summaryrefslogtreecommitdiff
path: root/src/decoder/DecoderAPI.hxx
blob: b756331d9452a9f511414f2d319edfb748d6267d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
/*
 * Copyright (C) 2003-2014 The Music Player Daemon Project
 * http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

/*! \file
 * \brief The MPD Decoder API
 *
 * This is the public API which is used by decoder plugins to
 * communicate with the mpd core.
 */

#ifndef MPD_DECODER_API_HXX
#define MPD_DECODER_API_HXX

// IWYU pragma: begin_exports

#include "check.h"
#include "DecoderCommand.hxx"
#include "DecoderPlugin.hxx"
#include "ReplayGainInfo.hxx"
#include "tag/Tag.hxx"
#include "AudioFormat.hxx"
#include "MixRampInfo.hxx"
#include "config/ConfigData.hxx"
#include "Chrono.hxx"

// IWYU pragma: end_exports

#include <stdint.h>

class Error;

/**
 * Notify the player thread that it has finished initialization and
 * that it has read the song's meta data.
 *
 * @param decoder the decoder object
 * @param audio_format the audio format which is going to be sent to
 * decoder_data()
 * @param seekable true if the song is seekable
 * @param duration the total duration of this song; negative if
 * unknown
 */
void
decoder_initialized(Decoder &decoder,
		    AudioFormat audio_format,
		    bool seekable, SignedSongTime duration);

/**
 * Determines the pending decoder command.
 *
 * @param decoder the decoder object
 * @return the current command, or DecoderCommand::NONE if there is no
 * command pending
 */
gcc_pure
DecoderCommand
decoder_get_command(Decoder &decoder);

/**
 * Called by the decoder when it has performed the requested command
 * (dc->command).  This function resets dc->command and wakes up the
 * player thread.
 *
 * @param decoder the decoder object
 */
void
decoder_command_finished(Decoder &decoder);

/**
 * Call this when you have received the DecoderCommand::SEEK command.
 *
 * @param decoder the decoder object
 * @return the destination position for the seek in milliseconds
 */
gcc_pure
SongTime
decoder_seek_time(Decoder &decoder);

/**
 * Call this when you have received the DecoderCommand::SEEK command.
 *
 * @param decoder the decoder object
 * @return the destination position for the seek in frames
 */
gcc_pure
uint64_t
decoder_seek_where_frame(Decoder &decoder);

/**
 * Call this instead of decoder_command_finished() when seeking has
 * failed.
 *
 * @param decoder the decoder object
 */
void
decoder_seek_error(Decoder &decoder);

/**
 * Open a new #InputStream and wait until it's ready.  Can get
 * cancelled by DecoderCommand::STOP (returns nullptr without setting
 * #Error).
 */
InputStream *
decoder_open_uri(Decoder &decoder, const char *uri, Error &error);

/**
 * Blocking read from the input stream.
 *
 * @param decoder the decoder object
 * @param is the input stream to read from
 * @param buffer the destination buffer
 * @param length the maximum number of bytes to read
 * @return the number of bytes read, or 0 if one of the following
 * occurs: end of file; error; command (like SEEK or STOP).
 */
size_t
decoder_read(Decoder *decoder, InputStream &is,
	     void *buffer, size_t length);

static inline size_t
decoder_read(Decoder &decoder, InputStream &is,
	     void *buffer, size_t length)
{
	return decoder_read(&decoder, is, buffer, length);
}

/**
 * Blocking read from the input stream.  Attempts to fill the buffer
 * completely; there is no partial result.
 *
 * @return true on success, false on error or command or not enough
 * data
 */
bool
decoder_read_full(Decoder *decoder, InputStream &is,
		  void *buffer, size_t size);

/**
 * Skip data on the #InputStream.
 *
 * @return true on success, false on error or command
 */
bool
decoder_skip(Decoder *decoder, InputStream &is, size_t size);

/**
 * Sets the time stamp for the next data chunk [seconds].  The MPD
 * core automatically counts it up, and a decoder plugin only needs to
 * use this function if it thinks that adding to the time stamp based
 * on the buffer size won't work.
 */
void
decoder_timestamp(Decoder &decoder, double t);

/**
 * This function is called by the decoder plugin when it has
 * successfully decoded block of input data.
 *
 * @param decoder the decoder object
 * @param is an input stream which is buffering while we are waiting
 * for the player
 * @param data the source buffer
 * @param length the number of bytes in the buffer
 * @return the current command, or DecoderCommand::NONE if there is no
 * command pending
 */
DecoderCommand
decoder_data(Decoder &decoder, InputStream *is,
	     const void *data, size_t length,
	     uint16_t kbit_rate);

static inline DecoderCommand
decoder_data(Decoder &decoder, InputStream &is,
	     const void *data, size_t length,
	     uint16_t kbit_rate)
{
	return decoder_data(decoder, &is, data, length, kbit_rate);
}

/**
 * This function is called by the decoder plugin when it has
 * successfully decoded a tag.
 *
 * @param decoder the decoder object
 * @param is an input stream which is buffering while we are waiting
 * for the player
 * @param tag the tag to send
 * @return the current command, or DecoderCommand::NONE if there is no
 * command pending
 */
DecoderCommand
decoder_tag(Decoder &decoder, InputStream *is, Tag &&tag);

static inline DecoderCommand
decoder_tag(Decoder &decoder, InputStream &is, Tag &&tag)
{
	return decoder_tag(decoder, &is, std::move(tag));
}

/**
 * Set replay gain values for the following chunks.
 *
 * @param decoder the decoder object
 * @param rgi the replay_gain_info object; may be nullptr to invalidate
 * the previous replay gain values
 */
void
decoder_replay_gain(Decoder &decoder,
		    const ReplayGainInfo *replay_gain_info);

/**
 * Store MixRamp tags.
 *
 * @param decoder the decoder object
 * @param mixramp_start the mixramp_start tag; may be nullptr to invalidate
 * @param mixramp_end the mixramp_end tag; may be nullptr to invalidate
 */
void
decoder_mixramp(Decoder &decoder, MixRampInfo &&mix_ramp);

#endif