/* * Copyright 2003-2017 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "Control.hxx" #include "Filtered.hxx" #include "Client.hxx" #include "Domain.hxx" #include "mixer/MixerInternal.hxx" #include "thread/Util.hxx" #include "thread/Slack.hxx" #include "thread/Name.hxx" #include "util/StringBuffer.hxx" #include "util/ScopeExit.hxx" #include "util/RuntimeError.hxx" #include "Log.hxx" #include #include void AudioOutputControl::CommandFinished() noexcept { assert(command != Command::NONE); command = Command::NONE; client_cond.signal(); } inline void AudioOutputControl::InternalOpen2(const AudioFormat in_audio_format) { assert(in_audio_format.IsValid()); const auto cf = in_audio_format.WithMask(output->config_audio_format); if (open && cf != output->filter_audio_format) /* if the filter's output format changes, the output must be reopened as well */ InternalCloseOutput(true); output->filter_audio_format = cf; if (!open) { { const ScopeUnlock unlock(mutex); output->OpenOutputAndConvert(output->filter_audio_format); } open = true; } else if (in_audio_format != output->out_audio_format) { /* reconfigure the final ConvertFilter for its new input AudioFormat */ try { output->ConfigureConvertFilter(); } catch (...) { open = false; { const ScopeUnlock unlock(mutex); output->CloseOutput(false); } throw; } } { const ScopeUnlock unlock(mutex); output->OpenSoftwareMixer(); } } inline bool AudioOutputControl::InternalEnable() noexcept { if (really_enabled) /* already enabled */ return true; last_error = nullptr; try { { const ScopeUnlock unlock(mutex); output->Enable(); } really_enabled = true; return true; } catch (...) { LogError(std::current_exception()); Failure(std::current_exception()); return false; } } inline void AudioOutputControl::InternalDisable() noexcept { if (!really_enabled) return; InternalCheckClose(false); really_enabled = false; const ScopeUnlock unlock(mutex); output->Disable(); } inline void AudioOutputControl::InternalOpen(const AudioFormat in_audio_format, const MusicPipe &pipe) noexcept { /* enable the device (just in case the last enable has failed) */ if (!InternalEnable()) return; last_error = nullptr; fail_timer.Reset(); skip_delay = true; AudioFormat f; try { try { f = source.Open(in_audio_format, pipe, output->prepared_replay_gain_filter.get(), output->prepared_other_replay_gain_filter.get(), *output->prepared_filter); } catch (...) { std::throw_with_nested(FormatRuntimeError("Failed to open filter for %s", GetLogName())); } try { InternalOpen2(f); } catch (...) { source.Close(); throw; } } catch (...) { LogError(std::current_exception()); Failure(std::current_exception()); } if (f != in_audio_format || f != output->out_audio_format) FormatDebug(output_domain, "converting in=%s -> f=%s -> out=%s", ToString(in_audio_format).c_str(), ToString(f).c_str(), ToString(output->out_audio_format).c_str()); } inline void AudioOutputControl::InternalCloseOutput(bool drain) noexcept { assert(IsOpen()); open = false; const ScopeUnlock unlock(mutex); output->CloseOutput(drain); } inline void AudioOutputControl::InternalClose(bool drain) noexcept { assert(IsOpen()); open = false; { const ScopeUnlock unlock(mutex); output->Close(drain); } source.Close(); } inline void AudioOutputControl::InternalCheckClose(bool drain) noexcept { if (IsOpen()) InternalClose(drain); } /** * Wait until the output's delay reaches zero. * * @return true if playback should be continued, false if a command * was issued */ inline bool AudioOutputControl::WaitForDelay() noexcept { while (true) { const auto delay = output->Delay(); if (delay <= std::chrono::steady_clock::duration::zero()) return true; (void)wake_cond.timed_wait(mutex, delay); if (command != Command::NONE) return false; } } bool AudioOutputControl::FillSourceOrClose() noexcept try { return source.Fill(mutex); } catch (...) { FormatError(std::current_exception(), "Failed to filter for %s", GetLogName()); InternalCloseError(std::current_exception()); return false; } inline bool AudioOutputControl::PlayChunk() noexcept { // ensure pending tags are flushed in all cases const auto *tag = source.ReadTag(); if (tags && tag != nullptr) { const ScopeUnlock unlock(mutex); try { output->SendTag(*tag); } catch (...) { FormatError(std::current_exception(), "Failed to send tag to %s", GetLogName()); } } while (command == Command::NONE) { const auto data = source.PeekData(); if (data.empty()) break; if (skip_delay) skip_delay = false; else if (!WaitForDelay()) break; size_t nbytes; try { const ScopeUnlock unlock(mutex); nbytes = output->Play(data.data, data.size); assert(nbytes > 0); assert(nbytes <= data.size); } catch (...) { FormatError(std::current_exception(), "Failed to play on %s", GetLogName()); InternalCloseError(std::current_exception()); return false; } assert(nbytes % output->out_audio_format.GetFrameSize() == 0); source.ConsumeData(nbytes); } return true; } inline bool AudioOutputControl::InternalPlay() noexcept { if (!FillSourceOrClose()) /* no chunk available */ return false; assert(!in_playback_loop); in_playback_loop = true; AtScopeExit(this) { assert(in_playback_loop); in_playback_loop = false; }; unsigned n = 0; do { if (command != Command::NONE) return true; if (++n >= 64) { /* wake up the player every now and then to give it a chance to refill the pipe before it runs empty */ const ScopeUnlock unlock(mutex); client.ChunksConsumed(); n = 0; } if (!PlayChunk()) break; } while (FillSourceOrClose()); const ScopeUnlock unlock(mutex); client.ChunksConsumed(); return true; } inline void AudioOutputControl::InternalPause() noexcept { { const ScopeUnlock unlock(mutex); output->BeginPause(); } pause = true; CommandFinished(); do { if (!WaitForDelay()) break; bool success; { const ScopeUnlock unlock(mutex); success = output->IteratePause(); } if (!success) { InternalClose(false); break; } } while (command == Command::NONE); pause = false; { const ScopeUnlock unlock(mutex); output->EndPause(); } skip_delay = true; } static void PlayFull(FilteredAudioOutput &output, ConstBuffer _buffer) { auto buffer = ConstBuffer::FromVoid(_buffer); while (!buffer.empty()) { size_t nbytes = output.Play(buffer.data, buffer.size); assert(nbytes > 0); buffer.skip_front(nbytes); } } inline void AudioOutputControl::InternalDrain() noexcept { try { /* flush the filter and play its remaining output */ const ScopeUnlock unlock(mutex); while (true) { auto buffer = source.Flush(); if (buffer.IsNull()) break; PlayFull(*output, buffer); } output->Drain(); } catch (...) { FormatError(std::current_exception(), "Failed to flush filter on %s", GetLogName()); InternalCloseError(std::current_exception()); return; } } void AudioOutputControl::Task() noexcept { FormatThreadName("output:%s", GetName()); try { SetThreadRealtime(); } catch (...) { LogError(std::current_exception(), "OutputThread could not get realtime scheduling, continuing anyway"); } SetThreadTimerSlackUS(100); const std::lock_guard lock(mutex); while (true) { switch (command) { case Command::NONE: break; case Command::ENABLE: InternalEnable(); CommandFinished(); break; case Command::DISABLE: InternalDisable(); CommandFinished(); break; case Command::OPEN: InternalOpen(request.audio_format, *request.pipe); CommandFinished(); break; case Command::CLOSE: InternalCheckClose(false); CommandFinished(); break; case Command::PAUSE: if (!open) { /* the output has failed after audio_output_all_pause() has submitted the PAUSE command; bail out */ CommandFinished(); break; } InternalPause(); /* don't "break" here: this might cause Play() to be called when command==CLOSE ends the paused state - "continue" checks the new command first */ continue; case Command::DRAIN: if (open) InternalDrain(); CommandFinished(); continue; case Command::CANCEL: source.Cancel(); if (open) { const ScopeUnlock unlock(mutex); output->Cancel(); } CommandFinished(); continue; case Command::KILL: InternalDisable(); source.Cancel(); CommandFinished(); return; } if (open && allow_play && InternalPlay()) /* don't wait for an event if there are more chunks in the pipe */ continue; if (command == Command::NONE) { woken_for_play = false; wake_cond.wait(mutex); } } } void AudioOutputControl::StartThread() { assert(command == Command::NONE); const ScopeUnlock unlock(mutex); thread.Start(); }