/* * Copyright 2003-2021 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_AUDIO_OUTPUT_INTERFACE_HXX #define MPD_AUDIO_OUTPUT_INTERFACE_HXX #include #include #include struct AudioFormat; struct Tag; class AudioOutput { const unsigned flags; protected: static constexpr unsigned FLAG_ENABLE_DISABLE = 0x1; static constexpr unsigned FLAG_PAUSE = 0x2; /** * This output requires an "audio_format" setting which * evaluates AudioFormat::IsFullyDefined(). */ static constexpr unsigned FLAG_NEED_FULLY_DEFINED_AUDIO_FORMAT = 0x4; public: explicit AudioOutput(unsigned _flags) noexcept:flags(_flags) {} virtual ~AudioOutput() noexcept = default; AudioOutput(const AudioOutput &) = delete; AudioOutput &operator=(const AudioOutput &) = delete; bool SupportsEnableDisable() const noexcept { return flags & FLAG_ENABLE_DISABLE; } bool SupportsPause() const noexcept { return flags & FLAG_PAUSE; } bool GetNeedFullyDefinedAudioFormat() const noexcept { return flags & FLAG_NEED_FULLY_DEFINED_AUDIO_FORMAT; } /** * Returns a map of runtime attributes. * * This method must be thread-safe. */ virtual std::map GetAttributes() const noexcept { return {}; } /** * Manipulate a runtime attribute on client request. * * This method must be thread-safe. */ virtual void SetAttribute(std::string &&name, std::string &&value); /** * Enable the device. This may allocate resources, preparing * for the device to be opened. * * Throws on error. */ virtual void Enable() {} /** * Disables the device. It is closed before this method is * called. */ virtual void Disable() noexcept {} /** * Really open the device. * * Throws on error. * * @param audio_format the audio format in which data is going * to be delivered; may be modified by the plugin */ virtual void Open(AudioFormat &audio_format) = 0; /** * Close the device. */ virtual void Close() noexcept = 0; /** * Attempt to change the #AudioFormat. After successful * return, the caller may invoke Play() with the new format. * If necessary, the method should drain old data from its * buffers. * * If this method fails, the caller may then attempt to * Close() and Open() the object instead. * * Throws on error. After such a failure, this object is in * an undefined state, and it must be closed. * * @param audio_format the audio format in which data is going * to be delivered; may be modified by the plugin * @return true on success, false if the operation is not * supported/implemented (no-op and the old format may still * be used) */ virtual bool ChangeAudioFormat(AudioFormat &) { return false; } /** * Interrupt a blocking operation inside the plugin. This * method will be called from outside the output thread (and * therefore the method must be thread-safe), to make the * output thread ready for receiving a command. For example, * it will be called to prepare for an upcoming Close(), * Cancel() or Pause() call. * * This method can be called any time, even if the output is * not open or disabled. * * Implementations usually send some kind of message/signal to * the output thread to wake it up and return to the output * thread loop (e.g. by throwing #AudioOutputInterrupted), * where the incoming command will be handled and dispatched. */ virtual void Interrupt() noexcept {} /** * Returns a positive number if the output thread shall further * delay the next call to Play() or Pause(), which will happen * until this function returns 0. This should be implemented * instead of doing a sleep inside the plugin, because this * allows MPD to listen to commands meanwhile. * * @return the duration to wait */ virtual std::chrono::steady_clock::duration Delay() const noexcept { return std::chrono::steady_clock::duration::zero(); } /** * Display metadata for the next chunk. Optional method, * because not all devices can display metadata. * * Throws on error. * * May throw #AudioOutputInterrupted after Interrupt() has * been called. */ virtual void SendTag(const Tag &) {} /** * Play a chunk of audio data. The method blocks until at * least one audio frame is consumed. * * Throws on error. * * May throw #AudioOutputInterrupted after Interrupt() has * been called. * * @return the number of bytes played (must be a multiple of * the frame size) */ virtual size_t Play(const void *chunk, size_t size) = 0; /** * Wait until the device has finished playing. * * Throws on error. */ virtual void Drain() {} /** * Try to cancel data which may still be in the device's * buffers. */ virtual void Cancel() noexcept {} /** * Pause the device. If supported, it may perform a special * action, which keeps the device open, but does not play * anything. Output plugins like "shout" might want to play * silence during pause, so their clients won't be * disconnected. Plugins which do not support pausing will * simply be closed, and have to be reopened when unpaused. * * May throw #AudioOutputInterrupted after Interrupt() has * been called. * * @return false on error (output will be closed by caller), * true for continue to pause * * Instead of returning false, the method may throw an * exception, which will be logged. */ virtual bool Pause() { /* fail because this method is not implemented */ return false; } }; #endif