1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
|
/*
* Copyright 2003-2017 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MPD_DECODER_CONTROL_HXX
#define MPD_DECODER_CONTROL_HXX
#include "Command.hxx"
#include "AudioFormat.hxx"
#include "MixRampInfo.hxx"
#include "input/Handler.hxx"
#include "thread/Mutex.hxx"
#include "thread/Cond.hxx"
#include "thread/Thread.hxx"
#include "Chrono.hxx"
#include "ReplayGainConfig.hxx"
#include "ReplayGainMode.hxx"
#include <exception>
#include <utility>
#include <memory>
#include <assert.h>
#include <stdint.h>
/* damn you, windows.h! */
#ifdef ERROR
#undef ERROR
#endif
class DetachedSong;
class MusicBuffer;
class MusicPipe;
enum class DecoderState : uint8_t {
STOP = 0,
START,
DECODE,
/**
* The last "START" command failed, because there was an I/O
* error or because no decoder was able to decode the file.
* This state will only come after START; once the state has
* turned to DECODE, by definition no such error can occur.
*/
ERROR,
};
class DecoderControl final : public InputStreamHandler {
/**
* The handle of the decoder thread.
*/
Thread thread;
public:
/**
* This lock protects #state and #command.
*
* This is usually a reference to PlayerControl::mutex, so
* that both player thread and decoder thread share a mutex.
* This simplifies synchronization with #cond and
* #client_cond.
*/
Mutex &mutex;
/**
* Trigger this object after you have modified #command. This
* is also used by the decoder thread to notify the caller
* when it has finished a command.
*/
Cond cond;
/**
* The trigger of this object's client. It is signalled
* whenever an event occurs.
*
* This is usually a reference to PlayerControl::cond.
*/
Cond &client_cond;
DecoderState state = DecoderState::STOP;
DecoderCommand command = DecoderCommand::NONE;
/**
* The error that occurred in the decoder thread. This
* attribute is only valid if #state is #DecoderState::ERROR.
* The object must be freed when this object transitions to
* any other state (usually #DecoderState::START).
*/
std::exception_ptr error;
private:
bool quit;
public:
/**
* Is the client currently waiting for the DecoderThread? If
* false, the DecoderThread may omit invoking Cond::signal(),
* reducing the number of system calls.
*/
bool client_is_waiting = false;
bool seek_error;
bool seekable;
SongTime seek_time;
private:
/**
* The "audio_output_format" setting.
*/
const AudioFormat configured_audio_format;
public:
/** the format of the song file */
AudioFormat in_audio_format;
/** the format being sent to the music pipe */
AudioFormat out_audio_format;
/**
* The song currently being decoded. This attribute is set by
* the player thread, when it sends the #DecoderCommand::START
* command.
*/
std::unique_ptr<DetachedSong> song;
/**
* The initial seek position, e.g. to the start of a sub-track
* described by a CUE file.
*
* This attribute is set by Start().
*/
SongTime start_time;
/**
* The decoder will stop when it reaches this position. 0
* means don't stop before the end of the file.
*
* This attribute is set by Start().
*/
SongTime end_time;
SignedSongTime total_time;
/** the #MusicChunk allocator */
MusicBuffer *buffer;
/**
* The destination pipe for decoded chunks. The caller thread
* owns this object, and is responsible for freeing it.
*/
std::shared_ptr<MusicPipe> pipe;
const ReplayGainConfig replay_gain_config;
ReplayGainMode replay_gain_mode = ReplayGainMode::OFF;
float replay_gain_db = 0;
float replay_gain_prev_db = 0;
private:
MixRampInfo mix_ramp, previous_mix_ramp;
public:
/**
* @param _mutex see #mutex
* @param _client_cond see #client_cond
*/
DecoderControl(Mutex &_mutex, Cond &_client_cond,
const AudioFormat _configured_audio_format,
const ReplayGainConfig &_replay_gain_config) noexcept;
~DecoderControl() noexcept;
/**
* Throws on error.
*/
void StartThread() {
quit = false;
thread.Start();
}
/**
* Locks the object.
*/
void Lock() const noexcept {
mutex.lock();
}
/**
* Unlocks the object.
*/
void Unlock() const noexcept {
mutex.unlock();
}
/**
* Signals the object. This function is only valid in the
* player thread. The object should be locked prior to
* calling this function.
*/
void Signal() noexcept {
cond.signal();
}
/**
* Waits for a signal on the #DecoderControl object. This function
* is only valid in the decoder thread. The object must be locked
* prior to calling this function.
*/
void Wait() noexcept {
cond.wait(mutex);
}
/**
* Waits for a signal from the decoder thread. This object
* must be locked prior to calling this function. This method
* is only valid in the player thread.
*
* Caller must hold the lock.
