summaryrefslogtreecommitdiff
path: root/src/player/Control.hxx
blob: 159a5b7f3da52a21d1013942998e253c0747c5b5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
/*
 * Copyright 2003-2018 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef MPD_PLAYER_CONTROL_HXX
#define MPD_PLAYER_CONTROL_HXX

#include "output/Client.hxx"
#include "AudioFormat.hxx"
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
#include "thread/Thread.hxx"
#include "CrossFade.hxx"
#include "Chrono.hxx"
#include "ReplayGainConfig.hxx"
#include "ReplayGainMode.hxx"
#include "MusicChunkPtr.hxx"

#include <exception>
#include <memory>

#include <stdint.h>

struct Tag;
class PlayerListener;
class PlayerOutputs;
class InputCacheManager;
class DetachedSong;

enum class PlayerState : uint8_t {
	STOP,
	PAUSE,
	PLAY
};

enum class PlayerCommand : uint8_t {
	NONE,
	EXIT,
	STOP,
	PAUSE,

	/**
	 * Seek to a certain position in the specified song.  This
	 * command can also be used to change the current song or
	 * start playback.  It "finishes" immediately, but
	 * PlayerControl::seeking will be set until seeking really
	 * completes (or fails).
	 */
	SEEK,

	CLOSE_AUDIO,

	/**
	 * At least one AudioOutput.enabled flag has been modified;
	 * commit those changes to the output threads.
	 */
	UPDATE_AUDIO,

	/** PlayerControl.next_song has been updated */
	QUEUE,

	/**
	 * cancel pre-decoding PlayerControl.next_song; if the player
	 * has already started playing this song, it will completely
	 * stop
	 */
	CANCEL,

	/**
	 * Refresh status information in the #PlayerControl struct,
	 * e.g. elapsed_time.
	 */
	REFRESH,
};

enum class PlayerError : uint8_t {
	NONE,

	/**
	 * The decoder has failed to decode the song.
	 */
	DECODER,

	/**
	 * The audio output has failed.
	 */
	OUTPUT,
};

struct PlayerStatus {
	PlayerState state;
	uint16_t bit_rate;
	AudioFormat audio_format;
	SignedSongTime total_time;
	SongTime elapsed_time;
};

class PlayerControl final : public AudioOutputClient {
	friend class Player;

	PlayerListener &listener;

	PlayerOutputs &outputs;

	InputCacheManager *const input_cache;

	const unsigned buffer_chunks;

	/**
	 * The "audio_output_format" setting.
	 */
	const AudioFormat configured_audio_format;

	/**
	 * The handle of the player thread.
	 */
	Thread thread;

	/**
	 * This lock protects #command, #state, #error, #tagged_song.
	 */
	mutable Mutex mutex;

	/**
	 * Trigger this object after you have modified #command.
	 */
	Cond cond;

	/**
	 * This object gets signalled when the player thread has
	 * finished the #command.  It wakes up the client that waits
	 * (i.e. the main thread).
	 */
	Cond client_cond;

	/**
	 * The error that occurred in the player thread.  This
	 * attribute is only valid if #error_type is not
	 * #PlayerError::NONE.  The object must be freed when this
	 * object transitions back to #PlayerError::NONE.
	 */
	std::exception_ptr error;

	/**
	 * The next queued song.
	 *
	 * This is a duplicate, and must be freed when this attribute
	 * is cleared.
	 */
	std::unique_ptr<DetachedSong> next_song;

	/**
	 * A copy of the current #DetachedSong after its tags have
	 * been updated by the decoder (for example, a radio stream
	 * that has sent a new tag after switching to the next song).
	 * This shall be used by PlayerListener::OnPlayerTagModified()
	 * to update the current #DetachedSong in the queue.
	 *
	 * Protected by #mutex.  Set by the PlayerThread and consumed
	 * by the main thread.
	 */
	std::unique_ptr<DetachedSong> tagged_song;

	PlayerCommand command = PlayerCommand::NONE;
	PlayerState state = PlayerState::STOP;

	PlayerError error_type = PlayerError::NONE;

	ReplayGainMode replay_gain_mode = ReplayGainMode::OFF;

	/**
	 * Is the player currently busy with the SEEK command?
	 */
	bool seeking = false;

	/**
	 * If this flag is set, then the player will be auto-paused at
	 * the end of the song, before the next song starts to play.
	 *
	 * This is a copy of the queue's "single" flag most of the
	 * time.
	 */
	bool border_pause = false;

	/**
	 * If this flag is set, then the player thread is currently
	 * occupied and will not be able to respond quickly to
	 * commands (e.g. waiting for the decoder thread to finish
	 * seeking).  This is used to skip #PlayerCommand::REFRESH to
	 * avoid blocking the main thread.
	 */
	bool occupied = false;

	struct ScopeOccupied {
		PlayerControl &pc;

		explicit ScopeOccupied(PlayerControl &_pc) noexcept:pc(_pc) {
			assert(!pc.occupied);
			pc.occupied = true;
		}

