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/*
* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_OUTPUT_INTERNAL_HXX
#define MPD_OUTPUT_INTERNAL_HXX
#include "Source.hxx"
#include "SharedPipeConsumer.hxx"
#include "AudioFormat.hxx"
#include "filter/Observer.hxx"
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
#include "thread/Thread.hxx"
#include "system/PeriodClock.hxx"
#include <exception>
class PreparedFilter;
class MusicPipe;
class EventLoop;
class Mixer;
class MixerListener;
class AudioOutputClient;
struct MusicChunk;
struct ConfigBlock;
struct AudioOutputPlugin;
struct ReplayGainConfig;
struct AudioOutput {
enum class Command {
NONE,
ENABLE,
DISABLE,
/**
* Open the output, or reopen it if it is already
* open, adjusting for input #AudioFormat changes.
*/
OPEN,
CLOSE,
PAUSE,
/**
* Drains the internal (hardware) buffers of the device. This
* operation may take a while to complete.
*/
DRAIN,
CANCEL,
KILL
};
/**
* The device's configured display name.
*/
const char *name;
/**
* The plugin which implements this output device.
*/
const AudioOutputPlugin &plugin;
/**
* The #mixer object associated with this audio output device.
* May be nullptr if none is available, or if software volume is
* configured.
*/
Mixer *mixer = nullptr;
/**
* Will this output receive tags from the decoder? The
* default is true, but it may be configured to false to
* suppress sending tags to the output.
*/
bool tags;
/**
* Shall this output always play something (i.e. silence),
* even when playback is stopped?
*/
bool always_on;
/**
* Has the user enabled this device?
*/
bool enabled = true;
/**
* Is this device actually enabled, i.e. the "enable" method
* has succeeded?
*/
bool really_enabled = false;
/**
* Is the device (already) open and functional?
*
* This attribute may only be modified by the output thread.
* It is protected with #mutex: write accesses inside the
* output thread and read accesses outside of it may only be
* performed while the lock is held.
*/
bool open = false;
/**
* Is the device paused? i.e. the output thread is in the
* ao_pause() loop.
*/
bool pause = false;
/**
* When this flag is set, the output thread will not do any
* playback. It will wait until the flag is cleared.
*
* This is used to synchronize the "clear" operation on the
* shared music pipe during the CANCEL command.
*/
bool allow_play = true;
/**
* True while the OutputThread is inside ao_play(). This
* means the PlayerThread does not need to wake up the
* OutputThread when new chunks are added to the MusicPipe,
* because the OutputThread is already watching that.
*/
bool in_playback_loop = false;
/**
* Has the OutputThread been woken up to play more chunks?
* This is set by audio_output_play() and reset by ao_play()
* to reduce the number of duplicate wakeups.
*/
bool woken_for_play = false;
/**
* If not nullptr, the device has failed, and this timer is used
* to estimate how long it should stay disabled (unless
* explicitly reopened with "play").
*/
PeriodClock fail_timer;
/**
* The configured audio format.
*/
AudioFormat config_audio_format;
/**
* The #AudioFormat which is emitted by the #Filter, with
* #config_audio_format already applied. This is used to
* decide whether this object needs to be closed and reopened
* upon #AudioFormat changes.
*/
AudioFormat filter_audio_format;
/**
* The audio_format which is really sent to the device. This
* is basically config_audio_format (if configured) or
* in_audio_format, but may have been modified by
* plugin->open().
*/
AudioFormat out_audio_format;
/**
* The filter object of this audio output. This is an
* instance of chain_filter_plugin.
*/
PreparedFilter *prepared_filter = nullptr;
/**
* The #VolumeFilter instance of this audio output. It is
* used by the #SoftwareMixer.
*/
FilterObserver volume_filter;
/**
* The replay_gain_filter_plugin instance of this audio
* output.
*/
PreparedFilter *prepared_replay_gain_filter = nullptr;
/**
* The replay_gain_filter_plugin instance of this audio
* output, to be applied to the second chunk during
* cross-fading.
*/
PreparedFilter *prepared_other_replay_gain_filter = nullptr;
/**
* The convert_filter_plugin instance of this audio output.
* It is the last item in the filter chain, and is responsible
* for converting the input data into the appropriate format
* for this audio output.
*/
FilterObserver convert_filter;
/**
* The thread handle, or nullptr if the output thread isn't
* running.
*/
Thread thread;
/**
* The next command to be performed by the output thread.
*/
Command command = Command::NONE;
/**
* Additional data for #command. Protected by #mutex.
*/
struct Request {
/**
* The #AudioFormat requested by #Command::OPEN.
*/
AudioFormat audio_format;
/**
* The #MusicPipe passed to #Command::OPEN.
*/
const MusicPipe *pipe;
} request;
/**
* This mutex protects #open, #fail_timer, #pipe.
*/
mutable Mutex mutex;
/**
* This condition object wakes up the output thread after
* #command has been set.
*/
Cond cond;
/**
* The PlayerControl object which "owns" this output. This
* object is needed to signal command completion.
*/
AudioOutputClient *client;
/**
* Source of audio data.
*/
AudioOutputSource source;
/**
* The error that occurred in the output thread. It is
* cleared whenever the output is opened successfully.
*
* Protected by #mutex.
