/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_SLICE_BUFFER_HXX #define MPD_SLICE_BUFFER_HXX #include "HugeAllocator.hxx" #include "Compiler.h" #include #include #include #include /** * This class pre-allocates a certain number of objects, and allows * callers to allocate and free these objects ("slices"). */ template class SliceBuffer { union Slice { Slice *next; T value; }; HugeArray buffer; /** * The number of slices that are initialized. This is used to * avoid page faulting on the new allocation, so the kernel * does not need to reserve physical memory pages. */ unsigned n_initialized = 0; /** * The number of slices currently allocated. */ unsigned n_allocated = 0; /** * Pointer to the first free element in the chain. */ Slice *available = nullptr; public: SliceBuffer(unsigned _count) :buffer(_count) { buffer.ForkCow(false); } ~SliceBuffer() noexcept { /* all slices must be freed explicitly, and this assertion checks for leaks */ assert(n_allocated == 0); } SliceBuffer(const SliceBuffer &other) = delete; SliceBuffer &operator=(const SliceBuffer &other) = delete; unsigned GetCapacity() const noexcept { return buffer.size(); } bool empty() const noexcept { return n_allocated == 0; } bool IsFull() const noexcept { return n_allocated == buffer.size(); } template T *Allocate(Args&&... args) { assert(n_initialized <= buffer.size()); assert(n_allocated <= n_initialized); if (available == nullptr) { if (n_initialized == buffer.size()) { /* out of (internal) memory, buffer is full */ assert(n_allocated == buffer.size()); return nullptr; } available = &buffer[n_initialized++]; available->next = nullptr; } /* allocate a slice */ T *value = &available->value; available = available->next; ++n_allocated; /* construct the object */ return ::new((void *)value) T(std::forward(args)...); } void Free(T *value) noexcept { assert(n_initialized <= buffer.size()); assert(n_allocated > 0); assert(n_allocated <= n_initialized); Slice *slice = reinterpret_cast(value); assert(slice >= &buffer.front() && slice <= &buffer.back()); /* destruct the object */ value->~T(); /* insert the slice in the "available" linked list */ slice->next = available; available = slice; --n_allocated; /* give memory back to the kernel when the last slice was freed */ if (n_allocated == 0) { buffer.Discard(); n_initialized = 0; available = nullptr; } } }; #endif