wclrtoeol(), which /// clears the window from current cursor position to the end of line. /// Note that delwin() also matches that prototype, but I wouldn't /// recommend anyone passing this pointer here ;) /// @param f pointer to function to call with internal WINDOW pointer /// @return reference to itself Window &operator<<(int (*f)(WINDOW *)); /// Applies foreground and background colors to window /// @param colors struct that holds new colors information /// @return reference to itself Window &operator<<(Colors colors); /// Applies foregound color to window. Note that colors applied /// that way are stacked, i.e if you applied Color::Red, then Color::Green /// and Color::End, current color would be Color::Red. If you want to discard /// all colors and fall back to base one, pass Color::Default. /// @param color new color value /// @return reference to itself Window &operator<<(Color color); /// Applies format flag to window. Note that these attributes are /// also stacked, so if you applied Format::Bold twice, to get rid of /// it you have to pass Format::NoBold also twice. /// @param format format flag /// @return reference to itself Window &operator<<(Format format); /// Moves current cursor position to given coordinates. /// @param coords struct that holds information about new coordinations /// @return reference to itself Window &operator<<(XY coords); /// Prints string to window /// @param s const pointer to char array to be printed /// @return reference to itself Window &operator<<(const char *s); /// Prints single character to window /// @param c character to be printed /// @return reference to itself Window &operator<<(char c); /// Prints wide string to window /// @param ws const pointer to wchar_t array to be printed /// @return reference to itself Window &operator<<(const wchar_t *ws); /// Prints single wide character to window /// @param wc wide character to be printed /// @return reference to itself Window &operator<<(wchar_t wc); /// Prints int to window /// @param i integer value to be printed /// @return reference to itself Window &operator<<(int i); /// Prints double to window /// @param d double value to be printed /// @return reference to itself Window &operator<<(double d); /// Prints size_t to window /// @param s size value to be printed /// @return reference to itself Window &operator<<(size_t s); /// Prints std::string to window /// @param s string to be printed /// @return reference to itself Window &operator<<(const std::string &s); /// Prints std::wstring to window /// @param ws wide string to be printed /// @return reference to itself Window &operator<<(const std::wstring &ws); protected: /// Sets colors of window (interal use only) /// @param fg foregound color /// @param bg background color /// void setColor(Color fg, Color bg = Color::Default); /// Refreshes window's border /// void showBorder() const; /// Changes dimensions of window, called from resize() /// @param width new window's width /// @param height new window's height /// @see resize() /// void adjustDimensions(size_t width, size_t height); /// Deletes old window and creates new. It's called by resize(), /// SetBorder() or setTitle() since internally windows are /// handled as curses pads and change in size requires to delete /// them and create again, there is no way to change size of pad. /// @see SetBorder() /// @see setTitle() /// @see resize() /// virtual void recreate(size_t width, size_t height); /// internal WINDOW pointers WINDOW *m_window; WINDOW *m_border_window; /// start points and dimensions size_t m_start_x; size_t m_start_y; size_t m_width; size_t m_height; /// window timeout int m_window_timeout; /// current colors Color m_color; Color m_bg_color; /// base colors Color m_base_color; Color m_base_bg_color; /// current border Border m_border; private: /// Sets state of bold attribute (internal use only) /// @param bold_state state of bold attribute /// void bold(bool bold_state) const; /// Sets state of underline attribute (internal use only) /// @param underline_state state of underline attribute /// void underline(bool underline_state) const; /// Sets state of reverse attribute (internal use only) /// @param reverse_state state of reverse attribute /// void reverse(bool reverse_state) const; /// Sets state of altcharset attribute (internal use only) /// @param altcharset_state state of altcharset attribute /// void altCharset(bool altcharset_state) const; /// pointer to helper function used by getString() /// @see getString() /// GetStringHelper m_get_string_helper; /// window title std::string m_title; /// stack of colors std::stack m_color_stack; /// input queue of a window. you can put characters there using /// PushChar and they will be immediately consumed and /// returned by ReadKey std::queue m_input_queue; /// containter used for additional file descriptors that have /// to be polled in ReadKey() and correspondent callbacks that /// are invoked if there is data available in them typedef std::vector< std::pair > FDCallbacks; FDCallbacks m_fds; /// counters for format flags int m_bold_counter; int m_underline_counter; int m_reverse_counter; int m_alt_charset_counter; }; } #endif // NCMPCPP_WINDOW_H