/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "CrossFade.hxx" #include "Chrono.hxx" #include "MusicChunk.hxx" #include "AudioFormat.hxx" #include "util/NumberParser.hxx" #include "util/Domain.hxx" #include "Log.hxx" #include static constexpr Domain cross_fade_domain("cross_fade"); gcc_pure static float mixramp_interpolate(const char *ramp_list, float required_db) noexcept { float last_db = 0, last_secs = 0; bool have_last = false; /* ramp_list is a string of pairs of dBs and seconds that describe the * volume profile. Delimiters are semi-colons between pairs and spaces * between the dB and seconds of a pair. * The dB values must be monotonically increasing for this to work. */ while (1) { /* Parse the dB value. */ char *endptr; const float db = ParseFloat(ramp_list, &endptr); if (endptr == ramp_list || *endptr != ' ') break; ramp_list = endptr + 1; /* Parse the time. */ float secs = ParseFloat(ramp_list, &endptr); if (endptr == ramp_list || (*endptr != ';' && *endptr != 0)) break; ramp_list = endptr; if (*ramp_list == ';') ++ramp_list; /* Check for exact match. */ if (db == required_db) { return secs; } /* Save if too quiet. */ if (db < required_db) { last_db = db; last_secs = secs; have_last = true; continue; } /* If required db < any stored value, use the least. */ if (!have_last) return secs; /* Finally, interpolate linearly. */ secs = last_secs + (required_db - last_db) * (secs - last_secs) / (db - last_db); return secs; } return -1; } unsigned CrossFadeSettings::Calculate(SignedSongTime total_time, float replay_gain_db, float replay_gain_prev_db, const char *mixramp_start, const char *mixramp_prev_end, const AudioFormat af, const AudioFormat old_format, unsigned max_chunks) const noexcept { unsigned int chunks = 0; float chunks_f; if (total_time.IsNegative() || duration < 0 || duration >= total_time.ToDoubleS() || /* we can't crossfade when the audio formats are different */ af != old_format) return 0; assert(duration >= 0); assert(af.IsValid()); chunks_f = (float)af.GetTimeToSize() / (float)CHUNK_SIZE; if (mixramp_delay <= 0 || !mixramp_start || !mixramp_prev_end) { chunks = (chunks_f * duration + 0.5); } else { /* Calculate mixramp overlap. */ const float mixramp_overlap_current = mixramp_interpolate(mixramp_start, mixramp_db - replay_gain_db); const float mixramp_overlap_prev = mixramp_interpolate(mixramp_prev_end, mixramp_db - replay_gain_prev_db); const float mixramp_overlap = mixramp_overlap_current + mixramp_overlap_prev; if (mixramp_overlap_current >= 0 && mixramp_overlap_prev >= 0 && mixramp_delay <= mixramp_overlap) { chunks = (chunks_f * (mixramp_overlap - mixramp_delay)); FormatDebug(cross_fade_domain, "will overlap %d chunks, %fs", chunks, mixramp_overlap - mixramp_delay); } } if (chunks > max_chunks) { chunks = max_chunks; LogWarning(cross_fade_domain, "audio_buffer_size too small for computed MixRamp overlap"); } return chunks; }