		~ScopeOccupied() noexcept {
			assert(pc.occupied);
			pc.occupied = false;
		}
	};

	AudioFormat audio_format;
	uint16_t bit_rate;

	SignedSongTime total_time;
	SongTime elapsed_time;

	SongTime seek_time;

	CrossFadeSettings cross_fade;

	const ReplayGainConfig replay_gain_config;

	FloatDuration total_play_time = FloatDuration::zero();

public:
	PlayerControl(PlayerListener &_listener,
		      PlayerOutputs &_outputs,
		      InputCacheManager *_input_cache,
		      unsigned buffer_chunks,
		      AudioFormat _configured_audio_format,
		      const ReplayGainConfig &_replay_gain_config) noexcept;
	~PlayerControl() noexcept;

	void Kill() noexcept;

	/**
	 * Like CheckRethrowError(), but locks and unlocks the object.
	 */
	void LockCheckRethrowError() const {
		const std::lock_guard<Mutex> protect(mutex);
		CheckRethrowError();
	}

	void LockClearError() noexcept;

	PlayerError GetErrorType() const noexcept {
		return error_type;
	}

	void LockUpdateAudio() noexcept;

	/**
	 * Throws on error.
	 *
	 * @param song the song to be queued
	 */
	void Play(std::unique_ptr<DetachedSong> song);

	/**
	 * @param song the song to be queued; the given instance will be owned
	 * and freed by the player
	 */
	void LockEnqueueSong(std::unique_ptr<DetachedSong> song) noexcept;

	/**
	 * Makes the player thread seek the specified song to a position.
	 *
	 * Throws on error.
	 *
	 * @param song the song to be queued; the given instance will be owned
	 * and freed by the player
	 */
	void LockSeek(std::unique_ptr<DetachedSong> song, SongTime t);

	void LockStop() noexcept;

	/**
	 * see PlayerCommand::CANCEL
	 */
	void LockCancel() noexcept;

	void LockSetPause(bool pause_flag) noexcept;

	void LockPause() noexcept;

	/**
	 * Set the player's #border_pause flag.
	 */
	void LockSetBorderPause(bool border_pause) noexcept;
	void SetCrossFade(FloatDuration duration) noexcept;

	auto GetCrossFade() const noexcept {
		return cross_fade.duration;
	}

	void SetMixRampDb(float mixramp_db) noexcept;

	float GetMixRampDb() const noexcept {
		return cross_fade.mixramp_db;
	}

	void SetMixRampDelay(FloatDuration mixramp_delay) noexcept;

	auto GetMixRampDelay() const noexcept {
		return cross_fade.mixramp_delay;
	}

	void LockSetReplayGainMode(ReplayGainMode _mode) noexcept {
		const std::lock_guard<Mutex> protect(mutex);
		replay_gain_mode = _mode;
	}

	/**
	 * Like ReadTaggedSong(), but locks and unlocks the object.
	 */
	std::unique_ptr<DetachedSong> LockReadTaggedSong() noexcept;

	gcc_pure
	PlayerStatus LockGetStatus() noexcept;

	PlayerState GetState() const noexcept {
		return state;
	}

	struct SyncInfo {
		PlayerState state;
		bool has_next_song;
	};

	gcc_pure
	SyncInfo LockGetSyncInfo() const noexcept {
		const std::lock_guard<Mutex> protect(mutex);
		return {state, next_song != nullptr};
	}

	auto GetTotalPlayTime() const noexcept {
		return total_play_time;
	}

private:
	/**
	 * Signals the object.  The object should be locked prior to
	 * calling this function.
	 */
	void Signal() noexcept {
		cond.notify_one();
	}

	/**
	 * Signals the object.  The object is temporarily locked by
	 * this function.
	 */
	void LockSignal() noexcept {
		const std::lock_guard<Mutex> protect(mutex);
		Signal();
	}

	/**
	 * Waits for a signal on the object.  This function is only
	 * valid in the player thread.  The object must be locked
	 * prior to calling this function.
	 */
	void Wait(std::unique_lock<Mutex> &lock) noexcept {
		assert(thread.IsInside());

		cond.wait(lock);
	}

	/**
	 * Wake up the client waiting for command completion.
	 *
	 * Caller must lock the object.
	 */
	void ClientSignal() noexcept {
		assert(thread.IsInside());

		client_cond.notify_one();
	}

	/**
	 * The client calls this method to wait for command
	 * completion.
	 *
	 * Caller must lock the object.
	 */
	void ClientWait(std::unique_lock<Mutex> &lock) noexcept {
		assert(!thread.IsInside());

		client_cond.wait(lock);
	}

	/**
	 * A command has been finished.  This method clears the
	 * command and signals the client.
	 *
	 * To be called from the player thread.  Caller must lock the
	 * object.
	 */
	void CommandFinished() noexcept {
		assert(command != PlayerCommand::NONE);

		command = PlayerCommand::NONE;
		ClientSignal();
	}

	void LockCommandFinished() noexcept {
		const std::lock_guard<Mutex> protect(mutex);
		CommandFinished();
	}

