/* * Copyright 2003-2020 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Blocking.hxx" #include "Connection.hxx" #include "event/Call.hxx" constexpr std::chrono::steady_clock::duration BlockingNfsOperation::timeout; void BlockingNfsOperation::Run() { /* subscribe to the connection, which will invoke either OnNfsConnectionReady() or OnNfsConnectionFailed() */ BlockingCall(connection.GetEventLoop(), [this](){ connection.AddLease(*this); }); /* wait for completion */ if (!LockWaitFinished()) throw std::runtime_error("Timeout"); /* check for error */ if (error) std::rethrow_exception(std::move(error)); } void BlockingNfsOperation::OnNfsConnectionReady() noexcept { try { Start(); } catch (...) { error = std::current_exception(); connection.RemoveLease(*this); LockSetFinished(); } } void BlockingNfsOperation::OnNfsConnectionFailed(std::exception_ptr e) noexcept { error = std::move(e); LockSetFinished(); } void BlockingNfsOperation::OnNfsConnectionDisconnected(std::exception_ptr e) noexcept { error = std::move(e); LockSetFinished(); } void BlockingNfsOperation::OnNfsCallback(unsigned status, void *data) noexcept { connection.RemoveLease(*this); HandleResult(status, data); LockSetFinished(); } void BlockingNfsOperation::OnNfsError(std::exception_ptr &&e) noexcept { connection.RemoveLease(*this); error = std::move(e); LockSetFinished(); }