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/*
* Copyright 2003-2016 The Music Player Daemon Project
* http://www.musicpd.org
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "config.h"
#include "CheckAudioFormat.hxx"
#include "AudioFormat.hxx"
#include "util/Error.hxx"
#include "util/Domain.hxx"
#include <assert.h>
const Domain audio_format_domain("audio_format");
bool
audio_check_sample_rate(unsigned long sample_rate, Error &error)
{
if (!audio_valid_sample_rate(sample_rate)) {
error.Format(audio_format_domain,
"Invalid sample rate: %lu", sample_rate);
return false;
}
return true;
}
bool
audio_check_sample_format(SampleFormat sample_format, Error &error)
{
if (!audio_valid_sample_format(sample_format)) {
error.Format(audio_format_domain,
"Invalid sample format: %u",
unsigned(sample_format));
return false;
}
return true;
}
bool
audio_check_channel_count(unsigned channels, Error &error)
{
if (!audio_valid_channel_count(channels)) {
error.Format(audio_format_domain,
"Invalid channel count: %u", channels);
return false;
}
return true;
}
bool
audio_format_init_checked(AudioFormat &af, unsigned long sample_rate,
SampleFormat sample_format, unsigned channels,
Error &error)
{
if (audio_check_sample_rate(sample_rate, error) &&
audio_check_sample_format(sample_format, error) &&
audio_check_channel_count(channels, error)) {
af = AudioFormat(sample_rate, sample_format, channels);
assert(af.IsValid());
return true;
} else
return false;
}
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