	/**
	 * Checks if the size of the #MusicPipe is below the #threshold.  If
	 * not, it attempts to synchronize with all output threads, and waits
	 * until another #MusicChunk is finished.
	 *
	 * Caller must lock the mutex.
	 *
	 * @param threshold the maximum number of chunks in the pipe
	 * @return true if there are less than #threshold chunks in the pipe
	 */
	bool WaitOutputConsumed(std::unique_lock<Mutex> &lock,
				unsigned threshold) noexcept;

	bool LockWaitOutputConsumed(unsigned threshold) noexcept {
		std::unique_lock<Mutex> lock(mutex);
		return WaitOutputConsumed(lock, threshold);
	}

	/**
	 * Wait for the command to be finished by the player thread.
	 *
	 * To be called from the main thread.  Caller must lock the
	 * object.
	 */
	void WaitCommandLocked(std::unique_lock<Mutex> &lock) noexcept {
		while (command != PlayerCommand::NONE)
			ClientWait(lock);
	}

	/**
	 * Send a command to the player thread and synchronously wait
	 * for it to finish.
	 *
	 * To be called from the main thread.  Caller must lock the
	 * object.
	 */
	void SynchronousCommand(std::unique_lock<Mutex> &lock,
				PlayerCommand cmd) noexcept {
		assert(command == PlayerCommand::NONE);

		command = cmd;
		Signal();
		WaitCommandLocked(lock);
	}

	/**
	 * Send a command to the player thread and synchronously wait
	 * for it to finish.
	 *
	 * To be called from the main thread.  This method locks the
	 * object.
	 */
	void LockSynchronousCommand(PlayerCommand cmd) noexcept {
		std::unique_lock<Mutex> lock(mutex);
		SynchronousCommand(lock, cmd);
	}

	void PauseLocked(std::unique_lock<Mutex> &lock) noexcept;

	void ClearError() noexcept {
		error_type = PlayerError::NONE;
		error = std::exception_ptr();
	}

	bool ApplyBorderPause() noexcept {
		if (border_pause)
			state = PlayerState::PAUSE;
		return border_pause;
	}

	/**
	 * Set the error.  Discards any previous error condition.
	 *
	 * Caller must lock the object.
	 *
	 * @param type the error type; must not be #PlayerError::NONE
	 */
	void SetError(PlayerError type, std::exception_ptr &&_error) noexcept;

	/**
	 * Set the error and set state to PlayerState::PAUSE.
	 */
	void SetOutputError(std::exception_ptr &&_error) noexcept {
		SetError(PlayerError::OUTPUT, std::move(_error));

		/* pause: the user may resume playback as soon as an
		   audio output becomes available */
		state = PlayerState::PAUSE;
	}

	void LockSetOutputError(std::exception_ptr &&_error) noexcept {
		const std::lock_guard<Mutex> lock(mutex);
		SetOutputError(std::move(_error));
	}

	/**
	 * Checks whether an error has occurred, and if so, rethrows
	 * it.
	 *
	 * Caller must lock the object.
	 */
	void CheckRethrowError() const {
		if (error_type != PlayerError::NONE)
			std::rethrow_exception(error);
	}

	/**
	 * Set the #tagged_song attribute to a newly allocated copy of
	 * the given #DetachedSong.  Locks and unlocks the object.
	 */
	void LockSetTaggedSong(const DetachedSong &song) noexcept;

	void ClearTaggedSong() noexcept;

	/**
	 * Read and clear the #tagged_song attribute.
	 *
	 * Caller must lock the object.
	 */
	std::unique_ptr<DetachedSong> ReadTaggedSong() noexcept;

	void EnqueueSongLocked(std::unique_lock<Mutex> &lock,
			       std::unique_ptr<DetachedSong> song) noexcept;

	/**
	 * Throws on error.
	 */
	void SeekLocked(std::unique_lock<Mutex> &lock,
			std::unique_ptr<DetachedSong> song, SongTime t);

	/**
	 * Caller must lock the object.
	 */
	void CancelPendingSeek() noexcept {
		if (!seeking)
			return;

		seeking = false;
		ClientSignal();
	}

	void LockUpdateSongTag(DetachedSong &song,
			       const Tag &new_tag) noexcept;

	/**
	 * Plays a #MusicChunk object (after applying software
	 * volume).  If it contains a (stream) tag, copy it to the
	 * current song, so MPD's playlist reflects the new stream
	 * tag.
	 *
	 * Player lock is not held.
	 *
	 * Throws on error.
	 */
	void PlayChunk(DetachedSong &song, MusicChunkPtr chunk,
		       const AudioFormat &format);

	/* virtual methods from AudioOutputClient */
	void ChunksConsumed() override {
		LockSignal();
	}

	void ApplyEnabled() override {
		LockUpdateAudio();
	}

	void RunThread() noexcept;
};

#endif