*/
std::exception_ptr last_error;
/**
* Throws #std::runtime_error on error.
*/
AudioOutput(const AudioOutputPlugin &_plugin,
const ConfigBlock &block);
~AudioOutput();
private:
void Configure(const ConfigBlock &block);
public:
void Setup(EventLoop &event_loop,
const ReplayGainConfig &replay_gain_config,
MixerListener &mixer_listener,
const ConfigBlock &block);
void StartThread();
void StopThread();
void BeginDestroy();
void FinishDestroy();
const char *GetName() const {
return name;
}
/**
* Caller must lock the mutex.
*/
bool IsEnabled() const {
return enabled;
}
/**
* Caller must lock the mutex.
*/
bool IsOpen() const {
return open;
}
/**
* Caller must lock the mutex.
*/
bool IsCommandFinished() const {
return command == Command::NONE;
}
/**
* Caller must lock the mutex.
*/
const std::exception_ptr &GetLastError() const {
return last_error;
}
/**
* Waits for command completion.
*
* Caller must lock the mutex.
*/
void WaitForCommand();
/**
* Sends a command, but does not wait for completion.
*
* Caller must lock the mutex.
*/
void CommandAsync(Command cmd);
/**
* Sends a command to the #AudioOutput object and waits for
* completion.
*
* Caller must lock the mutex.
*/
void CommandWait(Command cmd);
/**
* Lock the #AudioOutput object and execute the command
* synchronously.
*/
void LockCommandWait(Command cmd);
/**
* Enables the device, but don't wait for completion.
*
* Caller must lock the mutex.
*/
void EnableAsync();
/**
* Disables the device, but don't wait for completion.
*
* Caller must lock the mutex.
*/
void DisableAsync();
/**
* Attempt to enable or disable the device as specified by the
* #enabled attribute; attempt to sync it with #really_enabled
* (wrapper for EnableAsync() or DisableAsync()).
*
* Caller must lock the mutex.
*/
void EnableDisableAsync() {
if (enabled == really_enabled)
return;
if (enabled)
EnableAsync();
else
DisableAsync();
}
void LockPauseAsync();
/**
* Same LockCloseWait(), but expects the lock to be
* held by the caller.
*/
void CloseWait();
void LockCloseWait();
/**
* Closes the audio output, but if the "always_on" flag is set, put it
* into pause mode instead.
*/
void LockRelease();
void SetReplayGainMode(ReplayGainMode _mode) {
source.SetReplayGainMode(_mode);
}
/**
* Caller must lock the mutex.
*/
bool Open(const AudioFormat audio_format, const MusicPipe &mp);
/**
* Opens or closes the device, depending on the "enabled"
* flag.
*
* @param force true to ignore the #fail_timer
* @return true if the device is open
*/
bool LockUpdate(const AudioFormat audio_format,
const MusicPipe &mp,
bool force);
void LockPlay();
void LockDrainAsync();
/**
* Clear the "allow_play" flag and send the "CANCEL" command
* asynchronously. To finish the operation, the caller has to
* call LockAllowPlay().
*/
void LockCancelAsync();
/**
* Set the "allow_play" and signal the thread.
*/
void LockAllowPlay();
/**
* Did we already consumed this chunk?
*
* Caller must lock the mutex.
*/
gcc_pure
bool IsChunkConsumed(const MusicChunk &chunk) const noexcept;
gcc_pure
bool LockIsChunkConsumed(const MusicChunk &chunk) noexcept {
const std::lock_guard<Mutex> protect(mutex);
return IsChunkConsumed(chunk);
}
void ClearTailChunk(const MusicChunk &chunk) {
source.ClearTailChunk(chunk);
}
private:
void CommandFinished();
/**
* Throws #std::runtime_error on error.
*/
void Enable();
void Disable();
/**
* Throws #std::runtime_error on error.
*/
void Open();
/**
* Invoke OutputPlugin::open() and configure the
* #ConvertFilter.
*
* Throws #std::runtime_error on error.
*
* Caller must not lock the mutex.
*/
void OpenOutputAndConvert(AudioFormat audio_format);
void Close(bool drain);
/**
* Close the output plugin.
*
* Mutex must not be locked.
*/
void CloseOutput(bool drain);
/**
* Mutex must not be locked.
*/
void CloseFilter();
/**
* Wait until the output's delay reaches zero.
*
* @return true if playback should be continued, false if a
* command was issued
*/
bool WaitForDelay();
bool FillSourceOrClose();
bool PlayChunk();
/**
* Plays all remaining chunks, until the tail of the pipe has
* been reached (and no more chunks are queued), or until a
* command is received.
*
* @return true if at least one chunk has been available,
* false if the tail of the pipe was already reached
*/
bool Play();
void Pause();
/**
* The OutputThread.
*/
void Task();
static void Task(void *arg);
};
/**
* Notify object used by the thread's client, i.e. we will send a
* notify signal to this object, expecting the caller to wait on it.
*/
extern struct notify audio_output_client_notify;
/**
* Throws #std::runtime_error on error.
*/
AudioOutput *
audio_output_new(EventLoop &event_loop,
const ReplayGainConfig &replay_gain_config,
const ConfigBlock &block,
MixerListener &mixer_listener,
AudioOutputClient &client);
void
audio_output_free(AudioOutput *ao);
#endif
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