1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
|
/*
* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef AUDIO_OUTPUT_SOURCE_HXX
#define AUDIO_OUTPUT_SOURCE_HXX
#include "check.h"
#include "util/Compiler.h"
#include "SharedPipeConsumer.hxx"
#include "AudioFormat.hxx"
#include "ReplayGainMode.hxx"
#include "pcm/PcmBuffer.hxx"
#include "pcm/PcmDither.hxx"
#include "util/ConstBuffer.hxx"
#include <utility>
#include <memory>
#include <assert.h>
#include <stdint.h>
struct MusicChunk;
struct Tag;
class Mutex;
class Filter;
class PreparedFilter;
/**
* Source of audio data to be played by an #AudioOutput. It receives
* #MusicChunk instances from a #MusicPipe (via #SharedPipeConsumer).
* It applies configured filters, ReplayGain and returns plain PCM
* data.
*/
class AudioOutputSource {
/**
* The audio_format in which audio data is received from the
* player thread (which in turn receives it from the decoder).
*/
AudioFormat in_audio_format = AudioFormat::Undefined();
ReplayGainMode replay_gain_mode = ReplayGainMode::OFF;
/**
* A reference to the #MusicPipe and the current position.
*/
SharedPipeConsumer pipe;
/**
* The serial number of the last replay gain info. 0 means no
* replay gain info was available.
*/
unsigned replay_gain_serial;
/**
* The serial number of the last replay gain info by the
* "other" chunk during cross-fading.
*/
unsigned other_replay_gain_serial;
/**
* The replay_gain_filter_plugin instance of this audio
* output.
*/
std::unique_ptr<Filter> replay_gain_filter;
/**
* The replay_gain_filter_plugin instance of this audio
* output, to be applied to the second chunk during
* cross-fading.
*/
std::unique_ptr<Filter> other_replay_gain_filter;
/**
* The buffer used to allocate the cross-fading result.
*/
PcmBuffer cross_fade_buffer;
/**
* The dithering state for cross-fading two streams.
*/
PcmDither cross_fade_dither;
/**
* The filter object of this audio output. This is an
* instance of chain_filter_plugin.
*/
std::unique_ptr<Filter> filter;
/**
* The #MusicChunk currently being processed (see
* #pending_tag, #pending_data).
*/
const MusicChunk *current_chunk = nullptr;
/**
* The #Tag to be processed by the #AudioOutput.
*/
const Tag *pending_tag;
/**
* Filtered #MusicChunk PCM data to be processed by the
* #AudioOutput.
*/
ConstBuffer<uint8_t> pending_data;
public:
AudioOutputSource() noexcept;
~AudioOutputSource() noexcept;
void SetReplayGainMode(ReplayGainMode _mode) noexcept {
replay_gain_mode = _mode;
}
bool IsOpen() const {
return in_audio_format.IsDefined();
}
const AudioFormat &GetInputAudioFormat() const {
assert(IsOpen());
return in_audio_format;
}
AudioFormat Open(AudioFormat audio_format, const MusicPipe &_pipe,
PreparedFilter *prepared_replay_gain_filter,
PreparedFilter *prepared_other_replay_gain_filter,
PreparedFilter &prepared_filter);
void Close() noexcept;
void Cancel() noexcept;
/**
* Ensure that ReadTag() or PeekData() return any input.
*
* Throws std::runtime_error on error
*
* @param mutex the #Mutex which protects the
* #SharedPipeConsumer; it is locked by the caller, and may be
* unlocked temporarily by this method
* @return true if any input is available, false if the source
* has (temporarily?) run empty
*/
bool Fill(Mutex &mutex);
/**
* Reads the #Tag to be processed. Be sure to call Fill()
* successfully before calling this metohd.
*/
const Tag *ReadTag() noexcept {
assert(current_chunk != nullptr);
return std::exchange(pending_tag, nullptr);
}
/**
* Returns the remaining filtered PCM data be played. The
* caller shall use ConsumeData() to mark portions of the
* return value as "consumed".
*
* Be sure to call Fill() successfully before calling this
* metohd.
*/
ConstBuffer<void> PeekData() const noexcept {
return pending_data.ToVoid();
}
/**
* Mark portions of the PeekData() return value as "consumed".
*/
void ConsumeData(size_t nbytes) noexcept;
bool IsChunkConsumed(const MusicChunk &chunk) const noexcept {
assert(IsOpen());
return pipe.IsConsumed(chunk);
}
void ClearTailChunk(const MusicChunk &chunk) noexcept {
pipe.ClearTail(chunk);
}
/**
* Wrapper for Filter::Flush().
*/
ConstBuffer<void> Flush();
private:
void OpenFilter(AudioFormat audio_format,
PreparedFilter *prepared_replay_gain_filter,
PreparedFilter *prepared_other_replay_gain_filter,
PreparedFilter &prepared_filter);
void CloseFilter() noexcept;
ConstBuffer<void> GetChunkData(const MusicChunk &chunk,
Filter *replay_gain_filter,
unsigned *replay_gain_serial_p);
ConstBuffer<void> FilterChunk(const MusicChunk &chunk);
};
#endif
|