/* * Copyright 2003-2016 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* \file * * The player thread controls the playback. It acts as a bridge * between the decoder thread and the output thread(s): it receives * #MusicChunk objects from the decoder, optionally mixes them * (cross-fading), applies software volume, and sends them to the * audio outputs via audio_output_all_play(). * * It is controlled by the main thread (the playlist code), see * Control.hxx. The playlist enqueues new songs into the player * thread and sends it commands. * * The player thread itself does not do any I/O. It synchronizes with * other threads via #GMutex and #GCond objects, and passes * #MusicChunk instances around in #MusicPipe objects. */ #ifndef MPD_PLAYER_THREAD_HXX #define MPD_PLAYER_THREAD_HXX struct PlayerControl; void StartPlayerThread(PlayerControl &pc); #endif