/* * Copyright 2003-2021 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "EventPipe.hxx" #include "io/FileDescriptor.hxx" #include "system/Error.hxx" #include "util/Compiler.h" #include #include #ifdef _WIN32 #include "net/IPv4Address.hxx" #include "net/StaticSocketAddress.hxx" #include "net/UniqueSocketDescriptor.hxx" #include "net/SocketError.hxx" #endif #ifdef _WIN32 static void PoorSocketPair(UniqueSocketDescriptor &socket0, UniqueSocketDescriptor &socket01); #endif EventPipe::EventPipe() { #ifdef _WIN32 PoorSocketPair(r, w); #else if (!UniqueFileDescriptor::CreatePipeNonBlock(r, w)) throw MakeErrno("pipe() has failed"); #endif } EventPipe::~EventPipe() noexcept = default; bool EventPipe::Read() noexcept { assert(r.IsDefined()); assert(w.IsDefined()); char buffer[256]; return r.Read(buffer, sizeof(buffer)) > 0; } void EventPipe::Write() noexcept { assert(r.IsDefined()); assert(w.IsDefined()); w.Write("", 1); } #ifdef _WIN32 /* Our poor man's socketpair() implementation * Due to limited protocol/address family support * it's better to keep this as a private implementation detail of EventPipe * rather than wide-available API. */ static void PoorSocketPair(UniqueSocketDescriptor &socket0, UniqueSocketDescriptor &socket1) { UniqueSocketDescriptor listen_socket; if (!listen_socket.Create(AF_INET, SOCK_STREAM, IPPROTO_TCP)) throw MakeSocketError("Failed to create socket"); if (!listen_socket.Bind(IPv4Address(IPv4Address::Loopback(), 0))) throw MakeSocketError("Failed to create socket"); if (!listen_socket.Listen(1)) throw MakeSocketError("Failed to listen on socket"); if (!socket0.Create(AF_INET, SOCK_STREAM, IPPROTO_TCP)) throw MakeSocketError("Failed to create socket"); if (!socket0.Connect(listen_socket.GetLocalAddress())) throw MakeSocketError("Failed to connect socket"); socket0.SetNonBlocking(); socket1 = listen_socket.AcceptNonBlock(); if (!socket1.IsDefined()) throw MakeSocketError("Failed to accept connection"); } #endif