/* * Copyright 2003-2020 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_PLAYER_OUTPUT_INTERFACE_HXX #define MPD_PLAYER_OUTPUT_INTERFACE_HXX #include "MusicChunkPtr.hxx" #include "Chrono.hxx" #include "util/Compiler.h" struct AudioFormat; struct MusicChunk; /** * An interface for the player thread to control all outputs. This * interface is implemented only by #MultipleOutputs, and exists only * to decouple the player code from the output code, to be able to * unit-test the player code. */ class PlayerOutputs { public: /** * Checks the "enabled" flag of all audio outputs, and if one has * changed, commit the change. * * Throws on error. */ virtual void EnableDisable() = 0; /** * Opens all audio outputs which are not disabled. * * Throws on error. * * @param audio_format the preferred audio format */ virtual void Open(const AudioFormat audio_format) = 0; /** * Closes all audio outputs. */ virtual void Close() noexcept = 0; /** * Closes all audio outputs. Outputs with the "always_on" * flag are put into pause mode. */ virtual void Release() noexcept = 0; /** * Enqueue a #MusicChunk object for playing, i.e. pushes it to a * #MusicPipe. * * Throws on error (all closed then). * * @param chunk the #MusicChunk object to be played */ virtual void Play(MusicChunkPtr chunk) = 0; /** * Checks if the output devices have drained their music pipe, and * returns the consumed music chunks to the #music_buffer. * * @return the number of chunks to play left in the #MusicPipe */ virtual unsigned CheckPipe() noexcept = 0; /** * Puts all audio outputs into pause mode. Most implementations will * simply close it then. */ virtual void Pause() noexcept = 0; /** * Drain all audio outputs. */ virtual void Drain() noexcept = 0; /** * Try to cancel data which may still be in the device's buffers. */ virtual void Cancel() noexcept = 0; /** * Indicate that a new song will begin now. */ virtual void SongBorder() noexcept = 0; /** * Returns the "elapsed_time" stamp of the most recently finished * chunk. A negative value is returned when no chunk has been * finished yet. */ gcc_pure virtual SignedSongTime GetElapsedTime() const noexcept = 0; }; #endif