/* * Copyright 2003-2021 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Source.hxx" #include "MusicChunk.hxx" #include "filter/Filter.hxx" #include "filter/Prepared.hxx" #include "filter/plugins/ReplayGainFilterPlugin.hxx" #include "pcm/Mix.hxx" #include "thread/Mutex.hxx" #include "util/ConstBuffer.hxx" #include "util/RuntimeError.hxx" #include AudioOutputSource::AudioOutputSource() noexcept { } AudioOutputSource::~AudioOutputSource() noexcept = default; AudioFormat AudioOutputSource::Open(const AudioFormat audio_format, const MusicPipe &_pipe, PreparedFilter *prepared_replay_gain_filter, PreparedFilter *prepared_other_replay_gain_filter, PreparedFilter &prepared_filter) { assert(audio_format.IsValid()); if (!IsOpen() || &_pipe != &pipe.GetPipe()) { current_chunk = nullptr; pipe.Init(_pipe); } /* (re)open the filter */ if (filter && audio_format != in_audio_format) /* the filter must be reopened on all input format changes */ CloseFilter(); if (filter == nullptr) /* open the filter */ OpenFilter(audio_format, prepared_replay_gain_filter, prepared_other_replay_gain_filter, prepared_filter); in_audio_format = audio_format; return filter->GetOutAudioFormat(); } void AudioOutputSource::Close() noexcept { assert(in_audio_format.IsValid()); in_audio_format.Clear(); Cancel(); CloseFilter(); } void AudioOutputSource::Cancel() noexcept { current_chunk = nullptr; pipe.Cancel(); if (replay_gain_filter) replay_gain_filter->Reset(); if (other_replay_gain_filter) other_replay_gain_filter->Reset(); if (filter) filter->Reset(); } void AudioOutputSource::OpenFilter(AudioFormat audio_format, PreparedFilter *prepared_replay_gain_filter, PreparedFilter *prepared_other_replay_gain_filter, PreparedFilter &prepared_filter) try { assert(audio_format.IsValid()); /* the replay_gain filter cannot fail here */ if (prepared_other_replay_gain_filter) { other_replay_gain_serial = 0; other_replay_gain_filter = prepared_other_replay_gain_filter->Open(audio_format); } if (prepared_replay_gain_filter) { replay_gain_serial = 0; replay_gain_filter = prepared_replay_gain_filter->Open(audio_format); audio_format = replay_gain_filter->GetOutAudioFormat(); assert(replay_gain_filter->GetOutAudioFormat() == other_replay_gain_filter->GetOutAudioFormat()); } filter = prepared_filter.Open(audio_format); } catch (...) { CloseFilter(); throw; } void AudioOutputSource::CloseFilter() noexcept { replay_gain_filter.reset(); other_replay_gain_filter.reset(); filter.reset(); } ConstBuffer AudioOutputSource::GetChunkData(const MusicChunk &chunk, Filter *current_replay_gain_filter, unsigned *replay_gain_serial_p) { assert(!chunk.IsEmpty()); assert(chunk.CheckFormat(in_audio_format)); ConstBuffer data(chunk.data, chunk.length); assert(data.size % in_audio_format.GetFrameSize() == 0); if (!data.empty() && current_replay_gain_filter != nullptr) { replay_gain_filter_set_mode(*current_replay_gain_filter, replay_gain_mode); if (chunk.replay_gain_serial != *replay_gain_serial_p) { replay_gain_filter_set_info(*current_replay_gain_filter, chunk.replay_gain_serial != 0 ? &chunk.replay_gain_info : nullptr); *replay_gain_serial_p = chunk.replay_gain_serial; } data = current_replay_gain_filter->FilterPCM(data); } return data; } ConstBuffer AudioOutputSource::FilterChunk(const MusicChunk &chunk) { auto data = GetChunkData(chunk, replay_gain_filter.get(), &replay_gain_serial); if (data.empty()) return data; /* cross-fade */ if (chunk.other != nullptr) { auto other_data = GetChunkData(*chunk.other, other_replay_gain_filter.get(), &other_replay_gain_serial); if (other_data.empty()) return data; /* if the "other" chunk is longer, then that trailer is used as-is, without mixing; it is part of the "next" song being faded in, and if there's a rest, it means cross-fading ends here */ if (data.size > other_data.size) data.size = other_data.size; float mix_ratio = chunk.mix_ratio; if (mix_ratio >= 0) /* reverse the mix ratio (because the arguments to pcm_mix() are reversed), but only if the mix ratio is non-negative; a negative mix ratio is a MixRamp special case */ mix_ratio = 1.0f - mix_ratio; void *dest = cross_fade_buffer.Get(other_data.size); memcpy(dest, other_data.data, other_data.size); if (!pcm_mix(cross_fade_dither, dest, data.data, data.size, in_audio_format.format, mix_ratio)) throw FormatRuntimeError("Cannot cross-fade format %s", sample_format_to_string(in_audio_format.format)); data.data = dest; data.size = other_data.size; } /* apply filter chain */ return filter->FilterPCM(data); } bool AudioOutputSource::Fill(Mutex &mutex) { if (current_chunk != nullptr && pending_tag == nullptr && pending_data.empty()) DropCurrentChunk(); if (current_chunk != nullptr) return true; current_chunk = pipe.Get(); if (current_chunk == nullptr) return false; pending_tag = current_chunk->tag.get(); try { /* release the mutex while the filter runs, because that may take a while */ const ScopeUnlock unlock(mutex); pending_data = pending_data.FromVoid(FilterChunk(*current_chunk)); } catch (...) { current_chunk = nullptr; throw; } return true; } void AudioOutputSource::ConsumeData(size_t nbytes) noexcept { pending_data.skip_front(nbytes); if (pending_data.empty()) DropCurrentChunk(); } ConstBuffer AudioOutputSource::Flush() { return filter ? filter->Flush() : nullptr; }