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/*
* Copyright (C) 2003-2013 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "OpenALOutputPlugin.hxx"
#include "OutputAPI.hxx"
#include <glib.h>
#ifndef HAVE_OSX
#include <AL/al.h>
#include <AL/alc.h>
#else
#include <OpenAL/al.h>
#include <OpenAL/alc.h>
#endif
#undef G_LOG_DOMAIN
#define G_LOG_DOMAIN "openal"
/* should be enough for buffer size = 2048 */
#define NUM_BUFFERS 16
struct OpenALOutput {
struct audio_output base;
const char *device_name;
ALCdevice *device;
ALCcontext *context;
ALuint buffers[NUM_BUFFERS];
unsigned filled;
ALuint source;
ALenum format;
ALuint frequency;
bool Initialize(const config_param *param, GError **error_r) {
return ao_base_init(&base, &openal_output_plugin, param,
error_r);
}
void Deinitialize() {
ao_base_finish(&base);
}
};
static inline GQuark
openal_output_quark(void)
{
return g_quark_from_static_string("openal_output");
}
static ALenum
openal_audio_format(struct audio_format *audio_format)
{
/* note: cannot map SAMPLE_FORMAT_S8 to AL_FORMAT_STEREO8 or
AL_FORMAT_MONO8 since OpenAL expects unsigned 8 bit
samples, while MPD uses signed samples */
switch (audio_format->format) {
case SAMPLE_FORMAT_S16:
if (audio_format->channels == 2)
return AL_FORMAT_STEREO16;
if (audio_format->channels == 1)
return AL_FORMAT_MONO16;
/* fall back to mono */
audio_format->channels = 1;
return openal_audio_format(audio_format);
default:
/* fall back to 16 bit */
audio_format->format = SAMPLE_FORMAT_S16;
return openal_audio_format(audio_format);
}
}
G_GNUC_PURE
static inline ALint
openal_get_source_i(const OpenALOutput *od, ALenum param)
{
ALint value;
alGetSourcei(od->source, param, &value);
return value;
}
G_GNUC_PURE
static inline bool
openal_has_processed(const OpenALOutput *od)
{
return openal_get_source_i(od, AL_BUFFERS_PROCESSED) > 0;
}
G_GNUC_PURE
static inline ALint
openal_is_playing(const OpenALOutput *od)
{
return openal_get_source_i(od, AL_SOURCE_STATE) == AL_PLAYING;
}
static bool
openal_setup_context(OpenALOutput *od,
GError **error)
{
od->device = alcOpenDevice(od->device_name);
if (od->device == nullptr) {
g_set_error(error, openal_output_quark(), 0,
"Error opening OpenAL device \"%s\"\n",
od->device_name);
return false;
}
od->context = alcCreateContext(od->device, nullptr);
if (od->context == nullptr) {
g_set_error(error, openal_output_quark(), 0,
"Error creating context for \"%s\"\n",
od->device_name);
alcCloseDevice(od->device);
return false;
}
return true;
}
static struct audio_output *
openal_init(const config_param *param, GError **error_r)
{
const char *device_name = config_get_block_string(param, "device", nullptr);
if (device_name == nullptr) {
device_name = alcGetString(nullptr, ALC_DEFAULT_DEVICE_SPECIFIER);
}
OpenALOutput *od = new OpenALOutput();
if (!od->Initialize(param, error_r)) {
delete od;
return nullptr;
}
od->device_name = device_name;
return &od->base;
}
static void
openal_finish(struct audio_output *ao)
{
OpenALOutput *od = (OpenALOutput *)ao;
od->Deinitialize();
delete od;
}
static bool
openal_open(struct audio_output *ao, struct audio_format *audio_format,
GError **error)
{
OpenALOutput *od = (OpenALOutput *)ao;
od->format = openal_audio_format(audio_format);
if (!openal_setup_context(od, error)) {
return false;
}
alcMakeContextCurrent(od->context);
alGenBuffers(NUM_BUFFERS, od->buffers);
if (alGetError() != AL_NO_ERROR) {
g_set_error(error, openal_output_quark(), 0,
"Failed to generate buffers");
return false;
}
alGenSources(1, &od->source);
if (alGetError() != AL_NO_ERROR) {
g_set_error(error, openal_output_quark(), 0,
"Failed to generate source");
alDeleteBuffers(NUM_BUFFERS, od->buffers);
return false;
}
od->filled = 0;
od->frequency = audio_format->sample_rate;
return true;
}
static void
openal_close(struct audio_output *ao)
{
OpenALOutput *od = (OpenALOutput *)ao;
alcMakeContextCurrent(od->context);
alDeleteSources(1, &od->source);
alDeleteBuffers(NUM_BUFFERS, od->buffers);
alcDestroyContext(od->context);
alcCloseDevice(od->device);
}
static unsigned
openal_delay(struct audio_output *ao)
{
OpenALOutput *od = (OpenALOutput *)ao;
return od->filled < NUM_BUFFERS || openal_has_processed(od)
? 0
/* we don't know exactly how long we must wait for the
next buffer to finish, so this is a random
guess: */
: 50;
}
static size_t
openal_play(struct audio_output *ao, const void *chunk, size_t size,
G_GNUC_UNUSED GError **error)
{
OpenALOutput *od = (OpenALOutput *)ao;
ALuint buffer;
if (alcGetCurrentContext() != od->context) {
alcMakeContextCurrent(od->context);
}
if (od->filled < NUM_BUFFERS) {
/* fill all buffers */
buffer = od->buffers[od->filled];
od->filled++;
} else {
/* wait for processed buffer */
while (!openal_has_processed(od))
g_usleep(10);
alSourceUnqueueBuffers(od->source, 1, &buffer);
}
alBufferData(buffer, od->format, chunk, size, od->frequency);
alSourceQueueBuffers(od->source, 1, &buffer);
if (!openal_is_playing(od))
alSourcePlay(od->source);
return size;
}
static void
openal_cancel(struct audio_output *ao)
{
OpenALOutput *od = (OpenALOutput *)ao;
od->filled = 0;
alcMakeContextCurrent(od->context);
alSourceStop(od->source);
/* force-unqueue all buffers */
alSourcei(od->source, AL_BUFFER, 0);
od->filled = 0;
}
const struct audio_output_plugin openal_output_plugin = {
"openal",
nullptr,
openal_init,
openal_finish,
nullptr,
nullptr,
openal_open,
openal_close,
openal_delay,
nullptr,
openal_play,
nullptr,
openal_cancel,
nullptr,
nullptr,
};
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