*/
void WaitForDecoder() noexcept;
bool IsIdle() const noexcept {
return state == DecoderState::STOP ||
state == DecoderState::ERROR;
}
gcc_pure
bool LockIsIdle() const noexcept {
const std::lock_guard<Mutex> protect(mutex);
return IsIdle();
}
bool IsStarting() const noexcept {
return state == DecoderState::START;
}
gcc_pure
bool LockIsStarting() const noexcept {
const std::lock_guard<Mutex> protect(mutex);
return IsStarting();
}
bool HasFailed() const noexcept {
assert(command == DecoderCommand::NONE);
return state == DecoderState::ERROR;
}
gcc_pure
bool LockHasFailed() const noexcept {
const std::lock_guard<Mutex> protect(mutex);
return HasFailed();
}
/**
* Transition this obejct from DecoderState::START to
* DecoderState::DECODE.
*
* Caller must lock the object.
*/
void SetReady(const AudioFormat audio_format,
bool _seekable, SignedSongTime _duration) noexcept;
/**
* Checks whether an error has occurred, and if so, rethrows
* it.
*
* Caller must lock the object.
*/
void CheckRethrowError() const {
assert(command == DecoderCommand::NONE);
assert(state != DecoderState::ERROR || error);
if (state == DecoderState::ERROR)
std::rethrow_exception(error);
}
/**
* Like CheckRethrowError(), but locks and unlocks the object.
*/
void LockCheckRethrowError() const {
const std::lock_guard<Mutex> protect(mutex);
CheckRethrowError();
}
/**
* Clear the error condition (if any).
*
* Caller must lock the object.
*/
void ClearError() noexcept {
if (state == DecoderState::ERROR) {
error = std::exception_ptr();
state = DecoderState::STOP;
}
}
/**
* Check if the specified song is currently being decoded. If the
* decoder is not running currently (or being started), then this
* function returns false in any case.
*
* Caller must lock the object.
*/
gcc_pure
bool IsCurrentSong(const DetachedSong &_song) const noexcept;
gcc_pure
bool IsSeekableCurrentSong(const DetachedSong &_song) const noexcept {
return seekable && IsCurrentSong(_song);
}
private:
/**
* Wait for the command to be finished by the decoder thread.
*
* To be called from the client thread. Caller must lock the
* object.
*/
void WaitCommandLocked() noexcept {
while (command != DecoderCommand::NONE)
WaitForDecoder();
}
/**
* Send a command to the decoder thread and synchronously wait
* for it to finish.
*
* To be called from the client thread. Caller must lock the
* object.
*/
void SynchronousCommandLocked(DecoderCommand cmd) noexcept {
command = cmd;
Signal();
WaitCommandLocked();
}
/**
* Send a command to the decoder thread and synchronously wait
* for it to finish.
*
* To be called from the client thread. This method locks the
* object.
*/
void LockSynchronousCommand(DecoderCommand cmd) noexcept {
const std::lock_guard<Mutex> protect(mutex);
ClearError();
SynchronousCommandLocked(cmd);
}
void LockAsynchronousCommand(DecoderCommand cmd) noexcept {
const std::lock_guard<Mutex> protect(mutex);
command = cmd;
Signal();
}
public:
/**
* Marks the current command as "finished" and notifies the
* client (= player thread).
*
* To be called from the decoder thread. Caller must lock the
* mutex.
*/
void CommandFinishedLocked() noexcept {
assert(command != DecoderCommand::NONE);
command = DecoderCommand::NONE;
client_cond.signal();
}
/**
* Start the decoder.
*
* Caller must lock the object.
*
* @param song the song to be decoded; the given instance will be
* owned and freed by the decoder
* @param start_time see #DecoderControl
* @param end_time see #DecoderControl
* @param pipe the pipe which receives the decoded chunks (owned by
* the caller)
*/
void Start(std::unique_ptr<DetachedSong> song,
SongTime start_time, SongTime end_time,
MusicBuffer &buffer,
std::shared_ptr<MusicPipe> pipe) noexcept;
/**
* Caller must lock the object.
*/
void Stop() noexcept;
/**
* Throws #std::runtime_error on error.
*
* Caller must lock the object.
*/
void Seek(SongTime t);
void Quit() noexcept;
const char *GetMixRampStart() const noexcept {
return mix_ramp.GetStart();
}
const char *GetMixRampEnd() const noexcept {
return mix_ramp.GetEnd();
}
const char *GetMixRampPreviousEnd() const noexcept {
return previous_mix_ramp.GetEnd();
}
void SetMixRamp(MixRampInfo &&new_value) noexcept {
mix_ramp = std::move(new_value);
}
/**
* Move mixramp_end to mixramp_prev_end and clear
* mixramp_start/mixramp_end.
*/
void CycleMixRamp() noexcept;
private:
void RunThread() noexcept;
/* virtual methods from class InputStreamHandler */
void OnInputStreamReady() noexcept override {
cond.signal();
}
void OnInputStreamAvailable() noexcept override {
cond.signal();
}
};
#endif
|